A typescript compiler for gulp with incremental compilation support.
npm install @rexxars/gulp-typescriptgulp-typescript
===============
A gulp plugin for handling TypeScript compilation workflow. The plugin exposes TypeScript's compiler options to gulp using TypeScript API.
Updating from version 2? See the breaking changes in version 3.

Features
--------
- Incremental compilation (so faster builds)
- Error reporting
- Different output streams for .js, .d.ts files.
- Support for sourcemaps using gulp-sourcemaps
- Compile once, and filter different targets
How to install
--------------
##### 1. Install gulp CLI
``shell`
npm install --global gulp-cli`
##### 2. Install gulp in the project dependencyshell`
npm install gulp`
##### 3. Install gulp-typescript & TypeScriptshell`
npm install gulp-typescript typescript
Options
-------
Almost all options from TypeScript are supported.
- outFile (string) - Generate one javascript and one definition file. Only works when no module system is used.outDir
- (string) - Move output to a different (virtual) directory. Note that you still need gulp.dest to write output to disk.noImplicitAny
- (boolean) - Warn on expressions and declarations with an implied 'any' type.suppressImplicitAnyIndexErrors
- (boolean) - Suppress --noImplicitAny errors for indexing objects lacking index signatures.noLib
- (boolean) - Don't include the default lib (with definitions for - Array, Date etc)lib
- (string[]) - List of library files to be included in the compilation.target
- (string) - Specify ECMAScript target version: 'ES3' (default), 'ES5' or 'ES6'.module
- (string) - Specify module code generation: 'commonjs', 'amd', 'umd' or 'system'.jsx
- (string) - Specify jsx code generation: 'react' or 'preserve' (TS1.6+).declaration
- (boolean) - Generates corresponding .d.ts files. You need to pipe the dts streams to save these files.removeComments
- (boolean) - Do not emit comments to output.emitDecoratorMetadata
- (boolean) - Emit design-time metadate for decorated declarations in source.experimentalAsyncFunctions
- (boolean) - Support for ES7-proposed asynchronous functions using the async/await keywords (TS1.6+).experimentalDecorators
- (boolean) - Enables experimental support for ES7 decorators.moduleResolution
- (string) - Determine how modules get resolved. Either 'node' for Node.js/io.js style resolution, or 'classic' (default) (TS1.6+).noEmitOnError
- (boolean) - Do not emit outputs if any type checking errors were reported.noEmitHelpers
- (boolean) - Do not generate custom helper functions like __extends in compiled output.preserveConstEnums
- (boolean) - Do not erase const enum declarations in generated code. isolatedModules
- (boolean) - Compiles files seperately and doesn't check types, which causes a big speed increase. You have to use gulp-plumber and TypeScript 1.5+.allowJs
- (boolean) - Allow JavaScript files to be compiled.rootDir
- - Specifies the root directory of input files. Only use to control the output directory structure with outDir.
See the TypeScript wiki for a complete list.
These options are not supported:
- Sourcemap options (sourceMap, inlineSourceMap, inlineSources, sourceRoot, declarationMap) - Use gulp-sourcemaps instead.watch
- - Use gulp.watch instead. See the paragraph "Incremental compilation".project
- - See "Using tsconfig.json".help
- Obvious: , version
API overview
------------
gulp-typescript can be imported using const ts = require('gulp-typescript');. It provides the following functions:
- ts(options?) - Returns a gulp stream that compiles TypeScript files using the specified options.ts.createProject(options?)
- , ts.createProject(tsconfig filename, options?) - Returns a project. The intended usage is to create a project outside of a task with const tsProject = ts.createProject(..);. Within a task, tsProject() can be used to compile a stream of TypeScript files.tsProject.src()
- - Returns a stream containing the source files (.ts) from a tsconfig file. It can only be used if you create a project with a tsconfig.json file. It is a replacement for gulp.src(..).
Both ts(..) and tsProject() provide sub-streams that only contain the JavaScript or declaration files. An example is shown later in the readme.
Basic Usage
----------
Below is a minimal gulpfile.js which will compile all TypeScript file in folder src and emit a single output file called output.js in built/local. To invoke, simple run gulp.
`javascript
var gulp = require('gulp');
var ts = require('gulp-typescript');
gulp.task('default', function () {
return gulp.src('src/*/.ts')
.pipe(ts({
noImplicitAny: true,
outFile: 'output.js'
}))
.pipe(gulp.dest('built/local'));
});
`gulpfile.js
Another example of . Instead of creating the default task, the file specifies custom named task. To invoke, run gulp scripts instead of gulp. As a result, the task will generate both JavaScript files and TypeScript definition files (.d.ts).`javascript
var gulp = require('gulp');
var ts = require('gulp-typescript');
var merge = require('merge2'); // Requires separate installation
gulp.task('scripts', function() {
var tsResult = gulp.src('lib/*/.ts')
.pipe(ts({
declaration: true
}));
return merge([
tsResult.dts.pipe(gulp.dest('release/definitions')),
tsResult.js.pipe(gulp.dest('release/js'))
]);
});
`tsResult is a stream containing the generated JavaScript and definition files.tsResult.js
In many situations, some plugins need to be executed on the JavaScript files.
For these situations, the stream has sub-streams, namely a JavaScript stream () and a definition file stream (tsResult.dts). declaration
You need to set the option to generate definition files.tsResult
If you don't need the definition files, you can use a configuration as seen in the first example, and you don't need to store the result into a variable as .
Incremental compilation
-----------------------
Instead of calling ts(options), you can create a project first outside of the task. Inside the task, you should then use tsProject(). An example:`javascript
var gulp = require('gulp');
var ts = require('gulp-typescript');
var merge = require('merge2');
var tsProject = ts.createProject({
declaration: true
});
gulp.task('scripts', function() {
return gulp.src('lib/*.ts')
.pipe(tsProject())
.pipe(gulp.dest('dist'));
});
gulp.task('watch', ['scripts'], function() {
gulp.watch('lib/*.ts', ['scripts']);
});
`gulp watch
When you run , the source will be compiled as usual. Then, when you make a change and save the file, your TypeScript files will be compiled in about half the time.
You must create the project outside of the task. You can't use the same project in multiple tasks.
Instead, create multiple projects or use a single task to compile your sources. Usually it is not worth to create different tasks for the client side, backend or tests.
Using tsconfig.jsontsconfig.json
-------------
To use , you have to use ts.createProject:`javascript`
var tsProject = ts.createProject('tsconfig.json');tsconfig.json
If you want to add or overwrite certain settings in the file, you can use:`javascript`
var tsProject = ts.createProject('tsconfig.json', { noImplicitAny: true });`
The task will look like:javascript
gulp.task('scripts', function() {
var tsResult = gulp.src("lib/*/.ts") // or tsProject.src()
.pipe(tsProject());
return tsResult.js.pipe(gulp.dest('release'));
});
`
You can replace gulp.src(...) with tsProject.src() to load files based on the tsconfig file (based on files, excludes and includes).
TypeScript version
------------------
gulp-typescript isn't restricted to a single TypeScript version.
You can install the latest stable version using npm install typescript --save-dev or a nightly npm install typescript@next --save-dev.
You can also use a fork of TypeScript, if it is based on TypeScript 2.x. You can configure this in your gulpfile:
`javascript`
[...].pipe(ts({
typescript: require('my-fork-of-typescript')
}));tsconfig
Or in combination with a file:`javascript`
var tsProject = ts.createProject('tsconfig.json', {
typescript: require('my-form-of-typescript')
});
Source maps
----------
gulp-typescript supports source maps by the usage of the gulp-sourcemaps plugin. It works for both JavaScript and definition (.d.ts) files. You don't have to set sourceMap or declarationMap in your configuration. When you use gulp-sourcemaps, they will be generated automatically.
Configuring the paths of source maps can be hard. The easiest way to get working source maps is to inline the sources of your TypeScript files in the source maps. This will of course increase the size of the source maps. The following example demonstrates this approach:
`javascript
var gulp = require('gulp')
var ts = require('gulp-typescript');
var sourcemaps = require('gulp-sourcemaps');
gulp.task('scripts', function() {
return gulp.src('lib/*.ts')
.pipe(sourcemaps.init()) // This means sourcemaps will be generated
.pipe(ts({
// ...
}))
.pipe( ... ) // You can use other plugins that also support gulp-sourcemaps
.pipe(sourcemaps.write()) // Now the sourcemaps are added to the .js file
.pipe(gulp.dest('dist'));
});
`
When you are not inlining the source content, you should specify the sourceRoot property. It can be configured with the following rule:
- If you don't provide the outDir option to TypeScript, the sourceRoot option of gulp-sourcemaps should be the relative path from the gulp.dest path to the source directory (from gulp.src)outDir
- If you set the option to the same value as the directory in gulp.dest, you should set the sourceRoot to ./.outDir
- If you set the option to a different value, there is no easy rule to configure gulp-sourcemaps. I'd advise to change the value of outDir if possible.
Furthermore you should set includeContent: false. Here's an example where outDir isn't set:`js`
gulp.task('scripts', function() {
return gulp.src('lib/*.ts')
.pipe(sourcemaps.init())
.pipe(ts({
// ...
}))
.pipe(sourcemaps.write('.', { includeContent: false, sourceRoot: '../lib' }))
.pipe(gulp.dest('dist'));
});
Some examples can be found in ivogabe/gulp-typescript-sourcemaps-demo.
For more information, see gulp-sourcemaps.
Reporters
---------
By default, errors are logged to the console and the build crashes on compiler errors. In watch mode, the build does not throw, meaning that consequent builds are still ran. If you do not want to crash the gulp process, you must catch the error. You then need to add .on('error', () => {}) after .pipe(tsProject()) or .pipe(ts(..)).
If you want to change the way that messages are logged to the console (or some other output), you can provide a reporter. You can specify a custom reporter as the second argument of the main function, or as the only argument when using a tsProject:`javascript`
ts(options, reporter);
tsProject(reporter);ts.reporter.nullReporter()
Available reporters are:
- nullReporter () - Don't report errorsts.reporter.defaultReporter()
- defaultReporter () - Report basic errors to the consolets.reporter.longReporter()
- longReporter () - Extended version of default reporter, intelliJ link functionality + file watcher error highlighting should work using this onets.reporter.fullReporter(showFullFilename?: boolean)
- fullReporter () - Show full error messages, with source.
If you want to build a custom reporter, you take a look at lib/reporter.ts, that file declares an interface which a reporter should implement.
Build gulp-typescript
------------
1. Clone this repo
2. Execute npm installgit submodule update --init
3. Execute to pull down the TypeScript compiler/services versions used in the test suite.npm install -g gulp-cli
4. Ensure the gulp CLI is globally installed ().gulp
5. Execute the tests: .
The plugin uses itself to compile. There are 2 build directories, `release` and `release-2`. `release` must always contain a working build. `release-2` contains the last build. When you run `gulp compile`, the build will be saved in the `release-2` directory. `gulp test` will compile the source to `release-2`, and then it will run some tests. If these tests give no errors, you can run `gulp release`. The contents from `release-2` will be copied to `release``.
License
-------
gulp-typescript is licensed under the MIT license.