NVIDIA RAPIDS OpenGL bindings exposed to node as WebGL2 APIs
npm install @rapidsai/webgl#### WebGL APIs
- WebGLRenderingContext
- WebGL2RenderingContext
- WebGLProgram
- WebGLShader
- WebGLBuffer
- WebGLVertexArrayObject
- WebGLFramebuffer
- WebGLRenderbuffer
- WebGLTexture
- WebGLUniformLocation
- WebGLActiveInfo
- WebGLTransformFeedback
#### OpenGL APIs
glInit, bindAttribLocation, disableVertexAttribArray, enableVertexAttribArray, getActiveAttrib, getAttribLocation, getVertexAttrib, getVertexAttribOffset, vertexAttrib1f, vertexAttrib1fv, vertexAttrib2f, vertexAttrib2fv, vertexAttrib3f, vertexAttrib3fv, vertexAttrib4f, vertexAttrib4fv, vertexAttribPointer, vertexAttribIPointer, blendColor, blendEquation, blendEquationSeparate, blendFunc, blendFuncSeparate, createBuffer, deleteBuffer, isBuffer, bindBuffer, bindBufferBase, bindBufferRange, bufferData, bufferSubData, copyBufferSubData, getBufferSubData, getBufferParameter, createFramebuffer, deleteFramebuffer, isFramebuffer, bindFramebuffer, bindFrameBuffer, blitFrameBuffer, checkFramebufferStatus, framebufferRenderbuffer, framebufferTexture2D, getFramebufferAttachmentParameter, createProgram, deleteProgram, isProgram, getProgramInfoLog, getProgramParameter, linkProgram, useProgram, validateProgram, createRenderbuffer, deleteRenderbuffer, isRenderbuffer, bindRenderbuffer, getRenderbufferParameter, renderbufferStorage, deleteShader, createShader, isShader, attachShader, compileShader, detachShader, getAttachedShaders, getShaderInfoLog, getShaderParameter, getShaderSource, shaderSource, clearStencil, stencilFunc, stencilFuncSeparate, stencilMask, stencilMaskSeparate, stencilOp, stencilOpSeparate, createTexture, deleteTexture, isTexture, bindTexture, activeTexture, copyTexImage2D, copyTexSubImage2D, generateMipmap, getTexParameter, texImage2D, texParameterf, texParameteri, texSubImage2D, getActiveUniform, getUniform, getUniformLocation, uniform1f, uniform1fv, uniform1i, uniform1iv, uniform2f, uniform2fv, uniform2i, uniform2iv, uniform3f, uniform3fv, uniform3i, uniform3iv, uniform4f, uniform4fv, uniform4i, uniform4iv, uniformMatrix2fv, uniformMatrix3fv, uniformMatrix4fv, createVertexArray, deleteVertexArray, isVertexArray, bindVertexArray, drawArraysInstanced, drawElementsInstanced, vertexAttribDivisor, createTransformFeedback, deleteTransformFeedback, isTransformFeedback, bindTransformFeedback, beginTransformFeedback, endTransformFeedback, pauseTransformFeedback, resumeTransformFeedback, transformFeedbackVaryings, getTransformFeedbackVarying, clear, clearColor, clearDepth, colorMask, cullFace, depthFunc, depthMask, depthRange, disable, drawArrays, drawElements, enable, finish, flush, frontFace, getError, getParameter, getRenderTarget, getSupportedExtensions, hint, isEnabled, lineWidth, pixelStorei, polygonOffset, readPixels, sampleCoverage, scissor, viewport