Normally distributed pseudorandom numbers.
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> [Normally][normal] distributed pseudorandom numbers.
``bash`
npm install @stdlib/random-base-normal
`javascript`
var normal = require( '@stdlib/random-base-normal' );
#### normal( mu, sigma )
Returns a pseudorandom number drawn from a [normal][normal] distribution with parameters mu (mean) and sigma (standard deviation).
`javascript`
var r = normal( 2.0, 5.0 );
// returns
If mu or sigma is NaN or sigma <= 0, the function returns NaN.
`javascript
var r = normal( 2.0, -2.0 );
// returns NaN
r = normal( NaN, 5.0 );
// returns NaN
r = normal( 2.0, NaN );
// returns NaN
`
#### normal.factory( \[mu, sigma, ]\[options] )
Returns a pseudorandom number generator (PRNG) for generating pseudorandom numbers drawn from a [normal][normal] distribution.
`javascript
var rand = normal.factory();
var r = rand( 0.1, 1.5 );
// returns
`
If provided mu and sigma, the returned generator returns random variates from the specified distribution.
`javascript
// Draw from normal( 10.0, 2.0 ) distribution:
var rand = normal.factory( 10.0, 2.0 );
var r = rand();
// returns
r = rand();
// returns
`
If not provided mu and sigma, the returned generator requires that both parameters be provided at each invocation.
`javascript
var rand = normal.factory();
var r = rand( 0.0, 1.0 );
// returns
r = rand( -2.0, 2.0 );
// returns
`
The function accepts the following options:
- prng: pseudorandom number generator for generating uniformly distributed pseudorandom numbers on the interval [0,1). If provided, the function ignores both the state and seed options. In order to seed the returned pseudorandom number generator, one must seed the provided prng (assuming the provided prng is seedable).Uint32Array
- seed: pseudorandom number generator seed.
- state: a [][@stdlib/array/uint32] containing pseudorandom number generator state. If provided, the function ignores the seed option.boolean
- copy: indicating whether to copy a provided pseudorandom number generator state. Setting this option to false allows sharing state between two or more pseudorandom number generators. Setting this option to true ensures that a returned generator has exclusive control over its internal state. Default: true.
To use a custom PRNG as the underlying source of uniformly distributed pseudorandom numbers, set the prng option.
`javascript
var minstd = require( '@stdlib/random-base-minstd' );
var rand = normal.factory({
'prng': minstd.normalized
});
var r = rand( 1.0, 2.0 );
// returns
`
To seed a pseudorandom number generator, set the seed option.
`javascript
var rand1 = normal.factory({
'seed': 12345
});
var r1 = rand1( 1.0, 2.0 );
// returns
var rand2 = normal.factory( 1.0, 2.0, {
'seed': 12345
});
var r2 = rand2();
// returns
var bool = ( r1 === r2 );
// returns true
`
To return a generator having a specific initial state, set the generator state option.
`javascript
var rand;
var bool;
var r;
var i;
// Generate pseudorandom numbers, thus progressing the generator state:
for ( i = 0; i < 1000; i++ ) {
r = normal( 1.0, 2.0 );
}
// Create a new PRNG initialized to the current state of normal:
rand = normal.factory({
'state': normal.state
});
// Test that the generated pseudorandom numbers are the same:
bool = ( rand( 1.0, 2.0 ) === normal( 1.0, 2.0 ) );
// returns true
`
#### normal.NAME
The generator name.
`javascript`
var str = normal.NAME;
// returns 'normal'
#### normal.PRNG
The underlying pseudorandom number generator.
`javascript`
var prng = normal.PRNG;
// returns
#### normal.seed
The value used to seed normal().
`javascript
var rand;
var r;
var i;
// Generate pseudorandom values...
for ( i = 0; i < 100; i++ ) {
r = normal( 2.0, 2.0 );
}
// Generate the same pseudorandom values...
rand = normal.factory( 2.0, 2.0, {
'seed': normal.seed
});
for ( i = 0; i < 100; i++ ) {
r = rand();
}
`
If provided a PRNG for uniformly distributed numbers, this value is null.
`javascript
var rand = normal.factory({
'prng': Math.random
});
var seed = rand.seed;
// returns null
`
#### normal.seedLength
Length of generator seed.
`javascript`
var len = normal.seedLength;
// returns
If provided a PRNG for uniformly distributed numbers, this value is null.
`javascript
var rand = normal.factory({
'prng': Math.random
});
var len = rand.seedLength;
// returns null
`
#### normal.state
Writable property for getting and setting the generator state.
`javascript
var r = normal( 2.0, 5.0 );
// returns
r = normal( 2.0, 5.0 );
// returns
// ...
// Get a copy of the current state:
var state = normal.state;
// returns
r = normal( 2.0, 5.0 );
// returns
r = normal( 2.0, 5.0 );
// returns
// Reset the state:
normal.state = state;
// Replay the last two pseudorandom numbers:
r = normal( 2.0, 5.0 );
// returns
r = normal( 2.0, 5.0 );
// returns
// ...
`
If provided a PRNG for uniformly distributed numbers, this value is null.
`javascript
var rand = normal.factory({
'prng': Math.random
});
var state = rand.state;
// returns null
`
#### normal.stateLength
Length of generator state.
`javascript`
var len = normal.stateLength;
// returns
If provided a PRNG for uniformly distributed numbers, this value is null.
`javascript
var rand = normal.factory({
'prng': Math.random
});
var len = rand.stateLength;
// returns null
`
#### normal.byteLength
Size of generator state.
`javascript`
var sz = normal.byteLength;
// returns
If provided a PRNG for uniformly distributed numbers, this value is null.
`javascript
var rand = normal.factory({
'prng': Math.random
});
var sz = rand.byteLength;
// returns null
`
#### normal.toJSON()
Serializes the pseudorandom number generator as a JSON object.
`javascript`
var o = normal.toJSON();
// returns { 'type': 'PRNG', 'name': '...', 'state': {...}, 'params': [] }
If provided a PRNG for uniformly distributed numbers, this method returns null.
`javascript
var rand = normal.factory({
'prng': Math.random
});
var o = rand.toJSON();
// returns null
`
- If PRNG state is "shared" (meaning a state array was provided during PRNG creation and not copied) and one sets the generator state to a state array having a different length, the PRNG does not update the existing shared state and, instead, points to the newly provided state array. In order to synchronize PRNG output according to the new shared state array, the state array for each relevant PRNG must be explicitly set.
- If PRNG state is "shared" and one sets the generator state to a state array of the same length, the PRNG state is updated (along with the state of all other PRNGs sharing the PRNG's state array).
`javascript
var normal = require( '@stdlib/random-base-normal' );
var seed;
var rand;
var i;
// Generate pseudorandom numbers...
for ( i = 0; i < 100; i++ ) {
console.log( normal( 0.0, 1.0 ) );
}
// Create a new pseudorandom number generator...
seed = 1234;
rand = normal.factory( 5.0, 2.0, {
'seed': seed
});
for ( i = 0; i < 100; i++ ) {
console.log( rand() );
}
// Create another pseudorandom number generator using a previous seed...
rand = normal.factory( 0.0, 1.0, {
'seed': normal.seed
});
for ( i = 0; i < 100; i++ ) {
console.log( rand() );
}
`
*
- [@stdlib/random-array/normal][@stdlib/random/array/normal]: create an array containing pseudorandom numbers drawn from a normal distribution.
- [@stdlib/random-iter/normal][@stdlib/random/iter/normal]: create an iterator for generating pseudorandom numbers drawn from a normal distribution.
- [@stdlib/random-streams/normal][@stdlib/random/streams/normal]: create a readable stream for generating pseudorandom numbers drawn from a normal distribution.
*
This package is part of [stdlib][stdlib], a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop [stdlib][stdlib], see the main project [repository][stdlib].
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---
See [LICENSE][stdlib-license].
Copyright © 2016-2026. The Stdlib [Authors][stdlib-authors].
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