JavaScript HLS client using MediaSourceExtension
npm install @commaai/hls.js



Join the discussion via video-dev.org in #hlsjs (our Slack channel)
hls.js is a JavaScript library which implements an [HTTP Live Streaming] client.
It relies on [HTML5 video][] and [MediaSource Extensions][] for playback.
It works by transmuxing MPEG-2 Transport Stream and AAC/MP3 streams into ISO BMFF (MP4) fragments.
This transmuxing could be performed asynchronously using [Web Worker] if available in the browser.
hls.js also supports HLS + fmp4, as announced during WWDC2016
hls.js does not need any player, it works directly on top of a standard HTML```element.
hls.js is written in [ECMAScript6] (.js) and [TypeScript] (.ts) (strongly typed superset of ES6), and transpiled in ECMAScript5 using the [TypeScript compiler].
Modules written in TS and plain JS/ES6 can be interdependent and imported/required by each other.
To build our distro bundle and serve our development environment we use [Webpack].
[HTML5 video]: http://www.html5rocks.com/en/tutorials/video/basics/
[MediaSource Extensions]: http://w3c.github.io/media-source/
[HTTP Live Streaming]: http://en.wikipedia.org/wiki/HTTP_Live_Streaming
[Web Worker]: http://caniuse.com/#search=worker
[ECMAScript6]: https://github.com/ericdouglas/ES6-Learning#articles--tutorials
[TypeScript]: https://www.typescriptlang.org/
[TypeScript compiler]: https://www.typescriptlang.org/docs/handbook/compiler-options.html
[Webpack]: https://webpack.js.org/
* API and usage docs, with code examples
* Auto-Generated Docs (Latest Release)
* Auto-Generated Docs (Master)
_Note you can access the docs for a particular version using "https://github.com/video-dev/hls.js/blob/deployments/README.md"_
`html`
Video is controlled through HTML `` element.
HTMLVideoElement control and events could be used seamlessly.
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hls.js is (being) integrated in the following players:
- Akamai Adaptive Media Player (AMP)
- Clappr
- Flowplayer through flowplayer-hlsjs
- MediaElement.js
- Videojs through Videojs-hlsjs
- Videojs through videojs-hls.js. hls.js is integrated as a SourceHandler -- new feature in Video.js 5.
- Videojs through videojs-contrib-hls.js. Production ready plug-in with full fallback compatibility built-in.
- Fluid Player
- OpenPlayerJS, as part of the OpenPlayer project
made by gramk, plays hls from address bar and m3u8 links
- Chrome native-hls
- Firefox native-hls
No external JS libs are needed.
Prepackaged build is included with the releases.
If you want to bundle the application yourself, use node
``
npm install hls.js`
or for the version from master (canary)`
npm install hls.js@canary
NOTE: hls.light.*.js dist files do not include subtitling and alternate-audio features.
Either directly include dist/hls.js or dist/hls.min.js
Or type
`sh`
npm install --save hls.js
Optionally there is a declaration file available to help with code completion and hinting within your IDE for the hls.js api
`sh`
npm install --save-dev @types/hls.js
hls.js is compatible with browsers supporting MediaSource extensions (MSE) API with 'video/MP4' mimetypes inputs.
Find a support matrix of the MediaSource API here: https://developer.mozilla.org/en-US/docs/Web/API/MediaSource
As of today, it is supported on:
* Chrome for Android 34+
* Chrome for Desktop 34+
* Firefox for Android 41+
* Firefox for Desktop 42+
* IE11+ for Windows 8.1+
* Edge for Windows 10+
* Opera for Desktop
* Vivaldi for Desktop
* Safari for Mac 8+ (beta)
Please note: iOS Safari "Mobile" does not support the MediaSource API. Safari browsers have however built-in HLS support through the plain video "tag" source URL. See the example above (Getting Started) to run appropriate feature detection and choose between using Hls.js or natively built-in HLS support.
When a platform has neither MediaSource nor native HLS support, you will not be able to play HLS.
We support this now. You can safely require this library in Node and absolutely nothing will happen :) See https://github.com/video-dev/hls.js/pull/1841
(This is also known as "Universal builds" and "isomorphic apps")
All HLS resources must be delivered with CORS headers permitting GET requests.
- VoD & Live playlists
- DVR support on Live playlists
- fragmented MP4 container (beta)
- MPEG-2 TS container
- ITU-T Rec. H.264 and ISO/IEC 14496-10 Elementary Stream
- ISO/IEC 13818-7 ADTS AAC Elementary Stream
- ISO/IEC 11172-3 / ISO/IEC 13818-3 (MPEG-1/2 Audio Layer III) Elementary Stream
- Packetized metadata (ID3) Elementary Stream
- AAC container (audio only streams)
- MPEG Audio container (MPEG-1/2 Audio Layer III audio only streams)
- Timed Metadata for HTTP Live Streaming (in ID3 format, carried in MPEG-2 TS)
- AES-128 decryption
- SAMPLE-AES decryption (only supported if using MPEG-2 TS container)
- Encrypted media extensions (EME) support for DRM (digital rights management)
- Widevine CDM (beta/experimental) (see Shaka-package test-stream in demo)
- CEA-608/708 captions
- WebVTT subtitles
- Alternate Audio Track Rendition (Master Playlist with alternative Audio) for VoD and Live playlists
- Adaptive streaming
- Manual & Auto Quality Switching
- 3 Quality Switching modes are available (controllable through API means)
- Instant switching (immediate quality switch at current video position)
- Smooth switching (quality switch for next loaded fragment)
- Bandwidth conservative switching (quality switch change for next loaded fragment, without flushing the buffer)
- In Auto-Quality mode, emergency switch down in case bandwidth is suddenly dropping to minimize buffering.
- Accurate Seeking on VoD & Live (not limited to fragment or keyframe boundary)
- Ability to seek in buffer and back buffer without redownloading segments
- Built-in Analytics
- Every internal events could be monitored (Network Events,Video Events)
- Playback session metrics are also exposed
- Resilience to errors
- Retry mechanism embedded in the library
- Recovery actions could be triggered fix fatal media or network errors
- Redundant/Failover Playlists
- #EXTM3U#EXTINF
- #EXT-X-STREAM-INF
- (adaptive streaming)#EXT-X-ENDLIST
- (Live playlist)#EXT-X-MEDIA-SEQUENCE
- #EXT-X-TARGETDURATION
- #EXT-X-DISCONTINUITY
- #EXT-X-DISCONTINUITY-SEQUENCE
- #EXT-X-BYTERANGE
- #EXT-X-MAP
- #EXT-X-KEY
- (https://tools.ietf.org/html/draft-pantos-http-live-streaming-08#section-3.4.4)#EXT-X-PROGRAM-DATE-TIME
- (https://tools.ietf.org/html/draft-pantos-http-live-streaming-18#section-4.3.2.6)EXT-X-START:TIME-OFFSET=x
- (https://tools.ietf.org/html/draft-pantos-http-live-streaming-18#section-4.3.5.2)
hls.js is released under Apache 2.0 License
Pull requests are welcome. Here is a quick guide on how to start.
- First, checkout the repository and install required dependencies
`sh`
git clone https://github.com/video-dev/hls.js.gitsetup dev environment
cd hls.js
npm installbuild dist/hls.js, watch file change for rebuild and launch demo page
npm run devlint
npm run lint.editorconfig
- Use EditorConfig or at least stay consistent to the file formats defined in the file.dist/hls.js
- Develop in a topic branch, not master
- Don't commit the updated file in your PR. We'll take care of generating an updated build right before releasing a new tagged version.
After cloning or pulling from the repository, first of all, make sure your local node-modules are up-to-date with the package deps:
``
npm install
Build all flavors:
``
npm install
npm run build
Only debug:
``
npm run build:debug
Build and watch
``
npm run build:watch
Only specific flavor (known configs are: debug, dist, light, light-dist, demo):
``
npm run build -- --env.dist # replace "dist" by other configuration name, see above ^
Note: The "demo" config is always built.
Build with bundle analyzer (to help optimize build size)
``
npm run build:analyze
Run linter:
``
npm run lint
Run linter with auto-fix mode:
``
npm run lint:fix
Run linter with errors only (no warnings)
``
npm run lint:quiet
Run all tests at once:
``
npm test
Run unit tests:
``
npm run test:unit
Run unit tests in watch mode:
``
npm run test:unit:watch
Run functional (integration) tests:
```
npm run test:func
Click here for details.