GUI player to control your animations
npm install @mojs/playerGUI player to control your animations.
Player controls for mojs. Intended to help you to craft mojs animation sequences. To be clear, this player is not needed to play mojs animations. It is just a debug tool that gives you the ability to:
- control your sequences with GUI while working on them
- it saves the current progress of your animation thus you don't loose the focus
- it gives you bounds to constrain focus point of your animation
- it gives you the control over the speed of animation
- it gives you the ability to seek animations freely
- it saves player's state and settings thus they not get lost when page reloaded
The MojsPlayer depends on mojs >= 0.225.2 so make sure you link it first.
``consolecdn
Import
MojsPlayer constructor to your code, depending on your environment:`javascript
const MojsPlayer = require('mojs-player').default;// or
import MojsPlayer from '@mojs/player';
`> If you installed it with script link — you should have
MojsPlayer globalUsage
Construct
MojsPlayer and pass your main Tween/Timeline to the add option:`javascript
// create the timeline
const mainTimeline = new mojs.Timeline({});// add the timeline to the player
const mojsPlayer = new MojsPlayer({
add: mainTimeline
});
`> The
add option is the only required option to launch: player's controls should appear at the bottom of the page when readyYou can also set other player initial state:
`javascript
const mojsPlayer = new MojsPlayer({ // required
add: mainTimeline,
// optionally
className: '', // class name to add to main HTMLElement
isSaveState: true, // determines if should preserve state on page reload
isPlaying: false, // playback state
progress: 0, // initial progress
isRepeat: false, // determines if it should repeat after completion
isBounds: false, // determines if it should have bounds
leftBound: 0, // left bound position [0...1]
rightBound: 1, // right bound position [0...1]
isSpeed: false, // determines if speed control should be open
speed: 1, //
speed value
isHidden: false, // determines if the player should be hidden
precision: 0.1, // step size for player handle - for instance, after page reload - player should restore timeline progress - the whole timeline will be updated incrementally with the precision step size until the progress will be met.
name: 'mojs-player', // name for the player - mainly used for localstorage identifier, use to distinguish between multiple local players
onToggleHide(isHidden) { // should be called after user taps on the hide-button (isHidden is a boolean, indicating the visibility state of the player)
if (isHidden) {
// do something when player is invisible
} else {
// do something when player is visible
}
}
});
`Shortcuts
-
alt + p - toggle play/pause playback state
- alt + - - decrease progress by 1/100
- alt + + - increase progress by 1/100
- shift + alt + - - decrease progress by 1/10
- shift + alt + + - increase progress by 1/10
- alt + s - stop playback
- alt + r - toggle repeat state
- alt + b - toggle bounds state
- alt + h - toggle show/hide player state
- alt + q - reset speed to 1x
- alt + 2 - decrease speed by 1/50
- alt + 3 - increase speed by 1/50
- shift + alt + 2 - decrease speed by 1/10
- shift + alt + 3 - increase speed by 1/10
Development
Install webpack globally:
`console
[sudo] npm install webpack -g
`Install dependencies with npm:
`console
[sudo] npm install
`Run webpack:
`console
webpack
`Please make sure you are on the
dev` branch before making changes.