Distributed messaging in Typescript
npm install @labelbox/message-bus

Distributed messaging in Typescript
ts-event-bus is a lightweight distributed messaging system. It allows several modules, potentially distributed over different runtime spaces to communicate through typed messages.
Using ts-event-bus starts with the declaration of the interface that your components share:
``typescript
// MyEvents.ts
import { slot, Slot } from 'ts-event-bus'
const MyEvents = {
sayHello: slot
getTime: slot
multiply: slot<{a: number, b: number}, number>(),
ping: slot
}
export default MyEvents
`
, it means that you will exchange events in the same memory space.For instance, one could connect two node processes over WebSocket:
`typescript
// firstModule.EventBus.ts
import { createEventBus } from 'ts-event-bus'
import MyEvents from './MyEvents.ts'
import MyBasicWebSocketClientChannel from './MyBasicWebSocketClientChannel.ts'const EventBus = createEventBus({
events: MyEvents,
channels: [ new MyBasicWebSocketClientChannel('ws://your_host') ]
})
export default EventBus
``typescript
// secondModule.EventBus.ts
import { createEventBus } from 'ts-event-bus'
import MyEvents from './MyEvents.ts'
import MyBasicWebSocketServerChannel from './MyBasicWebSocketServerChannel.ts'const EventBus = createEventBus({
events: MyEvents,
channels: [ new MyBasicWebSocketServerChannel('ws://your_host') ]
})
`$3
Once connected, the clients can start by using the slots on the event bus
`typescript
// firstModule.ts
import EventBus from './firstModule.EventBus.ts'// Slots can be called with a parameter, here 'michel'
EventBus.say('michel', 'Hello')
// Or one can rely on the default parameter: here DEFAULT_PARAMETER
// is implicitely used.
EventBus.say('Hello')
// Triggering an event always returns a promise
EventBus.say('michel', 'Hello').then(() => {
...
})
EventBus.getTime().then((time) => {
...
})
EventBus.multiply({a: 2, b: 5 }).then((result) => {
...
})
EventBus.ping()
``typescript
// secondModule.ts
import EventBus from './secondModule.EventBus.ts'// Add a listener on the default parameter
EventBus.ping.on(() => {
console.log('pong')
})
// Or listen to a specific parameter
EventBus.say.on('michel', (words) => {
console.log('michel said', words)
})
// Event subscribers can respond to the event synchronously (by returning a value)
EventBus.getTime.on(() => new Date().toString)
// Or asynchronously (by returning a Promise that resolves with the value).
EventBus.multiply.on(({ a, b }) => new Promise((resolve, reject) => {
AsynchronousMultiplier(a, b, (err, result) => {
if (err) {
return reject(err)
}
resolve(result)
})
}))
`Calls and subscriptions on slots are typechecked
`typescript
EventBus.multiply({a: 1, c: 2}) // Compile error: property 'c' does not exist on type {a: number, b: number}EventBus.multiply.on(({a, b}) => {
if (a.length > 2) { // Compile error: property 'length' does not exist on type 'number'
...
}
})
`$3
Slots expose a
lazy method that will allow you to call a "connect" callback when a first
client connects to the slot, and a "disconnect" callback when the last client disconnect.Remote or local clients are considered equally. If a client was already connected to the slot
at the time when
lazy is called, the "connect" callback is called immediately.`typescript
const connect = (param) => {
console.log(Someone somewhere has begun listening to the slot with .on on ${param}.)
}const disconnect = (param) => {
console.log(
No one is listening to the slot anymore on ${param}.)
}const disconnectLazy = EventBus.ping.lazy(connect, disconnect)
const unsubscribe = EventBus.ping().on(() => { })
// console output: 'Someone somewhere has begun listening to the slot with .on on $_DEFAULT_$.'
unsubscribe()
// console output: 'No one is listening to the slot anymore on $_DEFAULT_$.'
const unsubscribe = EventBus.ping().on('parameter', () => { })
// console output: 'Someone somewhere has begun listening to the slot with .on on parameter.'
unsubscribe()
// console output: 'No one is listening to the slot anymore on parameter.'
// Remove the callbacks.
// "disconnect" is called one last time if there were subscribers left on the slot.
disconnectLazy()
`$3
When the eventBus is created with channels, slots will wait for all transports to have
registered callbacks before triggering.
This buffering mechanism can be disabled at the slot level with the
noBuffer config option:`typescript
const MyEvents = {
willWait: slot(),
wontWait: slot({ noBuffer: true }),
}
`$3
You can combine events from different sources.
`typescript
import { combineEvents } from 'ts-event-bus'
import MyEvents from './MyEvents.ts'
import MyOtherEvents from './MyOtherEvents.ts'const MyCombinedEvents = combineEvents(
MyEvents,
MyOtherEvents,
)
export default MyCombinedEvents
`Using and Implementing Channels
ts-event-bus comes with an abstract class GenericChannel.
To implement your own channel create a new class extending GenericChannel, and call the method given by the abstract class: _connected(), _disconnected(), _error(e: Error) and _messageReceived(data: any).Basic WebSocket Channel example:
`typescript
import { GenericChannel } from 'ts-event-bus'export class MyBasicWebSocketChannel extends GenericChannel {
private _ws: WebSocket | null = null
private _host: string
constructor(host: string) {
super()
this._host = host
this._init()
}
private _init(): void {
const ws = new WebSocket(this._host)
ws.onopen = (e: Event) => {
this._connected()
this._ws = ws
}
ws.onerror = (e: Event) => {
this._ws = null
this._error(e)
this._disconnected()
setTimeout(() => {
this._init()
}, 2000)
}
ws.onclose = (e: CloseEvent) => {
if (ws === this._ws) {
this._ws = null
this._disconnected()
this._init()
}
}
ws.onmessage = (e: MessageEvent) => {
this._messageReceived(e.data)
}
}
}
``