polymorph plugin for MotorCortex
npm install @donkeyclip/motorcortex-polymorphTable of Contents
- MotorCortex-Polymorph
- Demo
- Intro / Features
- Getting Started
- Installation
- Importing and Loading
- Creating Incidents
- Polymorph
- Adding Incidents in your clip
- Contributing
- License
- Sponsored by
This Plugin exposes one Incident:
- Polymorph
``bash`
$ npm install --save @donkeyclip/motorcortex-polymorphOR
$ yarn add @donkeyclip/motorcortex-polymorph
`javascript`
import { loadPlugin } from "@donkeyclip/motorcortex/";
import polymorphDefinition from "@donkeyclip/motorcortex-polymorph";
const Plugin = loadPlugin(polymorphDefinition);
`javascriptM209 289h-4c-4-8.4-5.8-8.8-13.5-3.9-2.4 1.5-5 2.6-7.5 11.4z
const polymorph = new Plugin.Polymorph(
{
animatedAttrs: {
d: ,`
},
addPoints: 100,
originX: 0,
originY: 0,
precision: 0,
},
{
selector: "#poly",
duration: 1000,
}
);
| Name | Are | Values |
| --------- | :--------------------------------------------------------------------------------: | -----: |
| d | svg path | sting |
| addPoints | Adds additional points to each side of the tween over what is required | num |
| originX | Is values between 0 and 1 representing 0% to 100% of the bounding box of the path. | num |
| originY | Is values between 0 and 1 representing 0% to 100% of the bounding box of the path. | num |
| precision | The number of decimal places to use when rendering paths | num |
`javascript``
clipName.addIncident(incidentName,startTime);
In general, we follow the "fork-and-pull" Git workflow, so if you want to submit patches and additions you should follow the next steps:
1. Fork the repo on GitHub
2. Clone the project to your own machine
3. Commit changes to your own branch
4. Push your work back up to your fork
5. Submit a Pull request so that we can review your changes