Core library for Pascal 3D building editor
npm install @pascal-app/coreCore library for Pascal 3D building editor.
``bash`
npm install @pascal-app/core
`bash`
npm install react three @react-three/fiber @react-three/drei
- Node Schemas - Zod schemas for all building primitives (walls, slabs, items, etc.)
- Scene State - Zustand store with IndexedDB persistence and undo/redo
- Systems - Geometry generation for walls, floors, ceilings, roofs
- Scene Registry - Fast lookup from node IDs to Three.js objects
- Spatial Grid - Collision detection and placement validation
- Event Bus - Typed event emitter for inter-component communication
- Asset Storage - IndexedDB-based file storage for user-uploaded assets
`typescript
import { useScene, WallNode, ItemNode } from '@pascal-app/core'
// Create a wall
const wall = WallNode.parse({
points: [[0, 0], [5, 0]],
height: 3,
thickness: 0.2,
})
useScene.getState().createNode(wall, parentLevelId)
// Subscribe to scene changes
function MyComponent() {
const nodes = useScene((state) => state.nodes)
const walls = Object.values(nodes).filter(n => n.type === 'wall')
return
Node Types
-
SiteNode - Root container
- BuildingNode - Building within a site
- LevelNode - Floor level
- WallNode - Vertical wall with optional openings
- SlabNode - Floor slab
- CeilingNode - Ceiling surface
- RoofNode - Roof geometry
- ZoneNode - Spatial zone/room
- ItemNode - Furniture, fixtures, appliances
- ScanNode - 3D scan reference
- GuideNode - 2D guide image referenceSystems
Systems process dirty nodes each frame to update geometry:
-
WallSystem - Wall geometry with mitering and CSG cutouts
- SlabSystem - Floor polygon generation
- CeilingSystem - Ceiling geometry
- RoofSystem - Roof generation
- ItemSystem` - Item positioning on walls/ceilings/floorsMIT