A-Frame component to proxy keyboard/gamepad controls between devices over WebRTC.
npm install aframe-proxy-controlsproxy-controls ComponentA-Frame component to proxy keyboard/gamepad controls between devices over WebRTC.
With a mobile device / Google Cardboard for WebVR, designing the UI around a single button is an obstacle. This component provides an experimental way to proxy user input events (keyboard, perhaps Leap Motion later) from a keyboard-connected device to the mobile viewer.
For performance, WebRTC DataStreams are used to minimize latency between the devices. Browser support for this standard is limited - notably, Safari (including all iPhone browsers) does not support it. I will consider adding fallback support via WebSockets in the future, if the latency is bearable.
Add the proxy-controls component to the scene, and use one of the input controller components on the object(s) you want to control. For example:
``html`
The gamepad-controls component is available separately, here.
Options are assigned with A-Frame's entity/component/property pattern:
`html
`
Property | Default | Description
--------------------|----------|-------------
enabled | true | Enables/disables event updates from the host.
debug | false | Enables/disables logging in the console.
proxyUrl | https://proxy-controls.donmccurdy.com | URL of the remote proxy server / signaling server.
pairCode | \
enableOverlay | true | Enables/disables the overlay UI showing the pair code.
enableOverlayStyles | true | Enables/disables the CSS used to style the pair code overlay.
When the pair code is available, a proxycontrols.paircode event is fired. If you want to hide the default overlay, use this to show the pair code to the user as needed:
`javascript``
scene.addEventListener('proxycontrols.paircode', function (e) {
console.log(e.detail.pairCode);
});