Array-based color types, CSS parsing, conversions, transformations, declarative theme generation, gradients, presets
npm install @thi.ng/color
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> This is one of 214 standalone projects, maintained as part
> of the @thi.ng/umbrella monorepo
> and anti-framework.
>
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For the Clojure version, please visit: thi.ng/color-clj
- About
- Supported color spaces / modes
- Color creation / conversion
- Storage & memory mapping
- Color theme generation
- Color theme strategies
- Analog colors
- Split-analog colors
- Complementary colors
- Split-complementary colors
- Monochrome colors
- Triadic colors
- Tetradic colors
- Color sorting & distance
- Sorting memory-mapped colors
- Gradients
- Multi-stop gradients in any color space
- Cosine gradients
- RGB color transformations
- Status
- Support packages
- Related packages
- Installation
- Dependencies
- Usage examples
- API
- Authors
- License
Array-based color types, CSS parsing, conversions, transformations, declarative theme generation, gradients, presets.
Fast color model/space conversions (any direction) between (in alphabetical
order). All types support an alpha channel, which defaults to 100% opaque (apart
from the integer types).
- ABGR (uint32, 0xaabbggrr, aka sRGB(A) as packed int)
- ARGB (uint32, 0xaarrggbb, aka sRGB(A) as packed int)
- CSS (string, hex3/4/6/8, named colors, system colors, rgba(), hsla(), lch(), lab(), etc.)
- HCY (float4, similar to LCH)
- HSI (float4)
- HSL (float4)
- HSV (float4)
- Lab (float4, D50/D65 versions)
- LCH (float4)
- Oklab (float4)
- Oklch (float4) (polar version of oklab)
- RGB (float4, _linear_)
- sRGB (float4, gamma corrected)
- XYY (float4)
- XYZ (float4, aka CIE 1931, D50/D65 versions)
- YCC (float4, aka YCbCr)
| From/To | CSS | HCY | HSI | HSL | HSV | Int | Lab | LCH | Oklab | Oklch | RGB | sRGB | XYY | XYZ | YCC |
|-----------|-----------------|-----------------|-----------------|-----------------|-----------------|-----------------|-----------------|-----|-------|-------|-----------------|-----------------|-----|-----------------|-----------------|
| CSS | ✅ | 🆎 | 🆎 | ✅ | 🆎 | ✅(1) | ✅(4) | ✅ | ✅ | ✅ | ✅ | ✅ | 🆎 | 🆎 | 🆎 |
| HCY | 🆎 | ✅ | 🆎 | 🆎 | 🆎 | ❌ | 🆎 | 🆎 | 🆎 | 🆎 | ✅(2) | ✅(2) | 🆎 | 🆎 | 🆎 |
| HSI | 🆎 | 🆎 | ✅ | 🆎 | 🆎 | ❌ | 🆎 | 🆎 | 🆎 | 🆎 | ✅(2) | ✅(2) | 🆎 | 🆎 | 🆎 |
| HSL | ✅ | 🆎 | 🆎 | ✅ | 🆎 | ❌ | 🆎 | 🆎 | 🆎 | 🆎 | ✅(2) | ✅(2) | 🆎 | 🆎 | 🆎 |
| HSV | 🆎 | 🆎 | 🆎 | ✅ | ✅ | ❌ | 🆎 | 🆎 | 🆎 | 🆎 | ✅(2) | ✅(2) | 🆎 | 🆎 | 🆎 |
| Int | ✅ | 🆎 | 🆎 | 🆎 | 🆎 | ❌ | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 | ✅ | ✅ | 🆎 | 🆎 |
| Lab | ✅(5) | 🆎 | 🆎 | 🆎 | 🆎 | ❌ | ✅(3) | ✅ | 🆎 | 🆎 | ✅(3) | 🆎 | 🆎 | ✅(3) | 🆎 |
| LCH | ✅(5) | 🆎 | 🆎 | 🆎 | 🆎 | ❌ | ✅ | ✅ | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 |
| Oklab | ✅(5) | 🆎 | 🆎 | 🆎 | 🆎 | ❌ | 🆎 | 🆎 | ✅ | ✅ | ✅ | 🆎 | 🆎 | ✅ | 🆎 |
| Oklch | ✅(5) | 🆎 | 🆎 | 🆎 | 🆎 | ❌ | 🆎 | 🆎 | ✅ | ✅ | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 |
| RGB | 🆎 | ✅(2) | ✅(2) | ✅(2) | ✅(2) | ✅ | ✅(3) | ✅ | ✅ | 🆎 | ✅ | ✅ | 🆎 | ✅(3) | ✅(2) |
| sRGB | ✅ | ✅(2) | ✅(2) | ✅(2) | ✅(2) | ✅ | 🆎 | 🆎 | 🆎 | 🆎 | ✅ | ✅ | 🆎 | 🆎 | 🆎 |
| XYY | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 | ❌ | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 | ✅ | ✅ | 🆎 |
| XYZ | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 | ❌ | ✅ | 🆎 | 🆎 | 🆎 | ✅ | 🆎 | ✅ | ✅(3) | 🆎 |
| YCC | 🆎 | 🆎 | 🆎 | 🆎 | 🆎 | ❌ | 🆎 | 🆎 | 🆎 | 🆎 | ✅(2) | 🆎 | 🆎 | 🆎 | ✅ |
- ✅ - direct conversion
- 🆎 - indirect conversion (mostly via RGB/sRGB)
- (1) - only via parseHex()
- (2) - no consideration for linear/gamma encoded RGB/sRGB
(see Wikipedia)
- (3) - including D50/D65 illuminant options
- (4) - parsed as Lab w/ D50 illuminant as per CSS Color Module Level 4
- (5) - only if targeting CSS Color Module Level 4 or newer
#### Color creation / conversion
Each color type provides a factory function to create & convert color instances
from other models/spaces. These functions can take the following arguments:
- CSS string
- number (interpreted as packed ARGB int32)
- array of color channel values (used as is)
- scalars (one per channel, alpha optional, always defaults to 1.0)
- color instance (might trigger conversion if needed)
Additionally, an optional target backing buffer, start index and stride can be
given. See next section.
Some examples:
``ts tangle:export/readme1.ts
import { css, labD50, rgb, srgb } from "@thi.ng/color";
srgb("#ff0")
// $Color { offset: 0, stride: 1, buf: [ 1, 1, 0, 1 ] }
srgb(0x44ffff00)
// $Color { offset: 0, stride: 1, buf: [ 1, 1, 0, 0.26666666666666666 ] }
srgb(1,1,0)
// $Color { offset: 0, stride: 1, buf: [ 1, 1, 0, 1 ] }
srgb([0.1, 0.2, 0.3, 0.4])
// $Color { offset: 0, stride: 1, buf: [ 0.1, 0.2, 0.3, 0.4 ] }
// convert RGB CSS into Lab (D50)
labD50("#ff0")
// $Color {
// offset: 0,
// stride: 1,
// buf: [ 0.9760712516622824, -0.1575287517691254, 0.9338847788323792, 1 ]
// }
// convert RGB CSS into Lab CSS (CSS Level 4 only)
css(labD50("#ff0"))
// 'lab(97.607% -15.753 93.388)'
// round trip:
// CSS -> sRGB -> lin RGB -> Lab -> lin RGB -> sRGB -> CSS
css(rgb(labD50("#ff0")))
// '#ffff00'
`
Additionally, colors can be created from black body temperatures
(kelvinRgb())
or wavelengths
(wavelengthXyz()).
!wavelengthXyz() result swatches
All color types store their channel values in plain arrays, typed arrays of
(mostly) normalized values ([0,1] interval). Where applicable, the hue too isturn
stored in that range (similar to CSS units), NOT in degrees.[0,1]
Likewise, luminance is always stored in the too, even for Lab, LCH where[0,100]
often the range is used instead.
As a fairly unique feature, all color types can be used to provided views of a
backing memory buffer (e.g. for WASM/WebGL/WebGPU interop, pixel buffers etc.),
incl. support for arbitrary component strides.
The lightweight class wrappers act similarly to the Vec2/3/4 wrappers in
@thi.ng/vectors,
support striding (for mapped memory views), named channel accessor
aliases (in addition to array indexing) and are fully compatible with
all vector functions.
!Memory diagram of densely packed buffer
`ts tangle:export/readme2.ts
import { Hue, css, namedHueRgb, rgb, srgb } from "@thi.ng/color";
const memory = new Float32Array(16);
// create RGBA color views of buffer: num, start index, strides
// here the colors are tightly packed w/o gaps in between
// (by default entire buffer is mapped, last 4 args are optional)
const colors = rgb.mapBuffer(memory, 4, 0, 1, 4);
// manipulating the colors, will directly manipulate the underlying buffer
namedHueRgb(colors[0], Hue.ORANGE);
namedHueRgb(colors[1], Hue.CHARTREUSE);
namedHueRgb(colors[2], Hue.SPRING_GREEN);
namedHueRgb(colors[3], Hue.AZURE);
memory
// Float32Array(16) [ 1, 0.5, 0, 1, 0.5, 1, 0, 1, 0, 1, 0.5, 1, 0, 0.5, 1, 1 ]
css(colors[0])
// '#ff8000'
css(colors[1])
// '#80ff00'
css(colors[2])
// '#00ff80'
css(colors[3])
// '#0080ff'
// use deref() to obtain a packed copy
colors[0].deref()
// [ 1, 0.5, 0, 1 ]
`
!Memory diagram of strided & interleaved buffer
`ts tangle:export/readme2.ts
// here we create a strided WebGL attrib buffer for 3 points
// each point defines a: 3D position, UV coords and RGB(A) color
const attribs = new Float32Array([
// pos uv color
0,0,0, 0,0, 0.25,0.5,0,1,
100,0,0, 1,0, 0.5,0.5,0.25,1,
100,100,0, 1,1, 0,1,0.5,1,
]);
// create strided view of colors
// 3 items, start index 5, component stride 1, element stride 9
const colors2 = srgb.mapBuffer(attribs, 3, 5, 1, 9);
css(colors2[0])
// '#408000'
css(colors2[1])
// '#808040'
css(colors2[2])
// '#00ff80'
`
The package provides several methods for declarative & probabilistic color theme
generation. The latter relies on the concept of LCH color ranges, which can be
sampled directly and/or mixed with a base color (of any type) to produce
randomized variations. Furthermore, multiple such ranges can be combined into a
weighted set to define probabilistic color themes.
`ts tangle:export/readme-range.ts
import {
COLOR_RANGES,
colorFromRange,
colorsFromRange,
colorsFromTheme,
hsv,
lch,
} from "@thi.ng/color";
// single random color drawn from the "bright" color range preset
colorFromRange("bright");
// [ 0.7302125322518669, 0.8519945301256682, 0.8134374983367859, 1 ]
// single random color based on given raw HSV base color and preset
colorFromRange("warm", { base: hsv(0.33, 1, 1) });
// $Color {
// offset: 0,
// stride: 1,
// buf: [ 0.774977122048776, 0.7432832945738063, 0.3186095419992927, 1 ]
// }
// infinite iterator of colors sampled from the preset
// (see table below)
const colors = colorsFromRange("bright");
colors.next();
// {
// value: [ 0.006959075656347791, 0.8760165887192115, 0.912149937028727, 1 ],
// done: false
// }
// 10 cool reds, w/ ±10% hue variance
[...colorsFromRange("cool", { num: 10, base: lch(1, 0.8, 0), variance: 0.1 })];
// generate colors based on given (weighted) textual description(s)
// here using named CSS colors, but could also be or typed colors or raw LCH tuples
[
...colorsFromTheme(
[
["warm", "goldenrod"],
["cool", "springgreen", 0.1],
],
{ num: 100, variance: 0.05 }
),
];
// theme parts can also be given in the format used internally
// all keys are optional (range, base, weight),
// but at least range or base must be given...`
[
...colorsFromTheme(
[
{ range: "warm", base: "goldenrod" },
{ range: COLOR_RANGES.cool, base: hsv(0, 1, 0.5), weight: 0.1 },
],
{ num: 100, variance: 0.05 }
),
];
This table below shows three sets of sample swatches for each color range preset
and the following color theme (raw samples and chunked & sorted):
- 1/3 goldenrod
- 1/3 turquoise
- 1/3 pink
- 1/6 black
- 1/6 gray
- 1/6 white
| ID | 100 colors drawn from color range preset |
|-----------|-----------------------------------------------------------------------------------------------------------------------------|
| bright | !color swatches |cool
| | !color swatches |
| | !color swatches |
| | !color swatches |dark
| | !color swatches |
| | !color swatches |
| | !color swatches |fresh
| | !color swatches |
| | !color swatches |
| | !color swatches |hard
| | !color swatches |
| | !color swatches |
| | !color swatches |intense
| | !color swatches |
| | !color swatches |
| | !color swatches |light
| | !color swatches |
| | !color swatches |
| | !color swatches |neutral
| | !color swatches |
| | !color swatches |
| | !color swatches |soft
| | !color swatches |
| | !color swatches |
| | !color swatches |warm
| | !color swatches |
| | !color swatches |
| | !color swatches |weak
| | !color swatches |
| | !color swatches |
| | !color swatches |
| | !color swatches |
| | !color swatches |
Full example:
`ts tangle:export/readme-theme.ts
import { colorsFromTheme, swatchesH, type ColorThemePartTuple } from "@thi.ng/color";
import { serialize } from "@thi.ng/hiccup";
import { svg } from "@thi.ng/hiccup-svg";
import { writeFileSync } "node:fs";
// color theme definition using:
// color range preset names, CSS colors and weights
const theme: ColorThemePartTuple[] = [
["cool", "goldenrod"],
["hard", "hotpink", 0.1],
["fresh", "springgreen", 0.1],
];
// generate 200 LCH colors based on above description
const colors = [...colorsFromTheme(theme, { num: 200, variance: 0.05 })];
// create SVG doc of color swatches (hiccup format)
const doc = svg(
{ width: 1000, height: 50, __convert: true },
swatchesH(colors, 5, 50)
);
// serialize to SVG file
writeFileSync("swatches-ex01.svg", serialize(doc));
`
!example result color swatches
In addition to the above approaches to create color themes, the package also
provides these more standard strategies to derive a color theme from a given
base color (all configurable, examples shown here only use default params).
These functions accept colors in any format, but computation and results are
always in LCH.
#### Analog colors
`ts tangle:export/analog-strategy.ts
import { analogStrategy, cssColors } from "@thi.ng/color";
console.log(cssColors(analogStrategy("#f60")));
// [ "#ff6600", "#ff2c63", "#c58f00" ]
`
#### Split-analog colors
`ts tangle:export/split-analog-strategy.ts
import { splitAnalogStrategy, cssColors } from "@thi.ng/color";
console.log(cssColors(splitAnalogStrategy("#f60")));
// [ "#ff6600", "#00bcd4", "#00a6ff", "#c58f00" ]
`
#### Complementary colors
`ts tangle:export/complementary-strategy.ts
import { complementaryStrategy, cssColors } from "@thi.ng/color";
console.log(cssColors(complementaryStrategy("#f60")));
// [ "#ff6600", "#00b6ff" ]
`
#### Split-complementary colors
`ts tangle:export/split-complementary-strategy.ts
import { splitComplementaryStrategy, cssColors } from "@thi.ng/color";
console.log(cssColors(splitComplementaryStrategy("#f60")));
// [ "#ff6600", "#00bcd4", "#00a6ff" ]
`
#### Monochrome colors
`ts tangle:export/monochrome-strategy.ts
import { monochromeStrategy, cssColors } from "@thi.ng/color";
console.log(cssColors(monochromeStrategy("#f60")));
// [ "#490000", "#880000", "#d44100", "#ff872d", "#ffce71" ]
`
#### Triadic colors
`ts tangle:export/triadic-strategy.ts
import { triadicStrategy, cssColors } from "@thi.ng/color";
console.log(cssColors(triadicStrategy("#f60")));
// [ "#ff6600", "#00bb7e", "#7f88ff" ]
`
#### Tetradic colors
`ts tangle:export/tetradic-strategy.ts
import { tetradicStrategy, cssColors } from "@thi.ng/color";
console.log(cssColors(tetradicStrategy("#f60")));
// [ "#ff6600", "#75a800", "#00b6ff", "#7f88ff" ]
`
The package provides several functions to compute full or channel-wise distances
between colors. These functions can also be used for sorting color arrays (see below).
- distChannel - single channel distance onlydistHsv
- / distHsvSat / distHsvLumadistEucledian3
- / distEucledian4distRgbLuma
- / distSrgbLumadistCIEDE2000
- distCMC
-
The sort() function
can be used to sort an array of colors using arbitrary sort criteria (basically
any function which can transform a color into a number). The following
comparators are bundled:
- selectChannel(i) - sort by channel
- proximity(target, distFn) - sort by distance to target color using given distance function
- luminance /
luminanceRgb / luminanceSrgb etc.
`ts tangle:export/readme-sort-theme.ts
import {
colorsFromTheme,
distCIEDE2000,
lch,
proximity,
sort,
type ColorThemePartTuple,
} from "@thi.ng/color";
// (theme from above example)
const theme: ColorThemePartTuple[] = [
["cool", "goldenrod"],
["hard", "hotpink", 0.1],
["fresh", "springgreen", 0.1],
];
const colors = [...colorsFromTheme(theme, { num: 200, variance: 0.05 })];
sort(colors, proximity(lch("#fff"), distCIEDE2000()));
`
#### Sorting memory-mapped colors
Memory mapped colors (e.g. a mapped pixel buffer) can be sorted (in place) via
sortMapped().
This function does NOT change the order of elements in the given colors array,
BUT instead sorts the apparent order by swapping the contents of the backing
memory.
See the pixel sorting
example
for a concrete use case...
`ts tangle:export/readme-sort-buffer.ts
import { css, luminanceSrgb, sortMapped, srgb } from "@thi.ng/color";
// memory buffer of 4 sRGB colors
const buf = new Float32Array([
0, 1, 0, 1, 0, 0.5, 0, 1, 0, 0.25, 0, 1, 0, 0.75, 0, 1,
]);
// map buffer (creates 4 SRGB instances linked to the buffer)
const pix = srgb.mapBuffer(buf);
// display original order
console.log(pix.map((x) => css(x)));
// [ '#00ff00', '#008000', '#004000', '#00bf00' ]
// sort colors (buffer!) by luminance
sortMapped(pix, luminanceSrgb);
// new order
console.log(pix.map((x) => css(x)));
// [ '#004000', '#008000', '#00bf00', '#00ff00' ]
// buffer contents have been re-ordered
console.log(buf);
// Float32Array(16) [
// 0, 0.25, 0, 1,
// 0, 0.5, 0, 1,
// 0, 0.75, 0, 1,
// 0, 1, 0, 1
// ]
`
The package provides several approaches, functions and presets to declaratively
define color gradients and then sample them at user-defined resolutions to
compute arrays of colors which can then be used for look-up purposes (e.g.
mapping data values to colors).
#### Multi-stop gradients in any color space
The
multiColorGradient()
function can be used to generate gradients in any color space and gradient stops
must be using all the same color type. Colors are pairwise interpolated, and by
default, uses generic
mix() function which
delegates to type specific strategies. See
GradientOpts
for details.
`ts tangle:export/readme-multi-color-gradient.ts
import { lch, multiColorGradient, swatchesH } from "@thi.ng/color";
import { serialize } from "@thi.ng/hiccup";
import { svg } from "@thi.ng/hiccup-svg";
import { writeFileSync } "node:fs";
const L = 0.8;
const C = 0.8;
const gradient = multiColorGradient({
num: 100,
// gradient stops
stops: [
[0, lch(L, C, 0)],
[1 / 3, lch(L, C, 1 / 3)],
[2 / 3, lch(L, C, 2 / 3)],
[1, lch(L, 0, 1)],
],
// optionally with easing function
// easing: (t) => t * t,
});
writeFileSync(
"lch-gradient.svg",
serialize(
svg(
{ width: 500, height: 50, __convert: true },
swatchesH(gradient, 5, 50)
)
)
);
`
#### Cosine gradients
- Original article
- Gradient generator
The following presets are bundled (in cosine-gradients.ts):
| Preview | Gradient ID |
|-----------------------------------------------------------------------------------------------------------------------------------------------|-------------------------|
| !gradient: blue-cyan | blue-cyan |blue-magenta-orange
| !gradient: blue-magenta-orange | |blue-white-red
| !gradient: blue-white-red | |cyan-magenta
| !gradient: cyan-magenta | |green-blue-orange
| !gradient: green-blue-orange | |green-cyan
| !gradient: green-cyan | |green-magenta
| !gradient: green-magenta | |green-red
| !gradient: green-red | |heat1
| !gradient: heat1 | |magenta-green
| !gradient: magenta-green | |orange-blue
| !gradient: orange-blue | |orange-magenta-blue
| !gradient: orange-magenta-blue | |purple-orange-cyan
| !gradient: purple-orange-cyan | |rainbow1
| !gradient: rainbow1 | |rainbow2
| !gradient: rainbow2 | |rainbow3
| !gradient: rainbow3 | |rainbow4
| !gradient: rainbow4 | |red-blue
| !gradient: red-blue | |yellow-green-blue
| !gradient: yellow-green-blue | |yellow-magenta-cyan
| !gradient: yellow-magenta-cyan | |yellow-purple-magenta
| !gradient: yellow-purple-magenta | |yellow-red
| !gradient: yellow-red | |
##### Two-color cosine gradients
The
cosineCoeffs()
function can be used to compute the cosine gradient coefficients between 2
start/end colors:
`ts tangle:export/readme-cosine-gradient.ts
import { css, cosineCoeffs, cosineGradient } from "@thi.ng/color";
// compute gradient coeffs between red / green
console.log(
cosineGradient(10, cosineCoeffs([1, 0, 1, 1], [0, 1, 0, 1])).map((x) => css(x))
);
// '#ff00ff'
// '#f708f7'
// '#e11ee1'
// '#bf40bf'
// '#966996'
// '#699669'
// '#40bf40'
// '#1ee11e'
// '#08f708'
// '#00ff00'
`
##### Multi-stop gradients
The
multiCosineGradient()
function returns an iterator of raw RGB colors based on given gradient stops.
This iterator computes a cosine gradient between each color stop and yields a
sequence of RGB values.
`ts tangle:export/readme-multi-cosine-gradient.ts
import { css, multiCosineGradient, srgb } from "@thi.ng/color";
const gradient = multiCosineGradient({
num: 10,
// gradient stops (normalized positions)
stops: [
[0.1, [1, 0, 0, 1]],
[0.5, [0, 1, 0, 1]],
[0.9, [0, 0, 1, 1]],
],
// optional color transform/coercion
tx: srgb
});
console.log(gradient);
// [
// [1, 0, 0, 1],
// [1, 0, 0, 1],
// [0.854, 0.146, 0, 1],
// [0.5, 0.5, 0, 1],
// [0.146, 0.854, 0, 1],
// [0, 1, 0, 1],
// [0, 0.854, 0.146, 1],
// [0, 0.5, 0.5, 1],
// [0, 0.146, 0.853, 1],
// [0, 0, 1, 1],
// [0, 0, 1, 1]
// ]
// convert to CSS
console.log(gradient.map((x) => css(x)));
// [
// "#ff0000",
// "#ff0000",
// "#da2500",
// "#807f00",
// "#25da00",
// "#00ff00",
// "#00da25",
// "#00807f",
// "#0025da",
// "#0000ff",
// "#0000ff",
// ]
`
RGB color matrix
transformations,
including parametric preset transforms:
- brightness
- contrast
- exposure
- saturation (luminance aware)
- hue rotation
- color temperature (warm / cold)
- sepia (w/ fade amount)
- tint (green / magenta)
- grayscale (luminance aware)
- subtraction/inversion (also available as non-matrix op)
- luminance to alpha
Transformation matrices can be combined using matrix multiplication /
concatenation (see
concat()) for more
efficient application.
STABLE - used in production
Search or submit any issues for this package
- @thi.ng/color-palettes - Collection of 200+ image based color themes & composable theme query filters
- @thi.ng/pixel - Typedarray integer & float pixel buffers w/ customizable formats, blitting, drawing, convolution
- @thi.ng/vectors - Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
`bash`
yarn add @thi.ng/color
ESM import:
`ts`
import * as color from "@thi.ng/color";
Browser ESM import:
`html`
For Node.js REPL:
`js`
const color = await import("@thi.ng/color");
Package sizes (brotli'd, pre-treeshake): ESM: 15.79 KB
- @thi.ng/api
- @thi.ng/arrays
- @thi.ng/binary
- @thi.ng/checks
- @thi.ng/compare
- @thi.ng/compose
- @thi.ng/defmulti
- @thi.ng/errors
- @thi.ng/math
- @thi.ng/random
- @thi.ng/strings
- @thi.ng/transducers
- @thi.ng/vectors
Note: @thi.ng/api is in _most_ cases a type-only import (not used at runtime)
28 projects in this repo's
/examples
directory are using this package:
| Screenshot | Description | Live demo | Source |
|:-------------------------------------------------------------------------------------------------------------------------------------|:---------------------------------------------------------------------------------|:-------------------------------------------------------------|:------------------------------------------------------------------------------------------|
|
| Basic 2D boid simulation and spatial indexing neighbor lookups | Demo | Source |
|
| Tool to interactively compute & visualize color contrasts against WCAG threshold | Demo | Source |
|
| Probabilistic color theme generator | Demo | Source |
|
| Heatmap visualization of this mono-repo's commits | | Source |
|
| Color palette generation via dominant color extraction from uploaded images | Demo | Source |
|
| Fiber-based cooperative multitasking basics | Demo | Source |
|
| Shape conversions & operations using polygons with holes | Demo | Source |
|
| Piechart visualization of CSV data | Demo | Source |
|
| Iterating the unique edges of a tessellation | Demo | Source |
|
| Augmenting thi.ng/geom shapes for WebGL, using instancing & attribute buffers | Demo | Source |
|
| Converting thi.ng/geom shape types for WebGL | Demo | Source |
|
| Visualization of different grid iterator strategies | Demo | Source |
|
| Various hdom-canvas shape drawing examples & SVG conversion / export | Demo | Source |
|
| Basic hiccup-based canvas drawing | Demo | Source |
|
| k-means clustering visualization | Demo | Source |
|
| Matrix-based image color adjustments | Demo | Source |
|
| Randomized 4-point 2D color gradient image generator | Demo | Source |
|
| Image dithering and remapping using indexed palettes | Demo | Source |
|
| Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel | Demo | Source |
|
| Animated, iterative polygon subdivisions & visualization | Demo | Source |
|
| Animated SVG elements with reactive attributes | Demo | Source |
|
| Fork-join worker-based raymarch renderer (JS/CPU only) | Demo | Source |
|
| Fitting, transforming & plotting 10k data points per frame using SIMD | Demo | Source |
|
| Responsive & reactively computed stacked column layout | Demo | Source |
|
| Multi-layer vectorization & dithering of bitmap images | Demo | Source |
|
| Animated t-SNE visualization of 4D data | Demo | Source |
|
| Interactive ridge-line plot | Demo | Source |
|
| Interactively drawing to & reading from a WebGL offscreen render texture | Demo | Source |
If this project contributes to an academic publication, please cite it as:
`bibtex``
@misc{thing-color,
title = "@thi.ng/color",
author = "Karsten Schmidt",
note = "https://thi.ng/color",
year = 2016
}
© 2016 - 2026 Karsten Schmidt // Apache License 2.0