Multiplayer Framework for Node.js.
npm install @tobspr/colyseusColyseus is an Authoritative Multiplayer Framework for Node.js, with clients
available for the Web, Unity3d, Defold, Haxe, and Cocos2d-X. (See official clients)
The project focuses on providing synchronizable data structures for realtime and
turn-based games, matchmaking, and ease of usage both on the server-side and
client-side.
The mission of the framework is to be a standard netcode & matchmaking solution
for any kind of project you can think of!
You're encouraged to take a look on some games being developed with
it and make your own!
- WebSocket-based communication
- Simple API in the server-side and client-side.
- Automatic state synchronization between server and client.
- Matchmaking clients into game sessions
- Scale vertically or horizontally
- Game Engine: Colyseus is agnostic of the engine you're using. Need Physics? Add your own logic / package.
- Database: It's up to you to configure and select which database you'd like to use.
See roadmap for our future plans.
Create a bare-bones Colyseus server by using npm init colyseus-app.
````
npm init colyseus-app my-colyseus-server
cd my-colyseus-server
npm start
- JavaScript/TypeScript
- Unity (unity3d.com)
- Defold Engine (defold.com)
- Haxe (haxe.org)
- Construct 3 (construct3.net)
- Cocos2d-x (cocos2d-x.org)
- @colyseus/social - Authentication and Social features for Colyseus
- @colyseus/proxy - Proxy & Service Discovery for scaling Colyseus
- @colyseus/monitor - A Web Monitoring Panel for Colyseus
- @colyseus/loadtest - Utility tool for load testing Colyseus
- colyseus-hxjs: Haxe externs for colyseus server (by @serjek)
- colyseus-kotlin: Client for Java/Kotlin (by @doorbash)
- Stencyl Extension: Stencyl extension to communicate with a Colyseus server (by MdotEdot)
- Colyseus-ObjC: Client for Objective C (by @swittk)
- Colyseus-for-C2: Client for Construct 2 (by @Keevle)
See the official examples for
usage reference with the latest version of Colyseus.
- Tech Demo: Shooting Gallery - Unity + Colyseus "Shooting Gallery" Tech Demo
- Colyseus + PixiJS Boilerplate (source-code) - Simplistic agar.io implementation using PixiJS
- Colyseus + BabylonJS Boilerplate (source-code) - Bare-bones BabylonJS example
- Tic Tac Toe (source-code) - Tic Tac Toe using PixiJS and Defold Engine
- Collaborative Drawing Prototype (source-code) - Collaborative drawing using HTML5 canvas.
- (outdated: < v0.8.x): tanx, react-example, LD35 entry: dotower
Thanks goes to these wonderful people (emoji key):
This project follows the all-contributors specification.
Contributions of any kind are welcome!
We encourage you to contribute to Colyseus! Please check out the Contributing
guide for guidelines about how to proceed. Join us!
Everyone interacting in Colyseus and its sub-projects' codebases, issue trackers
and chat rooms is expected to follow the code of conduct.
As of February 2021, Colyseus is owned and sponsored by Lucid Sight. A warm thank you for previous supporters of the project is forever documented in the early supporters wiki page).
MIT