Accelerate HTML5 playable ad development and production across different ad networks, with a single tool, which offering both a streamlined CLI and a flexible API.
npm install @smoud/playable-scripts@smoud/playable-scripts is a powerful CLI and API tool designed to streamline the development, optimization, and packaging of HTML5 playable ads for multiple ad networks. Whether you're building playables for Google Ads, Meta (Facebook), AppLovin, Unity, IronSource, Vungle, Mintegral, and more, this tool provides a one-command solution to handle network-specific requirements, asset optimization, and build automation.
bash
npm install --save-dev @smoud/playable-scripts
`
Quick Start
1. Install the package
2. Create a basic project structure:
`
your-playable/
├── src/
│ ├── index.html
│ └── index.ts
├── package.json
└── build.json (optional)
`
3. Add scripts to your package.json:
`json
{
"scripts": {
"dev": "playable-scripts dev",
"build": "playable-scripts build"
}
}
`
4. Start development:
`bash
npm run dev
`
5. Build for google:
`bash
npm run build google
`
🎮 Playable SDK
While @smoud/playable-scripts handles the build process, you'll need additional functionality to make your playable ads fully compatible across different ad networks. This is where @smoud/playable-sdk comes in.
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@smoud/playable-sdk is a powerful, unified SDK that:
- 🔄 Seamlessly integrates with multiple ad network SDKs (MRAID, Google, Facebook, Vungle, etc.)
- 🎯 Provides a standardized interface for all networks
- 🚀 Ensures cross-platform compatibility and optimization
- 🛠️ Handles ad network-specific requirements automatically
- 💪 Lets you focus on creating engaging interactive ads
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#### 1. Installation
`sh
npm install @smoud/playable-sdk
`
#### 2. Basic Setup
`javascript
import { sdk } from '@smoud/playable-sdk';
// Initialize SDK with container dimensions
sdk.init((width, height) => {
new Game(width, height);
});
`
#### 3. Event Handling
`javascript
sdk.on('resize', game.resize, game);
sdk.on('pause', game.pause, game);
sdk.on('resume', game.resume, game);
sdk.on('volume', game.volume, game);
sdk.on('finish', game.finish, game);
`
#### 4. Playable Lifecycle
`javascript
// Mark as resources loaded and gameplay started
sdk.start();
// Mark as complete
sdk.finish();
// Handle CTA clicks
installButton.onclick = () => sdk.install();
`
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If you choose not to use @smoud/playable-sdk, you'll need to:
- Implement network-specific requirements manually
- Handle compatibility issues across different platforms
- Manage SDK integrations individually
For detailed implementation guidelines, visit our GitHub repository.
CLI Arguments
| Option | Description | Default | Example |
| ------------------------- | ----------------------------------------- | --------------------------------------------------------- | -------------------------------- |
| Ad Network | Target ad network | preview | applovin |
| --out-dir | Output directory template for build files | dist | --out-dir build/{version} |
| --build-config | Path to build.json configuration file | build.json | --build-config custom.json |
| --ts-config | Path to tsconfig.json configuration file | tsconfig.json | --ts-config tsconfig.prod.json |
| --js-config | Path to jsconfig.json configuration file | jsconfig.json | --js-config jsconfig.prod.json |
| --protocol | Ad protocol to use | none | --protocol mraid |
| --zip | ZIP output result | false | --zip |
| --port | Development server port number | 3000 | --port 8080 |
| --open | Open browser automatically | false | --open |
| --dev | Enable development mode | true for dev
false for build | --dev false |
| --filename | Template for output filename | See Build Configuration | --filename {app}-{version} |
| --app | Application name | See Build Configuration | --app MyGame |
| --name | Concept name | See Build Configuration | --name Concept1 |
| --version | Build version | See Build Configuration | --version v2.1 |
| --language | Language code | See Build Configuration | --language fr |
| --orientation | Orientation identifier | See Build Configuration | --orientation portrait |
| --skip-recommended-meta | Skip recommended meta tags injection | - | --skip-recommended-meta |
| --debugger | URL of debugger script to inject | - | --debugger http://... |
#### Target Ad Network
Specify the target network directly as a command argument:
`bash
playable-scripts build unity
`
#### Supported Networks
- preview (Preview) - Browser preview
- applovin (AL) - AppLovin
- unity (UNITY) - Unity Ads
- google (GOOGLE) - Google Ads
- ironsource (IS) - ironSource
- facebook (FB) - Facebook
- moloco (MOLOCO) - Moloco
- adcolony (ADCOLONY) - AdColony
- mintegral (MINTEGRAL) - Mintegral
- vungle (VUNGLE) - Vungle
- tapjoy (TAPJOY) - Tapjoy
- snapchat (SNAPCHAT) - Snapchat
- tiktok (TIKTOK) - TikTok / Toutiao
- appreciate (APPRECIATE) - Appreciate
- chartboost (CHARTBOOST) - Chartboost
- pangle (PANGLE) - Pangle
- mytarget (MYTARGET) - MyTarget
- liftoff (LIFTOFF) - Liftoff
- smadex (SMADEX) - Smadex
- adikteev (ADIKTEEV) - Adikteev
- bigabid (BIGABID) - Bigabid
- inmobi (INMOBI) - inMobi
#### Supported Protocols
- none - No specific ad protocol
- mraid - Mobile Rich Media Ad Interface Definitions
- dapi - Display Advertising Programming Interface
Note: MRAID protocol is automatically used for ironSource, AppLovin, Unity, Appreciate, Snapchat, Chartboost, MyTarget, Liftoff, Adikteev, Bigabid, inMobi and AdColony networks.
Build Configuration (build.json)
The build.json file allows you to customize build options. Here's the format:
`json
{
"filename": "{app}_{name}_{version}_{date}_{language}_{network}",
"app": "AppName",
"name": "ConceptName",
"version": "v1",
"language": "en",
"googlePlayUrl": "https://play.google.com/store/games",
"appStoreUrl": "https://www.apple.com/app-store/"
}
`
All fields are optional and will use the default values shown here if not specified.
Check Default options to see full list of available options.
Output directory and filename template
The outDir and filename templates supports the following variables:
- {app} - Application name
- {name} - Concept name
- {version} - Build version
- {date} - Current date
- {language} - Language code
- {orientation} - Orientation identifier
- {network} - Target ad network
- {hash} - Unique build identifier
Defines
The following global defines are automatically available in your code during development and build:
| Define | Description | Example Value |
| ----------------- | ---------------------------------------- | ------------------------------------ |
| __DEV__ | Boolean flag indicating development mode | true or false |
| GOOGLE_PLAY_URL | Google Play Store URL constant | "https://play.google.com/store/" |
| APP_STORE_URL | App Store URL constant | "https://www.apple.com/app-store/" |
| AD_NETWORK | Current advertising network identifier | "google", "facebook", etc. |
| AD_PROTOCOL | Current advertising protocol | "none", "mraid", "dapi" |
| APP | Application name constant | "AppName" |
| NAME | Build name constant | "ConceptName" |
| VERSION | Build version constant | "v1" |
| LANGUAGE | Current language code | "en", "es", etc. |
| ORIENTATION | Current orientation identifier | "both", "portrait", etc. |
| BUILD_HASH | Unique build hash | "a1b2c3d4" |
These defines can be used in your code for conditional logic:
`javascript
if (__DEV__) {
console.log('Dev mode is active');
}
if (AD_NETWORK === 'google') {
// google network specific code
}
console.log(Current language: ${LANGUAGE});
`
You can also add custom defines by modifying the defines property in your build.json file:
`json
{
"defines": {
"CUSTOM_DEFINE": "'custom value'",
"FEATURE_FLAG": "true"
}
}
`
Meta Tags
@smoud/playable-scripts automatically manages viewport meta tags for optimal display across devices.
Do not specify your own viewport meta tag as it will be handled and injected into your HTML automatically:
-
> For Mintegral network, a special viewport configuration is used:
>
Additionally, unless --skip-recommended-meta is provided, the following recommended meta tags are automatically injected:
`html
`
Examples
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Start development server:
`bash
playable-scripts dev --port 3000 --open
`
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Build for AppLovin:
`bash
npx playable-scripts build applovin
`
`bash
npm run build applovin
`
Build with DAPI protocol with specific version:
`bash
npx playable-scripts build ironsource --protocol dapi --version endcard_2
`
`bash
npm run build ironsource -- --protocol dapi --version endcard_2
`
API Reference
The package provides a programmatic API for integration into your build tools:
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`javascript
const options = {
outDir: 'dist', // Output directory for build files
buildConfig: 'build.json', // Path to build.json configuration file
tsConfig: 'tsconfig.json', // For TypeScript projects, path to tsconfig.json file
jsConfig: 'jsconfig.json', // For JavaScript projects, path to jsconfig.json file
port: 3000, // Development server port number
open: false, // Whether to open browser automatically
protocol: 'none', // Ad protocol to use (none, mraid, or dapi)
network: 'preview', // Target Ad network
zip: false, // Should the build be zipped? Works only for Ad networks which allows both .zip and .html
filename: '{app}_{name}_{version}_{date}_{language}_{network}', // Template for output filename
app: 'AppName', // Application name used in build filename and APP define
name: 'ConceptName', // Concept name used in build filename and NAME define
version: 'v1', // Version name used in build filename and VERSION define
language: 'en', // Language code for localization
orientation: 'both', // Orientation identifier. Adaptive design, which supports both orientations - is preferred
googlePlayUrl: 'https://play.google.com/store/games', // Google Play Store URL
appStoreUrl: 'https://www.apple.com/app-store/', // App Store URL
dev: undefined, // Development mode flag
skipRecommendedMeta: undefined, // Skip recommended meta tags injection
debugger: undefined, // URL of debugger script to inject
defines: {}, // Defines options
compilation: {
// Compilation options
allowTemplateLiterals: true // Enable or disable template literals in the build
},
adNetworkNames: {
// Mapping of ad network identifiers to their display names in filenames
preview: 'Preview',
applovin: 'AL',
unity: 'UNITY',
google: 'GOOGLE',
ironsource: 'IS',
facebook: 'FB',
moloco: 'MOLOCO',
adcolony: 'ADCOLONY',
mintegral: 'MINTEGRAL',
vungle: 'VUNGLE',
tapjoy: 'TAPJOY',
snapchat: 'SNAPCHAT',
tiktok: 'TIKTOK',
appreciate: 'APPRECIATE',
chartboost: 'CHARTBOOST',
pangle: 'PANGLE',
mytarget: 'MYTARGET',
liftoff: 'LIFTOFF',
smadex: 'SMADEX',
adikteev: 'ADIKTEEV',
bigabid: 'BIGABID',
inmobi: 'INMOBI'
}
};
`
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`javascript
const { options, mergeOptions, parseArgvOptions } = require('@smoud/playable-scripts');
// Merge custom options with defaults
const customOptions = mergeOptions(options, {
outDir: 'custom-dist',
network: 'applovin'
});
// Parse CLI arguments
const newOptions = parseArgvOptions([
{
name: 'custom-option',
hasValue: true,
defaultValue: 'default'
}
]);
// Change build options
newOptions.app = 'Example';
newOptions.version = 'v4';
// Change defines options
newOptions.defines = {
APP_STORE_URL: JSON.stringify('https://www.apple.com/app-store/');
__DEV__: JSON.stringify(false);
}
// Merge new options with defaults
const finalOptions = mergeOptions(options, newOptions);
`
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`javascript
const { makeWebpackDevConfig, makeWebpackBuildConfig } = require('@smoud/playable-scripts');
const { webpackCommonConfig } = require('@smoud/playable-scripts');
const { merge } = require('webpack-merge');
// Create development configuration
const devConfig = makeWebpackDevConfig(customOptions);
// Create production configuration
const buildConfig = makeWebpackBuildConfig();
// Create production configuration with custom definitions
const buildConfig2 = makeWebpackBuildConfig(customOptions, customDefinitions);
// Create production configuration with custom definitions and custom webpack config to merge
const buildConfig3 = makeWebpackBuildConfig(customOptions, customDefinitions, customWebpackConfig);
// Create your own webpack config, based on webpackCommonConfig
const customConfig = merge(webpackCommonConfig, {
// ...
});
`
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`javascript
const { runDev } = require('@smoud/playable-scripts');
// Start development server with custom config
runDev(webpackDevConfig);
// Start development server with default config
runDev();
// Start development server with custom definitions
runDev(null, null, customDefines);
`
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`javascript
const { runBuild } = require('@smoud/playable-scripts');
// Run production build with custom config
runBuild(webpackBuildConfig);
// Run production build with default config
runBuild();
// Run production build with custom options
runBuild(null, customOptions);
`
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The package includes several webpack plugins for ad network integration:
`javascript
const { ExitAPIInjectorPlugin, DebuggerInjectionPlugin } = require('@smoud/playable-scripts');
// Google Ads ExitAPI integration
new ExitAPIInjectorPlugin();
// Custom debugger integration
new DebuggerInjectionPlugin('http://debugger-url');
``