Calculate a Concave Hull from a set of points in 2D space
npm install @markroland/concave-hull!Points with concave hull outlined
Calculate a Concave Hull from a set of points in 2D space.
Given a set of points, this code will calculate the points that define a concave polygon that
surrounds all of the points. These points will be selected, ordered in a continuous path and returned.
This code follows the algorithm defined by Adriano Moreira and Maribel Yasmina Santos in their paper
"Concave Hull: A K-nearest Neighbours Approach For The Computation Of The Region Occupied By A Set Of Points".
Some parts of the algorithm have been adapted to more closely align with JavaScript. Comments are
added where the deviations occur.
Thank you to João Paulo Figueira for his article,
"The Concave Hull",
describing his Python implementation.
In an effort to create an all-in-one library, I have used code available in public forums
from other developers. Links are provided where this code appears and I have made an effort to
isolate these functions and modify them as little as possible.
Input:
```
let points = [
[-0.2, -0.8],
[ 0.1, -0.8],
[ 0.5, -0.7],
[ 0.6, -0.6],
[-0.5, -0.5],
[ 0.3, -0.4],
[-0.6, -0.2],
[-0.35, -0.18],
[0.05, -0.2],
[-0.1, 0.1],
[-0.6, 0.2],
[0.05, 0.4],
[-0.5, 0.5],
[ 0.5, 0.55],
[-0.1, 0.7],
[ 0.2, 0.8]
];
Output with a "k" value of 3:
``
[
[ 0.2, 0.8],
[ 0.5, 0.55],
[-0.1, 0.1],
[0.05, -0.2],
[ 0.3, -0.4],
[ 0.6, -0.6],
[ 0.5, -0.7],
[ 0.1, -0.8],
[-0.2, -0.8],
[-0.5, -0.5],
[-0.6, -0.2],
[-0.6, 0.2],
[-0.5, 0.5],
[-0.1, 0.7],
[ 0.2, 0.8]
]
Include the script in your HTML. Consider hosting concaveHull.browser.js on your own service.
`
// Create random points
let points = []
for (let i = 0; i < 60; i++) {
points.push([Math.random(), Math.random()])
}
const hullModule = concaveHull();
let calculated_hull = hullModule.calculate(points, 3)
console.log(calculated_hull)
`
or if you prefer using ES Modules:
``
This can be used from the command line. You may pass in a CSV file formatted as:
``
-0.2,-0.8
0.1,-0.8
0.5,-0.7
0.6,-0.6
-0.5,-0.5
0.3,-0.4
-0.6,-0.2
-0.35,-0.18
0.05,-0.2
-0.1,0.1
The results will be printed to the command line, or if a second optional filepath
parameter is provided, it will write to that file.
Install Globally
``
npm install -g @markroland/concave-hull
concave-hull [input filepath] ([output filepath])
Run using npx
``
npx @markroland/concave-hull [input filepath] ([output filepath])
`
import concaveHull from '@markroland/concave-hull'
// CommonJS:
// const concaveHull = require('@markroland/concave-hull')
const points = [
[-0.2, -0.8],
[ 0.1, -0.8],
[ 0.5, -0.7],
[ 0.6, -0.6],
[-0.5, -0.5],
[ 0.3, -0.4],
[-0.6, -0.2],
[-0.35, -0.18],
[0.05, -0.2],
[-0.1, 0.1],
[-0.6, 0.2],
[0.05, 0.4],
[-0.5, 0.5],
[ 0.5, 0.55],
[-0.1, 0.7],
[ 0.2, 0.8]
]
const verbose = false
const hullModule = concaveHull(verbose)
const calculated_hull = hullModule.calculate(points, 3)
console.log(calculated_hull)
`

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
- Removed "type: module" in package.json, which interferes with build using CommonJS.
- Fixed bin and npx usage
- Updated README.md to represent currently supported usage.
- Fixed bin and npx usage
- Re-added browser build with IIFE
- Trying to re-add npx/bin support of "concave-hull" command
- Added this changelog section
- Removed immediately invoked function expression (IIFE). The exported concaveHull functionconcaveHull(true)
must now be called first to be initialized.
- Converted source code to ESM
- Added Rollup to build for ESM and CJS
- Combined concaveHull.max.js and concaveHull.js into one file. Call to enableverbose
the console logs of concaveHull.max.js.dist
- Restructured code.
- Moved compiled code to a folder.example` folder.
- Moved example code to an