Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
npm install @thi.ng/vectors
!npm downloads

> [!NOTE]
> This is one of 214 standalone projects, maintained as part
> of the @thi.ng/umbrella monorepo
> and anti-framework.
>
> 🚀 Please help me to work full-time on these projects by sponsoring me on
> GitHub. Thank you! ❤️
- About
- Features
- Status
- Breaking changes in v8.0.0
- Related packages
- Installation
- Dependencies
- Usage examples
- API
- Basic usage
- Naming conventions
- Constants
- Component setters & copying
- Component swizzling
- Vector creation
- Basic vector math
- Vector / vector
- Vector / scalar
- Combined operations
- Constraints
- Cross product
- Dot product
- Interpolation
- Normalization / magnitude
- Distances
- Orientation
- Rotations
- Polar / cartesian conversion
- Randomness
- Unary vector math ops
- Vector array batch processing
- Comparison / equality
- Bitwise operations (int / uint vec)
- Vector conversions / coercions
- Boolean vector logic
- Componentwise comparisons
- Hashing
- Authors
- License
Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts.
Likely the most comprehensive vector library for TypeScript / JavaScript
currently available.
This package provides almost 900(!) functions and supporting types to
perform vector operations on fixed and arbitrary-length vectors, both packed and
strided (i.e. where individual vector components are not successive array
elements, for example in SOA memory
layouts).
Includes componentwise logic operations for boolean vectors, componentwise
comparisons for numeric vectors and componentwise binary ops for signed &
unsigned integer vectors.
- The vast majority of operations are templated via higher-order functions with
fixed-sized 2D/3D/4D versions being loop-free. Minified + gzipped, the entire
package is ~15KB (though most projects will likely use only a small subset of
the provided functions).
- Unified API: Any ArrayLike type can be used as vector containers (e.g. JS
arrays, typed arrays, custom vector classes). Most functions are implemented
as multi-methods, dispatching to any potentially optimized versions based on
given vector arguments.
- Highly modular & tree-shakeable: Each function is defined in its own
submodule/file. In addition to each generic multi-method base function, all
fixed-length optimized versions are exported too. E.g. If
add
performs vector addition on arbitrary-length vectors, add2, add3, add4
are the optimized version for fixed-length vectors...
- Pluggable interface: The VecAPI
interface
defines objects with the ~70 most common vector operations implemented for
specific vector sizes. Using this interface simplifies performance-critical
use cases & algorithms which target different dimensions (e.g. 2D/3D), but
should use the avaiable size-optimized vector ops. See
VEC2,
VEC3
and
VEC4
- Extensible: Custom vector ops can be defined in a similar manner using the
provided code templating helpers (see
vop()
and various defOpXXX() functions, e.g.
defOpV()).
- Immutable by default: Each operation producing a vector result takes an output
vector as first argument. If null, the vector given as 2nd argument will
(usually) be used as output (i.e. for mutation).
- Strided vector support is handled via the lightweight
Vec2/3/4
class wrappers and the
gvec()
proxy (for generic, arbitrary-length vectors). These types behave like normal
arrays (for read/write operations) and are also iterable. A subset of
functions (suffixed with S, e.g.
addS
vs. add) also support striding without the need for extra class wrappers.
This is handled via additional index and stride arguments for each
input/output vector. These functions are _mostly_ only available for sizes 2 /
3 / 4, though. Example: SOA-ECS
- Random vector functions support the IRandom interface defined by
@thi.ng/random
to work with custom (P)RNGs. If omitted, the built-in Math.random() will be
used.
Partially ported from thi.ng/geom-clj (Clojure) and
c.thi.ng (C11).
STABLE - used in production
Search or submit any issues for this package
Due to an increase of web security measures, many websites are implementing
strict(er) Content Security
Policies
including default-src or script-src directives. These directives disallow
usage of any dynamic code generation, as it was _heavily_ utilized by this
package in earlier versions. To allow this package being used in such
environments, a complete rewrite was undertaken, replacing code generation with
code templating via higher-order functions.
To the user, most of these underlying changes are invisible with the exception
of some other refactoring, renaming & restructuring:
- atan functions are now called atan_2, atan_3, atan_4
- atan2 functions are now called atan2_2, atan2_3, atan2_4
- exp functions are now called exp_2, exp_3, exp_4
- exp2 (aka 2^x) functions are now called exp2_2, exp2_3, exp2_4
- log functions are now called log_2, log_3, log_4
- log2 functions are now called log2_2, log2_3, log2_4
The former code generator functionality has been removed and replaced with a set
of higher-order templating functions. There're many variations of function
template families (one family per operation type/signature), all of which are
prefixed with defOpXXX. See relevant files in the [/src]() directory... (Also
note: If you want to use these template functions/submodules for your own custom
vector ops — they are _not_ exposed via package-level imports and need to be
imported directly!)
Other structural changes (only relevant when _not_ using package-level imports):
Some source files have been broken up to be more granular. Not listing them here
for brevity. Please consult source code (or submit an issue) if an existing
import doesn't work anymore.
- @thi.ng/color - Array-based color types, CSS parsing, conversions, transformations, declarative theme generation, gradients, presets
- @thi.ng/distance - N-dimensional distance metrics & K-nearest neighborhoods for point queries
- @thi.ng/ecs - Entity Component System based around typed arrays & sparse sets
- @thi.ng/geom - Functional, polymorphic API for 2D geometry types & SVG generation
- @thi.ng/hdom-canvas - @thi.ng/hdom component wrapper for declarative canvas scenegraphs
- @thi.ng/imgui - Immediate mode GUI with flexible state handling & data only shape output
- @thi.ng/matrices - Matrix & quaternion operations for 2D/3D geometry processing
- @thi.ng/simd - WASM based SIMD vector operations for batch processing
- @thi.ng/soa - SOA & AOS memory mapped structured views with optional & extensible serialization
- @thi.ng/shader-ast-js - Customizable JS codegen, compiler & runtime for @thi.ng/shader-ast
- @thi.ng/vector-pools - Data structures for managing & working with strided, memory mapped vectors
- @thi.ng/webgl - WebGL & GLSL abstraction layer
``bash`
yarn add @thi.ng/vectors
ESM import:
`ts`
import * as vec from "@thi.ng/vectors";
Browser ESM import:
`html`
For Node.js REPL:
`js`
const vec = await import("@thi.ng/vectors");
Package sizes (brotli'd, pre-treeshake): ESM: 15.62 KB
- @thi.ng/api
- @thi.ng/binary
- @thi.ng/checks
- @thi.ng/errors
- @thi.ng/math
- @thi.ng/memoize
- @thi.ng/random
- @thi.ng/strings
Note: @thi.ng/api is in _most_ cases a type-only import (not used at runtime)
37 projects in this repo's
/examples
directory are using this package:
| Screenshot | Description | Live demo | Source |
|:-------------------------------------------------------------------------------------------------------------------------------------|:---------------------------------------------------------------------------------------------|:------------------------------------------------------------|:-----------------------------------------------------------------------------------------|
|
| ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas | Demo | Source |
|
| Basic 2D boid simulation and spatial indexing neighbor lookups | Demo | Source |
|
| Canvas based dial widget | Demo | Source |
|
| Self-modifying, animated typographic grid with emergent complex patterns | Demo | Source |
|
| Interactive visualization of closest points on ellipses | Demo | Source |
|
| Piechart visualization of CSV data | Demo | Source |
|
| Doodle w/ K-nearest neighbor search result visualization | Demo | Source |
|
| K-nearest neighbor search in an hash grid | Demo | Source |
|
| SVG path to SDF, applying deformation and converting back to SVG | Demo | Source |
|
| Mouse gesture / stroke analysis, simplification, corner detection | Demo | Source |
|
| Realtime analog clock demo | Demo | Source |
|
| Interactive pattern drawing demo using transducers | Demo | Source |
|
| 2D Bezier curve-guided particle system | Demo | Source |
|
| Various hdom-canvas shape drawing examples & SVG conversion / export | Demo | Source |
|
| Canvas based Immediate Mode GUI components | Demo | Source |
|
| Animated sine plasma effect visualized using contour lines | Demo | Source |
|
| k-means clustering visualization | Demo | Source |
|
| Optical flow analysis of web cam or video inputs | Demo | Source |
|
| Animated, iterative polygon subdivisions & visualization | Demo | Source |
|
| Quasi-random lattice generator | Demo | Source |
|
| Unison wavetable synth with waveform editor | Demo | Source |
|
| Steering behavior drawing with alpha-blended shapes | Demo | Source |
|
| Minimal rdom-canvas animation | Demo | Source |
|
| Animated Voronoi diagram, cubic splines & SVG download | Demo | Source |
|
| 2D scenegraph & shape picking | Demo | Source |
|
| 2D scenegraph & image map based geometry manipulation | Demo | Source |
|
| Minimal shader graph developed during livestream #2 | Demo | Source |
|
| Fitting, transforming & plotting 10k data points per frame using SIMD | Demo | Source |
|
| Entity Component System w/ 100k 3D particles | Demo | Source |
|
| Compute cubic spline position & tangent using Dual Numbers | Demo | Source |
|
| 3D wireframe textmode demo | Demo | Source |
|
| Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere | Demo | Source |
|
| 3D arcball controller to rotate the camera view of a colored cube | Demo | Source |
|
| WebGL multi-colored cube mesh | Demo | Source |
|
| Drawing to floating point offscreen / multi-pass shader pipeline | Demo | Source |
|
| WebGL instancing, animated grid | Demo | Source |
|
| WebGL MSDF text rendering & particle system | Demo | Source |
`ts
import * as v from "@thi.ng/vectors";
// immutable vector addition (1st arg is result)
v.add([], [1, 2, 3, 4], [10, 20, 30, 40]);
// [11, 22, 33, 44]
// mutable addition
// (if first arg (output) is null writes result to 2nd arg)
a = [1, 2, 3];
v.add(null, a, a);
// [2, 4, 6]
// multiply-add (o = a * b + c)
v.madd([], [10, 20], [0.5, 0.25], [1, 2]);
// [6, 7]
// multiply-add w/ scalar (o = a * n + b)
v.maddN([], [10, 20], 0.5, [1, 2]);
// [6, 12]
// scalar addition w/ arbitrary length & strided vector
v.addN([], gvec([0, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0], 3, 1, 4), 10);
// [11, 12, 13]
// or operate on raw arrays directly...
// here the last 4 args define:
// out index, src index, out stride, src stride
v.addNS3(null, [0, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0], 10, 1, 1, 4, 4)
// [0, 11, 0, 0, 0, 12, 0, 0, 0, 13, 0, 0, 0]
v.dist([1, 2], [100, 200]);
// 221.37072977247917
v.distManhattan([1, 2], [100, 200]);
// 297
v.distChebyshev([1, 2], [100, 200]);
// 198
v.mixN([], [1, 2], [10, 20], 0.5);
// [5.5, 11]
v.fromHomogeneous([], [100, 200, 0.5]);
// [200, 400]
v.swizzle4([], [1, 2], 1, 1, 0, 0);
// [ 2, 2, 1, 1 ]
v.hash([1, 2, 3])
// 2383338936
`
Using the
VecAPI
implementation objects to use size-optimized vector ops in a pluggable manner
(this is in addition/alternative to using the standard set of polymorphic
functions for similar results).
`ts
import { VEC2, VEC3, type Vec, type VecAPI } from "@thi.ng/vectors";
interface Particle {
pos: Vec;
dir: Vec;
targetDir: Vec;
speed: number;
turnSpeed: number;
}
const updateParticle = (p: Particle, { maddN, mixN, normalize }: VecAPI) => {
// interpolate current direction toward target dir
mixN(null, p.dir, p.targetDir, p.turnSpeed);
// normalize direction
normalize(null, p.dir);
// add scaled direction to position (and store as new position)
return maddN(p.pos, p.dir, p.speed, p.pos);
};
// 2d version
let p2d: Particle = {
pos: [10, 20], dir: [0, 1], targetDir: [1, 0], speed: 5, turnSpeed: 0.1,
};
updateParticle(p2d, VEC2);
// [ 10.552, 24.969 ]
// 3d version
let p3d: Particle = {
pos: [10, 20, 30], dir: [0, 1, 0], targetDir: [0, 0, 1], speed: 5, turnSpeed: 0.1,
};
updateParticle(p3d, VEC3);
// [ 10, 24.969, 30.552 ]
`
Wherever possible, each operation comes in different variations. All fixed size
versions use optimized, loop-free implementations.
| Suffix | Description |
|-----------------|----------------------------------------|
| none | arbitrary length vector arg(s) |
| 2 | 2d vector arg(s) |
| 3 | 3d vector arg(s) |
| 4 | 4d vector arg(s) |
| N2 | 2d vector(s) & scalar |
| N3 | 3d vector(s) & scalar |
| N4 | 4d vector(s) & scalar |
| I | arbitrary len, signed int vec |
| U | arbitrary len, unsigned int vec |
| I2 / I3 / I4 | fixed size signed int vec |
| U2 / U3 / U4 | fixed size signed int vec |
| NI / NU | arbitrary len, signed int vec & scalar |
| NI2 / NI3 / NI4 | fixed size signed int vec & scalar |
| NU2 / NU3 / NU4 | fixed size unsigned int vec & scalar |
| S2 / S3 / S4 | fixed size strided vec |
| NS2 / NS3 / NS4 | fixed size strided vec & scalar |
| C | arbitrary len vec, component wise args |
| C2 / C3 / C4 | fixed size vec, component wise args |
| CS2 / CS3 / CS4 | fixed size strided vec, component args |
- MAX2 / MAX3 / MAX4 - each component +InfinityMIN2
- / MIN3 / MIN4 - each component -InfinityONE2
- / ONE3 / ONE4 - each component 1ZERO2
- / ZERO3 / ZERO4 - each component 0X2
- / X3 / X4 - positive X axisY2
- / Y3 / Y4 - positive Y axisZ3
- / Z4 - positive Z axisW4
- - positive W axis
- set / set2 / set3 / set4setC
- / setC2 / setC3 / setC4 / setC6setN
- / setN2 / setN3 / setN4setS
- / setS2 / setS3 / setS4setCS2
- / setCS3 / setCS4setNS2
- / setNS3 / setNS4copy
- empty
- one
- zero
-
- swizzle2 / swizzle3 / swizzle4setSwizzle1
- / setSwizzle2 / setSwizzle3 / setSwizzle4swapXY
- / swapXZ / swapYZ
Functions to create wrapped (strided) vector instances:
- vec2 / vec2nvec3
- / vec3nvec4
- / vec4ngvec
-
Wrap existing vanilla vectors:
- asVec2 / asVec3 / asVec4
Vanilla vector (array) factories:
- oneszeroes
- vecOf
- setVN3
- / setVN4setVV4
- / setVV6 / setVV9 / setVV16
#### Vector / vector
Component wise op with 2 input vectors:
| Function | Generic | Fixed | Strided | Int | Comments |
|-------------|---------|-------|---------|--------------|-----------------|
| add | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |div
| | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |mul
| | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |sub
| | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |fmod
| | ✓ | 2-4 | | | (C/JS behavior) |mod
| | ✓ | 2-4 | | | (GLSL behavior) |pow
| | ✓ | 2-4 | | | |remainder
| | ✓ | 2-4 | | | (C behavior) |
`ts
import { add, add2, addU2, addS2 } from "@thi.ng/vectors";
// generic
add([], [1, 2, 3, 4, 5], [10, 20, 30, 40, 50]);
// [11, 22, 33, 44, 55]
// fixed size & packed
add2([], [1, 2], [10, 20])
// [11, 22]
// unsigned int
addU2([], [1, -2], [-10, 20])
// [4294967287, 18]
// strided
addS2([], [1,0,2,0], [0,10,0,0,0,20], 0, 0, 1, 1, 2, 4)
// [11, 22]
`
#### Vector / scalar
Component wise op with one input vector and single scalar:
| Function | Generic | Fixed | Strided | Int | Comments |
|--------------|---------|-------|----------|--------------|----------------------------|
| addN | ✓ | 2-4 | S, S2-S4 | I2-I4, U2-U4 | |divN
| | ✓ | 2-4 | S, S2-S4 | I2-I4, U2-U4 | |mulN
| | ✓ | 2-4 | S, S2-S4 | I2-I4, U2-U4 | |subN
| | ✓ | 2-4 | S, S2-S4 | I2-I4, U2-U4 | |neg
| | ✓ | 2-4 | | | same as mulN(out, v, -1) |fmodN
| | ✓ | 2-4 | | | (C/JS behavior) |modN
| | ✓ | 2-4 | | | (GLSL behavior) |powN
| | ✓ | 2-4 | | | |remainderN
| | ✓ | 2-4 | | | (C behavior) |roundN
| | ✓ | 2-4 | | | |
| Function | Generic | Fixed | Strided | Int | Comments |
|----------|---------|-------|----------|-----|-------------|
| addm | ✓ | 2-4 | S, S2-S4 | | (a + b) * c |addmN
| | ✓ | 2-4 | S, S2-S4 | | (a + b) * n |madd
| | ✓ | 2-4 | S, S2-S4 | | a * n + c |maddN
| | ✓ | 2-4 | S, S2-S4 | | a * n + b |msub
| | ✓ | 2-4 | S, S2-S4 | | a * n - c |msubN
| | ✓ | 2-4 | S, S2-S4 | | a * n - b |subm
| | ✓ | 2-4 | S, S2-S4 | | (a - b) * c |submN
| | ✓ | 2-4 | S, S2-S4 | | (a - b) * n |
| Function | Generic | Fixed | Strided | Int | Comments |
|-----------|---------|---------|---------|-----|----------------------|
| clamp | ✓ | 2-4 | | | min(max(a, b), c) |clampN
| | ✓ | 2-4 | | | min(max(a, n), m) |clamp01
| | ✓ | _2 - _4 | | | min(max(a, 0), 1) |clamp11
| | ✓ | _2 - _4 | | | min(max(a, -1), 1) |max
| | ✓ | 2-4 | | | max(a, b) |min
| | ✓ | 2-4 | | | min(a, b) |
| Function | Generic | Fixed | Strided | Int | Comments |
|---------------|---------|-------|---------|-----|---------------------------|
| cross | | 2, 3 | S2, S3 | | 2D version returns scalar |orthoNormal
| | | 3 | | | |signedArea
| | | 2 | | | |
| Function | Generic | Fixed | Strided | Cwise | Comments |
|----------|---------|-------|----------|------------|----------|
| dot | ✓ | 2-4 | S, S2-S4 | C4, C6, C8 | |
| Function | Generic | Fixed | Strided | Int | Comments |
|----------------|---------|---------|------------|-----|----------|
| fit | ✓ | 2-4 | | | |fit01
| | ✓ | _2 - _4 | | | |fit11
| | ✓ | _2 - _4 | | | |mix
| | ✓ | 2-4 | S, S2 - S4 | | |mixN
| | ✓ | 2-4 | S, S2 - S4 | | |mixBilinear
| | ✓ | 2-4 | | | |mixCubic
| | ✓ | | | | |mixQuadratic
| | ✓ | | | | |smoothStep
| | ✓ | 2-4 | | | |step
| | ✓ | 2-4 | | | |
| Function | Generic | Fixed | Strided | Int | Comments |
|-------------|---------|-------|----------|-----|----------------------|
| limit | ✓ | | | | |mag
| | ✓ | 2-4 | S, S2-S4 | | |magSq
| | ✓ | 2-4 | S, S2-S4 | | |normalize
| | ✓ | | S, S2-S4 | | w/ opt target length |
| Function | Generic | Fixed | Strided | Int | Comments |
|-----------------------|---------|-------|---------|-----|---------------------|
| dist | ✓ | 2-4 | | | |distSq
| | ✓ | 2-4 | | | |distBrayCurtis
| | ✓ | | | | |distCanberra
| | ✓ | | | | |distChebyshev
| | ✓ | 2-4 | | | |distCosine
| | ✓ | | | | |distHamming
| | ✓ | | | | |distHaversineLatLon
| | | 2 | | | lat/lon coordinates |distHaversineLonLat
| | | 2 | | | lon/lat coordinates |distJaccard
| | ✓ | | | | |distManhattan
| | ✓ | 2-4 | | | |distMinkowski
| | ✓ | | | | |distSorensenDice
| | ✓ | | | | |distWeighted
| | ✓ | | | | |pointOnRay
| | ✓ | 2-3 | | | point at distance |
| Function | Generic | Fixed | Strided | Int | Comments |
|--------------------|---------|-------|---------|-----|--------------------------|
| angleBetween | | 2, 3 | | | |angleRatio
| | ✓ | | | | |atan2
| | ✓ | 2-4 | | | Math.atan2(y, x) |bisect
| | | 2 | | | |cornerBisector
| | ✓ | | | | |degrees
| | ✓ | 2-4 | | | |direction
| | ✓ | 2-3 | | | normalize(b - a) |faceForward
| | ✓ | | | | |heading
| | ✓ | | | | alias headingXY |headingXY
| | ✓ | | | | |headingXZ
| | ✓ | | | | |headingYZ
| | ✓ | | | | |headingSegment
| | ✓ | | | | alias headingSegmentXY |headingSegmentXY
| | ✓ | | | | |headingSegmentXZ
| | ✓ | | | | |headingSegmentYZ
| | ✓ | | | | |normalCCW
| | | | | | 2D only |normalCW
| | | | | | 2D only |perpendicularCCW
| | | | | | 2D only |perpendicularCW
| | | | | | 2D only |project
| | ✓ | | | | |radians
| | ✓ | 2-4 | | | |reflect
| | ✓ | | | | |refract
| | ✓ | | | | |
(Also see rotation matrices provided by
@thi.ng/matrices)
| Function | Generic | Fixed | Strided | Int | Comments |
|-----------------------|---------|-------|---------|-----|---------------------|
| rotationAroundAxis | | 3 | | | |rotationAroundPoint
| | | 2 | | | |rotate
| | | | S2 | | alias for rotateZ |rotateX
| | | | S3 | | |rotateY
| | | | S3 | | |rotateZ
| | | | S3 | | |
| Function | Generic | Fixed | Strided | Int | Comments |
|-------------|---------|-------|---------|-----|------------|
| cartesian | ✓ | 2, 3 | | | 2D/3D only |polar
| | ✓ | 2, 3 | | | 2D/3D only |
All ops support custom PRNG impls based on the
@thi.ng/random
IRandom interface and use Math.random by default:
| Function | Generic | Fixed | Strided | Int | Comments |
|-------------------|---------|-------|----------|-----|----------|
| jitter | ✓ | | | | |randMinMax
| | ✓ | 2-4 | S, S2-S4 | | |randNorm
| | ✓ | 2-4 | S, S2-S4 | | |randNormDistrib
| | ✓ | 2-4 | S, S2-S4 | | |random
| | ✓ | 2-4 | S, S2-S4 | | |randomDistrib
| | ✓ | 2-4 | S, S2-S4 | | |
| Function | Generic | Fixed | Strided | Int | Comments |
|-------------------|---------|-------|---------|-----|--------------------|
| abs | ✓ | 2-4 | | | |acos
| | ✓ | 2-4 | | | |acosh
| | ✓ | 2-4 | | | |asin
| | ✓ | 2-4 | | | |asinh
| | ✓ | 2-4 | | | |atan
| (1) | ✓ | 2-4 | | | Math.atan(y / x) |atanh
| (1) | ✓ | 2-4 | | | |atan2
| (1) | ✓ | 2-4 | | | Math.atan(y / x) |ceil
| | ✓ | 2-4 | | | |cos
| | ✓ | 2-4 | | | |cosh
| | ✓ | 2-4 | | | |exp
| (1) | ✓ | 2-4 | | | |exp2
| (1) | ✓ | 2-4 | | | |floor
| | ✓ | 2-4 | | | |fract
| | ✓ | 2-4 | | | |fromHomogeneous
| | ✓ | 3, 4 | | | 3D/4D only |invert
| | ✓ | 2-4 | | | |invSqrt
| | ✓ | 2-4 | | | |isInf
| | ✓ | 2-4 | | | |isNaN
| | ✓ | 2-4 | | | |leakyRelu
| | ✓ | | S | | |log
| (1) | ✓ | 2-4 | | | |log2
| (1) | ✓ | 2-4 | | | |major
| | ✓ | 2-4 | | | |minor
| | ✓ | 2-4 | | | |relu
| | ✓ | | S | | |round
| | ✓ | 2-4 | | | |sigmoid
| | ✓ | | S | | |sign
| | ✓ | 2-4 | | | |sin
| | ✓ | 2-4 | | | |sinh
| | ✓ | 2-4 | | | |sqrt
| | ✓ | 2-4 | | | |sum
| | ✓ | 2-4 | | | |tan
| | ✓ | 2-4 | | | |tanh
| | ✓ | 2-4 | S | | |trunc
| | ✓ | 2-4 | | | |wrap
| | ✓ | 2-4 | | | |
- (1): Fixed names are suffixed with _2, _3, _4
Functions to transform flat / strided buffers w/ vector operations:
- mapV / mapVN / mapVV / mapVVN / mapVVVmean
- / medianminBounds
- / maxBounds
- comparator2 / comparator3 / comparator4equals
- / equals2 / equals3 / equals4eqDelta
- / eqDelta2 / eqDelta3 / eqDelta4eqDeltaS
- eqDeltaArray
-
Arguments are assumed to be signed / unsigned ints. Results will be
forced accordingly.
| Function | Generic | Fixed | Strided | Int | Comments |
|-----------|---------|-------|---------|--------------|----------|
| bitAnd | ✓ | | | I2-I4, U2-U4 | |bitAndN
| | ✓ | | | I2-I4, U2-U4 | |bitNot
| | ✓ | | | I2-I4, U2-U4 | |bitOr
| | ✓ | | | I2-I4, U2-U4 | |bitOrN
| | ✓ | | | I2-I4, U2-U4 | |bitXor
| | ✓ | | | I2-I4, U2-U4 | |bitXorN
| | ✓ | | | I2-I4, U2-U4 | |lshift
| | ✓ | | | I2-I4, U2-U4 | |rshift
| | ✓ | | | I2-I4, U2-U4 | |lshiftN
| | ✓ | | | I2-I4, U2-U4 | |rshiftN
| | ✓ | | | I2-I4, U2-U4 | |
- asIVec (2-4) - signed int vectorasUVec
- (2-4) - unsigned int vectorasBVec
- (2-4) - boolean vectorfromBVec
- (2-4) - coerces each component to 0/1
| Function | Generic | Fixed | Strided | Int | Comments |
|-------------|---------|-------|---------|-----|-------------------|
| logicAnd | ✓ | 2-4 | | | |logicAndN
| | ✓ | 2-4 | | | |logicOr
| | ✓ | 2-4 | | | |logicOrN
| | ✓ | 2-4 | | | |logicNot
| | ✓ | 2-4 | | | |every
| | ✓ | 2-4 | | | returns boolean |some
| | ✓ | 2-4 | | | returns boolean |
All resulting in boolean vectors:
| Function | Generic | Fixed | Strided | Int | Comments |
|----------|---------|-------|---------|-----|----------|
| eq | ✓ | 2-4 | | | |lt
| | ✓ | 2-4 | | | |lte
| | ✓ | 2-4 | | | |gt
| | ✓ | 2-4 | | | |gte
| | ✓ | 2-4 | | | |neq
| | ✓ | 2-4 | | | |
- hash
If this project contributes to an academic publication, please cite it as:
`bibtex``
@misc{thing-vectors,
title = "@thi.ng/vectors",
author = "Karsten Schmidt",
note = "https://thi.ng/vectors",
year = 2015
}
© 2015 - 2026 Karsten Schmidt // Apache License 2.0