Reldens - Game Data Generator
npm install @reldens/game-data-generator
bash
npm install @reldens/game-data-generator
`
Usage
$3
Generates player level progression data with experience requirements.
`javascript
const { PlayersExperiencePerLevel } = require('@reldens/game-data-generator');
let generator = new PlayersExperiencePerLevel({
startExp: 100,
baseGrowthFactor: 1.15,
maxLevel: 100,
growthIncrease: 0.01,
jsonFileName: 'player-levels.json',
generateFolderPath: 'generated'
});
generator.generate();
`
Required Options:
- startExp: Experience required to reach level 2 from level 1
- baseGrowthFactor: Initial growth factor per level (e.g., 1.15 = 15% increase)
- maxLevel: Maximum level to calculate
Optional Options:
- growthIncrease: Increase in growth factor per level (default: 0)
- baseGrowthFactorPerLevel: Object with specific growth factors per level
- jsonFileName: Output filename (default: auto-generated with timestamp)
- generateFolderPath: Output folder path (default: 'generated')
Output Format:
`json
{
"1": {"req": 100, "total": 100, "growthFactor": 1.15},
"2": {"diff": 15, "req": 115, "total": 215, "growthFactor": 1.16},
...
}
`
$3
Generates monster/enemy experience reward tables with variations.
`javascript
const { MonstersExperiencePerLevel } = require('@reldens/game-data-generator');
let generator = new MonstersExperiencePerLevel({
levelsExperienceByKey: {
"1": {"req": 100},
"2": {"req": 115},
...
},
variations: {
"weak": 0.5,
"normal": 1.0,
"strong": 1.5
},
decrementProportionPerLevel: {
"1": 0.1,
"2": 0.12,
...
},
jsonFileName: 'monster-rewards.json',
generateFolderPath: 'generated'
});
generator.generate();
`
Required Options:
- levelsExperienceByKey: Object with experience requirements per level
- variations: Object with variation multipliers (e.g., weak, normal, strong)
- decrementProportionPerLevel: Object with decrement proportions per level
Optional Options:
- jsonFileName: Output filename (default: auto-generated with timestamp)
- generateFolderPath: Output folder path (default: 'generated')
Output Format:
`json
{
"1": {
"req": 100,
"weak": {"decrementProportion": 0.1, "randomVariation": 0.5, "exp": 50, "kills": 2},
"normal": {"decrementProportion": 0.1, "randomVariation": 1.0, "exp": 100, "kills": 1}
},
...
}
`
$3
Generates character stats/attributes per level with type templates and variations.
`javascript
const { AttributesPerLevel } = require('@reldens/game-data-generator');
let generator = new AttributesPerLevel({
templateBase: {
"hp": 100,
"mp": 50,
"atk": 10,
"def": 8
},
typeTemplates: {
"warrior": {
"hp": 2.0,
"atk": 1.5,
"def": 1.8
},
"mage": {
"mp": 2.5,
"atk": 1.2,
"def": 0.8
}
},
typesVariations: {
"common": {"min": 0.8, "max": 1.0},
"rare": {"min": 1.2, "max": 1.5}
},
maxLevel: 50,
setBaseAsInitialLevel: true,
jsonFileName: 'attributes.json',
generateFolderPath: 'generated'
});
generator.generate();
`
Required Options:
- templateBase: Base stats object with initial values
- typeTemplates: Object with stat multipliers per entity type
- typesVariations: Object with variation ranges (min/max)
Optional Options:
- setBaseAsInitialLevel: Use base stats for level 1 (default: false)
- maxLevel: Maximum level to generate (default: 100)
- typeScaleFactorRandom: Random seed for scaling (default: Math.random())
- scaleDivisor: Divisor for scale calculation (default: 10)
- levelDivisor: Divisor for level calculation (default: 10)
- jsonFileName: Output filename (default: auto-generated with timestamp)
- generateFolderPath: Output folder path (default: 'generated')
Output Format:
`json
{
"statsByVariation": {
"common": {
"1": {"hp": 100, "mp": 50, "atk": 10, "def": 8},
"2": {"hp": 112, "mp": 56, "atk": 11, "def": 9},
...
},
"rare": {
...
}
},
"typeScaleFactorRandom": 0.6234567
}
`
API Reference
$3
Base class for all generators. Not used directly.
Methods:
- setReady(props): Initializes generator with options and validates
- setOptions(options): Sets generator options (implemented by subclasses)
- validate(): Validates options using validator
- generate(): Generates data and saves to file (implemented by subclasses)
Properties:
- currentDate: Timestamp for file naming
- optionsValidator: Validator instance
- fileHandler: FileHandler from @reldens/server-utils
- isReady: Boolean indicating if generator is ready
$3
Each generator has a corresponding validator that checks required options:
- PlayersExperiencePerLevelValidator
- MonstersExperiencePerLevelValidator
- AttributesPerLevelValidator
All validators have a validate(options) method that returns true if valid, false otherwise.
Dependencies
- @reldens/utils: Logger and Shortcuts utilities
- @reldens/server-utils: FileHandler for file operations
Output
All generators save JSON files to the generated folder by default. Files are timestamped to prevent overwriting previous generations.
Example output filename: players-experience-per-level-2025-11-20-14-30-45.json`