The Javascript & TypeScript map SDK tailored for MapTiler Cloud
npm install @maptiler/sdkThe MapTiler SDK JS extends MapLibre GL JS, exposes all its features, and adds new ones on top. The SDK is designed to work with the well-established MapTiler service, which provides all the data required to fuel a complete web mapping experience: vector tiles, satellite raster tiles, DEM with Terrain RGB, custom styles with an editor, etc.
Why are we creating a new SDK? To make things simpler for developers working in the MapTiler ecosystem! With MapTiler SDK JS, there is no need to load external plugins for the most basic things, copy-paste complex data source URLs, or look up the syntax to enable 3D terrain every time you start a project. All this is built-in, loaded when needed, or exposed with simple functions. Under the hood, this SDK is opinionated as it's being fed by MapTiler service data, but its MapLibre core makes it 100% compatible with other sources.
In addition, the MapTiler SDK JS provides well-documented and easy-to-use wrapper functions to the MapTiler API services such as: geocoding, static maps, geolocation, as well as a search engine for coordinate reference systems and transforming coordinates from one CRS to another.
> π£ _Note:_ If you need only the API Client library to use in a headless fashion and without any map display, check out MapTiler Client JS library for browser and NodeJS.
 
---
π Documentation π¦ NPM Package π Website π Get API Key
---
``shell`
npm install --save @maptiler/sdk
β οΈ Please keep in mind that if you use any additional MapTiler modules, you must update them to a version that supports MapTiler SDK JS v3.
From CDN and using the UMD bundle, in the
section of your HTML file:`html
`
π Basic Usage
$3
Recommended for: advanced applications
`ts
import { config, Map } from "@maptiler/sdk";// Add your MapTiler Cloud API key to the config
// (Go to https://cloud.maptiler.com/account/keys/ to get one for free!)
config.apiKey = "YOUR_API_KEY";
// Let's say you have a DIV ready to receive a map
const mapContainer = document.getElementById("my-container-div");
// Instantiate the map
const map = new Map({
container: mapContainer,
});
`Alternatively, the
apiKey can be set as Map option instead of in the config object. Yet, this will still internally propagate to the config object:`ts
import { Map } from "@maptiler/sdk";// Let's say you have a DIV ready to receive a map
const mapContainer = document.getElementById("my-container-div");
// Instantiate the map
const map = new Map({
container: mapContainer,
apiKey: "YOUR_API_KEY",
});
`By default, the map will be initialized with the style streets-v2.
Depending on the framework and environment you are using for your application, you will have to also include the CSS file.
For example, with a NextJS app, this can take place at the top of the file
_app.ts/js:`ts
import "@maptiler/sdk/dist/maptiler-sdk.css";
`#### TypeScript
The SDK is fully typed, but it may happen that types defined in Maplibre GL JS are not visible in your project. This is a known issue that comes from Maplibre being a CommonJS bundle.
There are mainly two ways to address this issue and access to the complete type definition.
1. With
esModuleInteropSet the following in your
tsconfig.json:`js
{
"compilerOptions": {
// ...
"esModuleInterop": true,
}
}
`2. With
moduleResolutionSet the following in your
tsconfig.json:`js
{
"compilerOptions": {
// ...
"moduleResolution": "Bundler",
}
}
`Note that this second option is not always possible as some frameworks and other dependencies won't let you use the "Bundler" mode.
$3
The SDK hosted on our CDN is bundled as _Universal Module Definition_ (UMD) to make it standalone and contain all its dependencies. The CDN also serves the style sheet (CSS).
Recommended for: simple map integration example and demos
`html
MapTiler JS SDK example
`Check out the minimalist code samples in the demos directory.
π‘ Related Examples
- How to use the MapTiler SDK JS
- Maps SDK with TypeScript
- Built-in map styles
Check out more than 200 examples and tutorials
π API Reference
In addition to the details and examples provided in this readme, check out the complete API documentation
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MapTiler teams maintain a few styles that we have decided to expose from the SDK. This has two advantages:
- they are easier to remember, no need to type along style URL
- if we make an update to a style, you will benefit from it without modifying your codebase
Here is how it works:
`ts
import { Map, MapStyle } from "@maptiler/sdk";// When instanciating a map
const map = new Map({
container: document.getElementById("my-container-div"),
style: MapStyle.OUTDOOR, // <-- the shorthand for the outdoor style
});
// Or later on, updating the style
map.setStyle(MapStyle.STREETS.DARK);
`The styles with a shorthand provided by the SDK are the following:
| ID | Screenshot | Comment |
| :---------------------: | :----------------------------------------------------------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------: |
|
MapStyle.STREETS |  | The classic default style, perfect for urban areas.Also available in dark and light mode.
|
| MapStyle.DATAVIZ.DARK |  | A minimalist style for data visualization.Also available in color and light mode
|
| MapStyle.SATELLITE |  | Only high resolution satellite raster tiles without any labels |
| MapStyle.HYBRID |  | Satellite tile with labels, landmarks, roads ways and political borders |
| MapStyle.OUTDOOR |  | A solid hiking companion, with peaks, parks, isolines and more |
| MapStyle.BASIC |  | A minimalist alternative to STREETS, with a touch of flat design.Also available in dark and light and pastel mode.
|
Know more about built-in map styles
MapTiler provides some reference styles as well as some variants for each. A reference style sets some guidelines about what kind of information is displayed, the granularity of the information, and more generally defines a purpose for which this style is the most relevant: street navigation, outdoor adventure, minimalist dashboard, etc. Then, each reference style offers a range of variants that contain the same level of information and have the same purpose but use different color schemes.
Here is the full list:
-
MapStyle.STREETS, reference style for navigation and city exploration
- MapStyle.STREETS.DARK (variant)
- MapStyle.STREETS.LIGHT (variant)
- MapStyle.STREETS.PASTEL (variant)
- MapStyle.SATELLITE reference style satellite and airborne imagery (no variants)
- MapStyle.HYBRID reference style satellite and airborne imagery with labels (no variants)
- MapStyle.OUTDOOR reference style for adventure
- MapStyle.WINTER reference style for winter adventure
- MapStyle.DATAVIZ, the perfect style for data visualization, with very little noise
- MapStyle.DATAVIZ.DARK (variant)
- MapStyle.DATAVIZ.LIGHT (variant)
- MapStyle.BACKDROP, great style for data visualization when hillshading matters!
- MapStyle.BACKDROP.DARK (variant)
- MapStyle.BACKDROP.LIGHT (variant)
- MapStyle.BASIC reference style for minimalist design and general purpose
- MapStyle.BASIC.DARK (variant)
- MapStyle.BASIC.LIGHT (variant)
- MapStyle.BRIGHT reference style for high-contrast navigation
- MapStyle.BRIGHT.DARK (variant)
- MapStyle.BRIGHT.LIGHT (variant)
- MapStyle.BRIGHT.PASTEL (variant)
- MapStyle.TOPO reference style for topographic study
- MapStyle.TOPO.SHINY (variant)
- MapStyle.TOPO.PASTEL (variant)
- MapStyle.TOPO.TOPOGRAPHIQUE (variant)
- MapStyle.VOYAGER reference style for stylish yet minimalist maps
- MapStyle.VOYAGER.DARK (variant)
- MapStyle.VOYAGER.LIGHT (variant)
- MapStyle.VOYAGER.VINTAGE (variant)
- MapStyle.TONER reference style for very high contrast stylish maps
- MapStyle.TONER.BACKGROUND (variant)
- MapStyle.TONER.LITE (variant)
- MapStyle.TONER.LINES (variant)
- MapStyle.OCEAN reference style with bathymetric highlights, does not have any variants.
- MapStyle.LANDSCAPE reference style terrain map for data overlays and visualisations
- MapStyle.LANDSCAPE.DARK (variant)
- MapStyle.LANDSCAPE.VIVID (variant)
- MapStyle.AQUARELLE reference style watercolor map for creative use
- MapStyle.AQUARELLE.DARK (variant)
- MapStyle.AQUARELLE.VIVID (variant)
- MapStyle.OPENSTREETMAP (reference style, this one does not have any variants)All reference styles (instances of
ReferenceMapStyle) and style variants (instances of MapStyleVariant) have methods to know the alternative styles and variants that belong to the same reference style (.getVariants()). This is handy to provide a default/dark/light alternative color scheme, yet preserving the same level of details as in the reference style. Read more about about ReferenceMapStyle and MapStyleVariant.---
You can also use classic styles with just a _string_ if you know their MapTiler ID:
`ts
map.setStyle("outdoor-v2");
`And finally, you can use your own custom styles designed with our style editor. Every custom style is given a unique ID, for instance:
c912ffc8-2360-487a-973b-59d037fb15b8.This ID can be provided as such:
`ts
map.setStyle("c912ffc8-2360-487a-973b-59d037fb15b8");
`Or in its extended form:
`ts
map.setStyle("https://api.maptiler.com/maps/c912ffc8-2360-487a-973b-59d037fb15b8/style.json");
// this could be suffixed with the API token as well
`And can even be provided in the URI form:
`ts
map.setStyle("maptiler://c912ffc8-2360-487a-973b-59d037fb15b8");
`$3
The Web Mercator projection _(Wikipedia)_ has been the go-to standard in cartography since the early days or web mapping. Partly for technical reasons but also because it is great for navigation as well as for showing the entire world in one screen, with no hidden face. That being said, Mercator's heavy distorsion at high latitudes, as well a the discontinuity at the poles can be a limitation for data visualization and has been critisized for providing a biased view of the world.
The globe projection, available starting from MapTiler SDK v3, does not suffer from these biases and can feel overall more playfull than Mercator. It can be a great choice for semi-global data visualization, especially for data close to the poles, thanks to its geographic continuity.
| Mercator projection | Globe projection |
| :----------------------------------------------: | :-------------------------------------------: |
|  |  |
The choice between Mercator and Globe can be done at different levels and moments in the lifecycle of the map, yet, unless stated otherwise, Mercator remains the default.
- In the style, using the
projection top-level property.
This projection is used when the style loads unless it has been overriden by one of the options below.
`js
{
"version": ...,
"id": ...,
"name": ...,
"sources": ...,
"layers": ..., // Make the style use the globe projection at load time
"projection": {
"type": "globe"
}
// ...
}
// or
{
"version": ...,
"id": ...,
"name": ...,
"sources": ...,
"layers": ...,
// Make the style use the mercator projection at load time
"projection": {
"type": "mercator"
}
// ...
}
`- In the constructor of the
Map class, using the projection option.
This overrides the projection property from the style (if any) and will persist it if the map style changes later, even if the style contains its own projection.
`ts
const map = new maptilersdk.Map({
container: "map",
projection: "globe", // Force a globe projection
}); // or
const map = new maptilersdk.Map({
container: "map",
projection: "mercator", // Force a mercator projection
});
`- Using the built-in methods.
This changes the projection for the current style and optionally also persists it if the map style changes later.
`ts
map.setProjection("mercator", { persist: true });
// or
map.setProjection("globe", { persist: true });
` > βΉοΈ Deprecated methods
enableGlobeProjection() and enableMercatorProjection() also persist the projection. Without persistance, when the style next changes, the projection is reset to a previously persisted projection, or a projection specified in the
Map options, or a projection specified in projection property of the style itself, or the default (Mercator) projection.
`ts
map.setProjection("mercator");
// or
map.setProjection("globe");
` The signature built in Maplibre GL JS is also usable, however a style specification other than
"mercator" or "globe" can't be persisted.
`ts
map.setProjection({ type: "mercator" });
// or
map.setProjection({ type: "globe" });
// or
map.setProjection({ type: ["step", ["zoom"], "vertical-perspective", 3, "mercator"] });
`- Using the
MaptilerProjectionControl. Not mounted by default, it can easily be added with a single option in the Map constructor:
`ts
const map = new maptilersdk.Map({
container: "map",
projectionControl: true, // or the position such as "top-left", "top-right",
}); // "bottom-right" or "bottom-left"
` This dedicated control will show a globe icon
to transition from Mercator to globe projection and will show a flat map icon
to transition from globe to Mercator projection. The chosen projection persist with future style changes.
- You can also forget the persisted projection. This is the only way how to make projection specified inside style itself work again if
Map constructor projection option was specified, or map.setProjection(..., { persist: true }) was called, or MaptilerProjectionControl was used, starting from the next style change.
`ts
map.forgetPersistedProjection();
`#### Field of view (FOV)
The internal camera has a default vertical field of view _(wikipedia)_ of a wide ~36.86 degrees. In globe mode, such a large _FOV_ reduces the amount of the Earth that can be seen at once and exaggerates the central part, comparably to a fisheye lens. In many cases, a narrower _FOV_ is preferable. Here is how to update if:
`ts
// Ajust de FOV, with values from 1 to 50
map.setVerticalFieldOfView(10);
`> π£ _Note:_ with the Mercator projection, it is possible to set a FOV of
0, which yields a true orthographic projection _(wikipedia)_, but the globe projection does not allow this.Here is a table of FOV comparison:
| 01Β° | 10Β° | 20Β° | 30Β° | 40Β° | 50Β° |
| :--------: | :-------: |:-------: |:-------: |:-------: |:-------: |
|  |  |  |  |  |  |
$3





> π£ _Note:_ Terrain is not fully compatible with the globe projection yet so it's better to disable it at low zoom level (from afar) and to choose the Mercator projection at higher zoom level (from up close).
$3
It is sometimes handy to center the map on the visitor's location, and there are multiple ways of doing it but for the SDK, we have decided to make this extra simple by using the IP geolocation API provided by MapTiler Geolocation API, directly exposed as a single option of the
Map constructor. There are two strategies:1.
POINT: centering the map on the actual visitor location, optionally using the zoom option (zoom level 13 if none is provided). As a more precise option, if the user has previously granted access to the browser location (more precise) then this is going to be used.
2. COUNTRY: fitting the map view on the bounding box of the visitor's country. In this case, the zoom option, if provided, will be ignoredHere is how the map gets centered on the visitor's location:
`js
new maptilersdk.Map({
// ... other options geolocate: maptilersdk.GeolocationType.POINT,
});
`Here is how the map fits the visitor's country bounds:
`js
new maptilersdk.Map({
// ... other options geolocate: maptilersdk.GeolocationType.COUNTRY,
});
`The
geolocation options will not be taken into consideration in the following cases:- if the
center option is provided, then it prevails
- if the hash option is provided with the value true AND a location hash is already part of the URL. If hash is true but there is not yet a location hash in the URL, then the geolocation will work.> π£ _Note:_ if none of the options
center or hash is provided to the Map constructor, then the map will be centered using the POINT strategy, unless the geolocate has the value false.> π£ _Note 2:_ the term _IP geolocation_ refers to finding the physical location of a computer using its _IP address_. The _IP address_ is a numerical identifier of a computer within a network, just like the phone number for a telephone. The _IP geolocation_ is not using the GPS of a device and usually provides a precision in the order of a few hundred meters. This precision may vary based on many local parameters such as the density of the network grid or the terrain, this is why it is generally better not to use a zoom level higher than
14.$3
The term "control" is commonly used for all sorts of buttons and information displays that take place in one of the corners of the map area. The most well-known are probably the
[+] and [-] zoom buttons as well as the attribution information. Plenty of others are possible and we have made a few easy to add and directly accessible from the Map constructor options:-
navigationControl
- Shows the [+], [-] and tilt/bearing/compass buttons
- a boolean or a corner position. Showing on the top-right by default. Hidden if false.
- geolocateControl
- Shows an arrow-shaped locate button. When clicked, it adds a marker and centers the map. If clicked again, the marker disappears (unless the map was moved since first clicked)
- a boolean or a corner position. Showing on the top-right by default. Hidden if false.
- terrainControl
- Shows a button to enable/disable the 3D terrain (does not tilt the map)
- a boolean or a corner position. Hidden by default, showing on top-right if true.
- scaleControl
- Shows a distance scale. The unit ("metric", "imperial" or "nautical") can be set in the config object config.unit (default: "metric")
- a boolean or a corner position. Hidden by default, showing on bottom-right if true.
- fullscreenControl
- Shows a button that toggles the map into fullscreen
- a boolean or a corner position. Hidden by default, showing on top-right if true.The corner positions possible are:
-
"top-left"
- "top-right"
- "bottom-left"
- "bottom-right"Example:
`ts
import { Map } from "@maptiler/sdk";const map = new Map({
container: document.getElementById("my-container-div"),
terrainControl: false,
scaleControl: true,
fullscreenControl: "top-left",
});
`$3
MapTiler SDK JS supports two flexible ways to add custom controls to your map interface. Whether you're building a dynamic application or integrating with static HTML, there's a matching approach for both.
#### Programmatic Controls
Use
map.addControl() with MaptilerExternalControl to register custom UI elements manually. This approach is ideal for dynamic logic, event-driven behavior, or integration with frameworks like React. The control element can be provided either as a reference to the element itself, or as its CSS selector. Optionally, two callback functions can be provided:-
onClick function that is called when the element is clicked, and
- onRender function that is called every time the map renders a new state.Both callbacks receive the active
Map instance, the associated control element itself, and an event object associated with the original event (PointerEvent and MapLibreEvent respectively).##### Example
`ts
const panControl = new maptilersdk.MaptilerExternalControl(
".pan-control",
(map) => map.panBy([10, 10]), // Move southeast on click
(map, el) =>
el.classList.toggle(
// Style based on hemisphere
"northern-hemisphere",
map.getCenter().lat > 0,
),
);
map.addControl(panControl);const element = document.createElement("button");
element.textContent = "Pan NW";
map.addControl(
new maptilersdk.MaptilerExternalControl(
element,
(map) => map.panBy([-10, -10]), // Move northwest
),
"top-left",
);
`##### Behavior Overview
- On add, control element is moved into the map UI
-
onClick binds user interaction
- onRender enables state-based styling or logic
- Control maintains its own DOM context
- On removal, element is returned to its original DOM position (if any) to not interfere with DOM handling of frameworks like React#### Declarative Controls
Add controls using HTML attributes β no JavaScript required. This is perfect for simple UI setups.
##### Enabling Detection
`ts
const map = new maptilersdk.Map({
container: "map",
customControls: true, // or ".custom-ui"
});
`You can pass
true to enable detection globally, or a CSS selector to scope it.##### Declaring Controls
Use
data-maptiler-control attribute:`html
`Supported values:
| Value | Description |
| ------------------- | ------------------------------------------------ |
|
zoom-in | Zooms in |
| zoom-out | Zooms out |
| toggle-projection | Switches Mercator β Globe |
| toggle-terrain | Toggles terrain layer |
| reset-view | Resets bearing, pitch, and roll |
| reset-bearing | Resets bearing only |
| reset-pitch | Resets pitch only |
| reset-roll | Resets roll only |
| _(empty)_ | Registers control without built-in functionality |> β οΈ An error is thrown if an unrecognized value is used.
##### Grouping Controls
Use
data-maptiler-control-group to group buttons:`html
`Groups are styled and positioned together but don't add functionality themselves. Functional behavior is attached to valid descendant elements.
##### Positioning Controls
Use
data-maptiler-position to set placement:`html
`Valid positions:
'top-left', 'top-right', 'bottom-left', 'bottom-right'##### Styling with CSS Variables
When declarative controls are enabled, the map container exposes dynamic CSS variables:
| Variable | Description | Type |
| -------------------------------- | ------------------------------------------------ | --------------- |
|
--maptiler-center-lng | Longitude of center | unitless number |
| --maptiler-center-lat | Latitude of center | unitless number |
| --maptiler-zoom | Zoom level | unitless number |
| --maptiler-bearing | Map rotation | unitless number |
| --maptiler-pitch | Pitch angle | unitless number |
| --maptiler-roll | Roll angle | unitless number |
| --maptiler-is-globe-projection | true if globe is active
false otherwise | string |
| --maptiler-has-terrain | true if terrain is active
false otherwise | string |##### Example
`css
.compass-icon {
transform: rotateX(calc(var(--maptiler-pitch) 1deg)) rotateZ(calc(var(--maptiler-bearing) -1deg));
}@container style(--maptiler-is-globe-projection: true) {
.projection-icon {
content: "globe";
}
}
`$3


Do you want to enable 3D terrain? That's easy now with a single function call:
`ts
// With the default exaggeration factor of 1
map.enableTerrain();// Or, if you want to boost some volume a little
map.enableTerrain(1.5);
`The terrain can also be enabled directly from the
Map constructor, with the options terrain (a boolean, false by default) and terrainExaggeration (a number, 1 by default):`ts
const map = new Map({
// some options...
terrain: true,
terrainExaggeration: 1.5,
});
`At any point, you can modify the exaggeration factor:
`ts
map.setTerrainExaggeration(2);
`Or simply disable it:
`ts
map.disableTerrain();
`> π£ _Note:_ Keep in mind that setting an exaggeration factor at
0 will result in the same result as disabling the elevation but that terrain RGB tiles will still be fetched in the background.> π£ _Note 2:_ please be aware that due to the volume and elevation of the map floor in 3D space, the navigation with the terrain enabled is slightly different than without.
By default, enabling, disabling or even just updating the terrain exaggeration will result in a 1-second animation. This is possible to modify with the following
Map method:`ts
// Duration in milliseconds
map.setTerrainAnimationDuration(500);
`#### Terrain events
-
"terrain" eventAs an extension of Maplibre GL JS, MapTiler SDK is also exposing the terrain event
"terrain". This event is triggered when a terrain source is added or removed:`ts
map.on("terrain", (e) => {
// your logic here
});
`Since MapTiler SDK adds animation and the terrain data is necessary all along, the
"terrain" event will be called at the very beginning of the terrain animation when enabling and at the very end when disabling.-
"terrainAnimationStart" and "terrainAnimationStop" eventsWith the animation of the terrain, it can sometimes be convenient to know when the animation starts and ends. These two events are made just for that, here are how they work:
`ts
map.on("terrainAnimationStart", (event) => {
console.log("Terrain animation is starting...");
});map.on("terrainAnimationStop", (event) => {
console.log("Terrain animation is finished");
});
`The
event argument is an object that contains (among other things) a terrain attribute. In the case of "terrainAnimationStop", this terrain attribute is null if the animation was about disabling the terrain, otherwise, this is just a propagation of map.terrain.In the following example, we decide to associate the terrain animation with a change of camera, e.g. from clicking on the terrain control:
- when the terrain is enabled, it pops up with an animation and only then the camera is animated to take a lower point of view
- when the terrain is disabled, it is flattened with an animation and only then the camera is animated to a top view
`ts
map.on("terrainAnimationStop", (e) => {
map.easeTo({
pitch: e.terrain ? 60 : 0,
duration: 500,
});
});
`$3
The
halo and space options allow for enhanced visual customization of the map, especially for globe projections.####
halo (Atmospheric Glow)The
halo option adds a gradient-based atmospheric glow around the globe, simulating the visual effect of Earth's atmosphere when viewed from space.##### Usage:
You can enable a simple halo by setting it to
true:`ts
const map = new maptilersdk.Map({
container: document.getElementById("map"),
style: maptilersdk.MapStyle.OUTDOOR,
halo: true,
});
`For more customization, you can define a radial gradient with scale and stops:
`ts
const map = new maptilersdk.Map({
container: document.getElementById("map"),
style: maptilersdk.MapStyle.OUTDOOR,
halo: {
scale: 1.5, // Controls the halo size
stops: [
[0.2, "transparent"],
[0.2, "red"],
[0.4, "red"],
[0.4, "transparent"],
[0.6, "transparent"],
[0.6, "red"],
[0.8, "red"],
[0.8, "transparent"],
[1.0, "transparent"],
],
},
});
`You can also set the halo dynamically after the map loads:
`ts
map.on("load", () => {
map.setHalo({
scale: 2,
stops: [
[0.0, "rgba(135,206,250,1)"],
[0.5, "rgba(0,0,250,0.75)"],
[0.75, "rgba(250,0,0,0.0)"],
],
});
});
`To disable state transitions for halo or space:
`ts
map.disableHaloAnimations();
map.disableSpaceAnimations();
`####
space (Background Environment)The space option allows customizing the background environment of the globe, simulating deep space or skybox effects.
##### Usage
You can enable a simple space background with a solid color:
`ts
const map = new maptilersdk.Map({
container: document.getElementById("map"),
style: maptilersdk.MapStyle.OUTDOOR,
space: {
color: "#111122", // Dark space-like color
},
});
`Alternatively, you can provide a cubemap for a space backround using one of the following methods:
###### Predefined Presets:
-
space: Dark blue hsl(210, 100%, 4%) background and white stars (transparent background image). Space color changes the background color, stars always stay white.
- stars (default): Black background (image mask), space color changes the stars color, background always stays black.
- milkyway: Black half-transparent background with standard milkyway and stars. Space color changes the stars and milkyway color, background always stays black.
- milkyway-subtle: Black half-transparent background with subtle milkyway and less stars. Space color changes the stars and milkyway color, background always stays black.Black half-transparent background with standard milkyway and stars. Space color changes the stars and milkyway color, background always stays black.
- milkyway-bright: Black half-transparent background with bright milkyway and more stars. Space color changes the stars and milkyway color, background always stays black.
- milkyway-colored: Full background image with natural space colors. Space color doesnβt change anything (non transparent image).`ts
const map = new maptilersdk.Map({
container: document.getElementById("map"),
style: maptilersdk.MapStyle.OUTDOOR,
space: {
preset: "space",
},
});
`###### Cubemap Images (Custom Skybox):
`ts
const map = new maptilersdk.Map({
container: document.getElementById("map"),
style: maptilersdk.MapStyle.OUTDOOR,
space: {
faces: {
nX: "/path-to-image/nX.png",
nY: "/path-to-image/nY.png",
nZ: "/path-to-image/nZ.png",
pX: "/path-to-image/pX.png",
pY: "/path-to-image/pY.png",
pZ: "/path-to-image/pZ.png",
},
},
});
`###### Cubemap Path with image format
This fetches all images from a path, this assumes all files are named px, nx, py, ny, pz, nz and suffixed with the appropriate extension specified in
format.`ts
const map = new maptilersdk.Map({
container: document.getElementById("map"),
style: maptilersdk.MapStyle.OUTDOOR,
space: {
path: {
baseUrl: "spacebox/transparent",
format: "png", // Defaults to PNG
},
},
});
`###### Set the space background dynamically:
`ts
map.on("load", () => {
map.setSpace({
color: "red",
path: {
baseUrl: "spacebox/transparent",
},
});
});
`Note: if
space.color or space. are not explicitly set in the call to setSpace, then the previous value will remain for this field.Further code examples can be found in
~/demos/$3
MapTiler's
ImageViewer component allows you to display tiled, non-georeferenced images but interact with them in almost the same way you would if you were displaying map. These can be handy for zoomable non-georeferenced, geographically "inaccurate" maps such as hotel maps, golf courses, theme parks etc. Think pixels instead of lattitudes and longtidues.`ts
export type ImageViewerConstructorOptions = {
imageUUID: string; // the unique UUID of the image object you are displaying
center?: [number, number]; // the center you want the viewer to init on, defaults to the center of the image.
container: string | HTMLElement // the container element you want to mount the viewer on
apiKey: string; // your MapTiler API Key
zoom?: number;
maxZoom?: number;
minZoom?: number;
bearing?: number;
debug?: boolean; // whether you want to debug the tiles
}; const imageViewer = new ImageViewer({
container: document.getElementById("map")!, // the container element you want to use
apiKey: "YOUR_MAPTILER_API_KEY", // your api key
imageUUID: "11111111-2222-3333-4444-555555555555", // unique UUID of the image object
// ...other options, see below
}: ImageViewerConstructorOptions);
await imageViewer.onReadyAsync()
// OR
imageViewer.on("imageviewerready", () => { console.log('Ready!') })
`#### Methods
ImageViewer provides a subset of methods for interaction with the map. A major caveat is that the ImageViewer component works in pixels and not in LngLat. Thus, when using methods such as setCenter or flyTo the pixel values provided refer to the _absolute pixel position_ on the image, not screen pixel position.Imagine your image is 10,000px x 10,000px, if regardless if your zoom is 2 or 4, calling
.setCenter(500,500) will always position the viewer over the same part of the image.For full details on supported methods see the type declaration for
ImageViewer or visit the (docs)[https://docs.maptiler.com/sdk-js/examples/image-viewer/].#### Events
In a similar manner, a subset of map events are fired by the image viewer. All UI interaction events that would normally include a
LngLat in the event data instead receive an imageX and imageY field, representing an absolute pixel position of the image. This is same for flyTo, jumpTo, panTo etc.A full list of supported events can be found in the exported type declaration
ImageViewerEventTypes#### Markers with
ImageViewerMarkerAn
ImageViewerMarker can also be added and used like the usual Markerclass, the main difference being it operates in _image pixels_, not LngLat coordinates.`ts
const marker = new ImageViewerMarker({ draggable: true });marker
.setPosition([100, 100]) // position in image pixels.
.addTo(imageViewer)
.on("dragend", (e) => {
console.log("e.target.isWithinImageBounds()", e.target.isWithinImageBounds());
});
`Full API documentation can be found in the typedocs:
npm run doc$3
The language generally depends on the style but we made it possible to easily set and update from a built-in list of languages.
The built-in list of supported languages is accessible from the
Language object:`ts
import { Language } from "@maptiler/sdk";
`In the UMD bundle, it will be directly at
maptilersdk.Language.There are three distinct ways to set the language of a map:
1. Global way, using the config object:
`ts
import { config } from "@maptiler/sdk";config.primaryLanguage = Language.ENGLISH;
`Then, if any further language setting is applied, all the map instances created afterward will use this language.
2. Set the language at instantiation time:
`ts
const map = new Map({
// some options...
language: Language.ENGLISH, // the ISO codes can also be used (eg. "en")
});
`It will only apply
ENGLISH as the language of this specific map instance (and will not alter the global config).3. Set the language after the map has been instantiated:
`ts
map.setLanguage(Language.ENGLISH);
`Again, it will only apply
ENGLISH as the language of this specific map instance (and will not alter the global config).The list of supported languages is built-in and can be found here. In addition, there are special language _flags_:
-
Language.AUTO [DEFAULT] uses the language defined in the web browser
- Language.STYLE_LOCK to strictly use the language defined in the style. Prevents any further language update
- Language.LOCAL uses the language local to each country
- Language.LATIN uses a default with Latin characters
- Language.NON_LATIN uses a default with non-Latin charactersWhenever a label is not supported in the defined language, it falls back to
Language.LOCAL.Here is a sample of some compatible languages:

#### Built-in support for right-to-left languages
Languages that are written right-to-left such as Arabic and Hebrew are fully supported by default. No need to install any plugins!
If you wish to opt of applying the rtl plugin or wish to use a different compatible rtl text plugin, you can pass the
rtlTextPlugin
constructor option as either false (disable the rtl plugin) or a url to load a different plugin.Note: Once the rtlTextPlugin has been installed once, it cannot be unset nor updated on the current instance. Calling
setRTLTextPlugin without setting rtlTextPlugin to false in the constuctor will result in an error.


#### Visitor language modes
The _visitor_ language modes are special built-in modes made to display labels in two different languages, concatenated when available:
-
Language.VISITOR concatenates labels in the language of your system and the _local_ language
- Language.VISITOR_ENGLISH concatenates labels in English and the _local_ language`ts
const map = new Map({
// some options...
language: Language.VISITOR,
});// or
const map = new Map({
// some options...
language: Language.VISITOR_ENGLISH,
});
`We believe these two modes can be very handy to help the end users identify places, especially when the local labels are not using a latin charset. Here is how it looks like:


$3
#### Events
##### The
ready eventThe
ready event happens just after the load event but waits until all the controls managed by the Map constructor are dealt with, some having an asynchronous logic to set up.
Since the ready event waits until all the basic controls are nicely positioned, it is safer to use ready than load if you plan to add other custom controls with the .addControl() method.This event works exactly the same way as
load and you can safely replace those by "ready". Here is a usage example:`js
const map = new maptilersdk.Map({
container: "map-container",
});map.on("ready", (evt) => {
const terrainControl = new maptilersdk.MaptilerTerrainControl();
map.addControl(terrainControl);
});
`##### The
loadWithTerrain eventThe
loadWithTerrain event is triggered only _once_ in a Map instance lifecycle, when both the ready event and the terrain event with non-null terrain are fired.Why a new event?
When a map is instantiated with the option
terrain: true, then MapTiler terrain is directly added to it and some animation functions such as .flyTo() or .easeTo() if started straight after the map initialization will actually need to wait a few milliseconds that the terrain is properly initialized before running.
Relying on the ready or load event to run an animation with a map with terrain may fail in some cases for this reason, and this is why waiting for loadWithTerrain is safer in this particular situation.#### Lifecycle Methods
The events
load, ready and loadWithTerrain are both called _at most once_ and require a callback function to add more elements such as markers, layers, popups and data sources. Even though MapTiler SDK fully supports this logic, we have also included a _promise_ logic to provide a more linear and less nested way to wait for a Map instance to be usable. Let's compare the two ways:- Classic: with a callback on the
load event:`ts
function init() {
const map = new Map({
container,
center: [2.34804, 48.85439], // Paris, France
zoom: 14,
}); // We wait for the event.
// Once triggered, the callback is ran in its own scope.
map.on("load", (evt) => {
// Adding a data source
map.addSource("my-gps-track-source", {
type: "geojson",
data: "https://example.com/some-gps-track.geojson",
});
});
}
`- Modern: with a promise returned by the method
.onLoadAsync(), used in an async function:`ts
async function init() {
const map = new Map({
container,
center: [2.34804, 48.85439], // Paris, France
zoom: 14,
}); // We wait for the promise to resolve.
// Once triggered, the rest of the init function runs
await map.onLoadAsync();
// Adding a data source
map.addSource("my-gps-track-source", {
type: "geojson",
data: "https://example.com/some-gps-track.geojson",
});
}
`We deployed exactly the same logic for the
loadWithTerrain event. Let's see how the two ways compare.- Classic: with a callback on the
loadWithTerrain event:`ts
function init() {
const map = new Map({
container,
center: [2.34804, 48.85439], // Paris, France
zoom: 14,
terrain: true,
}); // We wait for the event.
// Once triggered, the callback is ran in its own scope.
map.on("loadWithTerrain", (evt) => {
// make an animation
map.flyTo({
center: [-0.09956, 51.50509], // London, UK
zoom: 12.5,
});
});
}
`- Modern: with a promise returned by the method
.onLoadWithTerrainAsync(), used in an async function:`ts
async function init() {
const map = new Map({
container,
center: [2.34804, 48.85439], // Paris, France
zoom: 14,
terrain: true,
}); // We wait for the promise to resolve.
// Once triggered, the rest of the init function runs
await map.onLoadWithTerrainAsync();
// make an animation
map.flyTo({
center: [-0.09956, 51.50509], // London, UK
zoom: 12.5,
});
}
`And finally, the lifecycle method corresponding to the
ready event:- Classic: with a callback on the
ready event:`ts
function init() {
const map = new Map({
container,
center: [2.34804, 48.85439], // Paris, France
zoom: 14,
}); // We wait for the event.
// Once triggered, the callback is ran in its own scope.
map.on("ready", (evt) => {
// Adding a data source
map.addSource("my-gps-track-source", {
type: "geojson",
data: "https://example.com/some-gps-track.geojson",
});
});
}
`- Modern: with a promise returned by the method
.onReadyAsync(), used in an async function:`ts
async function init() {
const map = new Map({
container,
center: [2.34804, 48.85439], // Paris, France
zoom: 14,
}); // We wait for the promise to resolve.
// Once triggered, the rest of the init function runs
await map.onReadyAsync();
// Adding a data source
map.addSource("my-gps-track-source", {
type: "geojson",
data: "https://example.com/some-gps-track.geojson",
});
}
`We believe that the _promise_ approach is better because it does not nest scopes and will allow for a linear non-nested stream of execution. It also corresponds to more modern development standards.
> π£ _Note:_ Generally speaking, _promises_ are not a go to replacement for all event+callback and are suitable only for events that are called only once in the lifecycle of a Map instance. This is the reason why we have decided to provide a _promise_ equivalent only for the
load, ready and loadWithTerrain events but not for events that may be called multiple time such as interaction events.##### The
webglContextLost eventThe map is rendered with WebGL, that leverages the GPU to provide high-performance graphics. In some cases, the host machine, operating system or the graphics driver, can decide that continuing to run such high performance graphics is unsustainable, and will abort the process. This is called a "WebGL context loss". Such situation happens when the resources are running low or when multiple browser tabs are competing to access graphics memory.
The best course of action in such situation varies from an app to another. Sometimes a page refresh is the best thing to do, in other cases, instantiating a new Map dynamically at application level is more appropriate because it hides a technical failure to the end user. The event
webglContextLost is exposed so that the most appropriate scenario can be implemented at application level.Here is how to respond to a WebGL context loss with a simple page refresh:
`ts
// Init the map
const map = new maptilersdk.Map({
container: "map-container",
hash: true,
});// Refresh the page if context is lost.
// Since
hash is true, the location will be the same as before
map.on("webglContextLost", (e) => {
location.reload();
});
`$3
A color ramp is a color gradient defined in a specific interval, for instance in [0, 1], and for any value within this interval will retrieve a color. They are defined by at least a color at each bound and usually additional colors within the range.
Color ramps are super useful to represent numerical data in a visual way: the temperature, the population density, the average commute time, etc.
The SDK includes many built-in ready-to-use color ramps as well as extra logic to manipulate them and create new ones, here is the full list:

To use an already existing color ramp and access some of its values:
`ts
import { ColorRampCollection } from "@maptiler/sdk";// The TURBO color ramp, just like all the built-ins, is defined in [0, 1],
// but we can rescale it to fit the range of temperature [-18, 38]Β°C (equivalent to [0, 100]F)
// and this actually creates a clone of the original TURBO
const temperatureTurbo = ColorRampCollection.TURBO.scale(-18, 38);
// What's the color at 0Β°C (or 32F) ?
const zeroColor = temperatureTurbo.getColor(0);
// The color is an array: [45, 218, 189, 255]
// Alternatively, we can ask for the hex color:
const zeroColorHex = temperatureTurbo.getColorHex(0);
// The color is a string: "#2ddabdff"
`Creating a new one consists of defining all the colors for each _color stops_. The values can be in the range of interest and _do not_ have to be in [0, 1]. For example, let's recreate a _Viridis_ color ramp but with a range going from 0 to 100:
`ts
import { ColorRamp } from "@maptiler/sdk";const myCustomRamp = new ColorRamp({
stops: [
{ value: 0, color: [68, 1, 84] },
{ value: 13, color: [71, 44, 122] },
{ value: 25, color: [59, 81, 139] },
{ value: 38, color: [44, 113, 142] },
{ value: 5, color: [33, 144, 141] },
{ value: 63, color: [39, 173, 129] },
{ value: 75, color: [92, 200, 99] },
{ value: 88, color: [170, 220, 50] },
{ value: 100, color: [253, 231, 37] },
],
});
`When defining a new _ramp_, the colors can be an RGB array (
[number, number, number]) or an RGBA array ([number, number, number, number]).Many methods are available on color ramps, such as getting the