š Image editor using native modules for iOS and Android
npm install @baronha/react-native-photo-editorš Image editor using native modules for iOS and Android. Inherit from 2 available libraries, ZLImageEditor (iOS) and PhotoEditor (Android)

> During the development of this package. I was thinking of moving it as part of an earlier library that I finished. If the support community for this library was large enough, I would have to dismiss this idea immediately.
> Previously this library used Brightroom as the native library for iOS. If you want to use Brightroom you can check it out here.






* Swift 5.1+ (Xcode12.4+)
* iOS 12+
``sh`
yarn add @baronha/react-native-photo-editor
The Swift pod @baronha/react-native-photo-editor depends upon SDWebImage and SDWebImageWebPCoder, which do not define modules. To opt into those targets generating module maps (which is necessary to import them from Swift when building as static libraries), you may set use_modular_headers! globally in your Podfile, or specify :modular_headers => true for particular dependencies:
``
pod 'SDWebImage', :modular_headers => true
pod 'SDWebImageWebPCoder', :modular_headers => true`
Then run cd ios/ && pod install`
> Don't forget add file .swift in your project (and create bridging header file swift).
`js
import PhotoEditor from "@baronha/react-native-photo-editor";
// ...
const result = await PhotoEditor.open(Options);
`Options
| Property | Type | Default value | Platform | Description |
| -------- | :----: | :-----------: | :------: | :--------------- |
| path | string | required | both | Local/remote image path |
| stickers | Array
|How to create cube data from LUT Image
We can download the neutral LUT image from lutCreator.js.
#### Hald Images
> Hald is a graphical representation of 3D LUT in a form of a color table which contains all of the color gradations of 3D LUT. If Hald is loaded into editing software and a color correction is applied to it, you can use 3D LUT Creator to convert your Hald into 3D LUT and apply it to a photo or a video in your editor.
Detailed documentations are available on here
IMPORTANT
You have to create `LUTs.bundle` and add all your LUT Photo(Re-name your LUT Photo follow this format: LUT_64_FILTER_NAME) into `LUTs.bundle`. Then add `LUTs.bundle` into `Copy Bundle Resources`. See detail
[
"https://cdn-icons-png.flaticon.com/512/5272/5272912.png",
"https://cdn-icons-png.flaticon.com/512/5272/5272913.png",
"https://cdn-icons-png.flaticon.com/512/5272/5272916.png",
...
]
`
$3
#### iOS
You have to create
`Stickers.bundle` and add all your sticker into `Stickers.bundle`. Then add `Stickers.bundle` into `Copy Bundle Resources`.
See detail

#### Android
You have to create `Stickers` folder inside `assets` folder. Then drag or copy all sticker in to `Sticker`` folder. - [ ] Lut Color in android.
- [ ] Crop Image in android.
We're trying to improve performance. If you have a better solution, please open a issue
or pull request. Best regards!
See the contributing guide to learn how to contribute to the repository and the development workflow.
MIT