npm install bitmark-lib

``sh`
$ npm install bitmark-lib
`javascript`
var bitmarkLib = require('bitmark-lib');
#### Set up
`javascript`
var Seed = bitmarkLib.Seed;
Seed is where everything starts for an entity which wants to use bitmark services.
A seed is used to generate:
1. auth key: for authentication of transactions (issue or transfer)
2. encryption key: for encryption of assets
To create a new random seed:
`javascript`
var seed = new Seed();
There are 2 optional parameters for the Seed constructor: network and version. The default for network is livenet, and the only supported version now is 1.
`javascript`
var seed = new Seed('testnet');
var seed = new Seed('testnet', 1);
Losing the seed means losing the control over bitmarks and assets of the entity.
Thus, a seed should be backed up by saving its string format in a secure place, and be imported when there are operations which require authentication or encryption.
`javascript`
var backup = seed.toString(); // using toBase58 is equivalent
var restore = Seed.fromString(backup);
var isValidSeedString = Seed.isValid(backup); // check whether a string is in valid format
Passing a counter to the seed, it will create a new 32-byte secret key
`javascript`
var key = seed.generateKey(999);
Note: the counter 999 and 1000 are preserved to generate auth key and encryption key
#### Methods
generateKey(counter)* — returns 32 bytes in a Buffer object
toString()* — returns the seed in string format
toBase58()* — returns the seed in Base58 format (same as toString)livenet
getNetwork()* — returns the network of the seed, either or testnet
getVersion()* — returns the version of the seed
getCore()* — returns the core of the seed, for keypair derivation
#### Set up
`javascript`
var AuthKey = bitmarkLib.AuthKey;
#### Instantiate
To create the auth key from a new seed:
`javascript`
var authKey = AuthKey.fromSeed(new Seed());
To instantiate a AuthKey object:
`javascript`
var authKey01 = new AuthKey();
There are 2 optional parameters for the AuthKey constructor: network and key type. The default for network is livenet, and the default for key type is ed25519.
`javascript`
var authKey02 = new AuthKey('testnet');
var authKey03 = new AuthKey('livenet', 'ed25519');
To parse the private key from the KIF string:
`javascript`
var authKey = AuthKey.fromKIF('cELQPQoW2YDWBq37V6ZLnEiHDD46BG3tEvVmj6BpiCSvQwSszC');
To parse the private key from buffer:
`javascript`
var authKey = AuthKey.fromBuffer('75d954e8f790ca792502148edfefed409d3da04b49443d390435e776821252e26c60fe96ba261d2f3942a33d2eaea2391dfb662de79bc0c4ef53521ce8b11c20', 'testnet', 'ed25519');
The buffer can be either a hexadecimal string or a Buffer object. For ed25519, we can input a seed (32 bytes) or a full private key (64 bytes).
#### Methods
toBuffer()* — returns a Buffer object containing the private key
toString() — returns toBuffer()* in hexadecimal format
toKIF()* — returns the private key in KIF format.
getNetwork()* — returns either livenet or testnet, depending on the keyed25519
getType()* — returns the key type (currently only )
getAccountNumber()* — returns an AccountNumber object (see the next section)
---
#### Set up
`javascript`
var AccountNumber = bitmarkLib.AccountNumber;
#### Instantiate
To instantiate an AccountNumber object from an AuthKey:
`javascript`
var authKey = AuthKey.fromKIF('cELQPQoW2YDWBq37V6ZLnEiHDD46BG3tEvVmj6BpiCSvQwSszC');
var accountNumber = authKey.getAccountNumber()
To instantiate an AccountNumber object from an account number string:
`javascript`
var accountNumber = new AccountNumber('bxnT1iqAWFWM2MpSNGMHTq92Y27n81B3ep4vFcTpra4AEU9q7d');
var sameAccountNumber = AccountNumber.fromString('bxnT1iqAWFWM2MpSNGMHTq92Y27n81B3ep4vFcTpra4AEU9q7d');
To instantiate an AccountNumber object from a Buffer object:
`javascript`
var buffer = new Buffer('73346e71883a09c0421e5d6caa473239c4438af71953295ad903fea410cabb44', 'hex');
var accountNumber = new AccountNumber(buffer, 'testnet', 'ed25519');
var sameAccountNumber01 = AccountNumber.fromBuffer(buffer, 'testnet', 'ed25519');
var sameAccountNumber02 = AccountNumber.froMBuffer('73346e71883a09c0421e5d6caa473239c4438af71953295ad903fea410cabb44', 'testnet', 'ed25519');
Note:
* network and keytype are optional, the defaults are livenet and ed25519.
* When instantiating a AccountNumber from a Buffer object using the constructor function, input the Buffer object instead of a hexadecimal string value.
#### Validation
`javascript`
AccountNumber.isValid('erxs7Li15xcioSpGLi1kPhA4vNvJSJYEUnTzU4oJ989coEuUv;'); // returns false because of bad account number string
AccountNumber.isValid('ayUWeSeJEcATAHQTBU1qkVcEh9V12cnfCeFWAh1Jq7NdVMjH5q', 'testnet'); // returns false because of wrong network
AccountNumber.isValid('erxs7Li15xcioSpGLi1kPhA4vNvJSJYEUnTzU4oJ989coEuUvb', 'testnet'); // returns true
#### Methods
toString()* — returns the account number as a string
getNetwork()* — returns either livenet or testnet, depending on the account numbered25519
getPublicKey()* — returns the public key as a hexadecimal string value
getKeyType()* — returns the key type (currently only )
---
#### Set up
`javascript`
var Asset = bitmarkLib.Asset
#### Instantiate
To instantiate an Asset record object:
`javascript`
var asset = new Asset()
.setName('Asset name')
.addMetadata('description', 'this is asset description')
.setFingerprint('73346e71883a09c0421e5d6caa473239c4438af71953295ad903fea410cabb44')
.sign(authKey);
#### Methods
isSigned()* — returns true if the asset record is signed
getName() — returns the string value for an Asset's Name* property
setMetadata(jsonMetadata)* - set the metadata for the asset
importMetadata(stringMetadata)* - set the metadata in string format
addMetadata(key, value)* - add the metadata to existing metadata set of the asset
removeMetadata(key)* - remove a specific metadata from existing metadata set
getMetadata()* - get the json metadata
getFingerprint() — returns the hexadecimal value for an Asset's Fingerprint* property
getRegistrant() — returns an AccountNumber object specifying the Asset's Registrant* property
getSignature()* — returns the Asset object's signature buffer
getId()* — returns the Asset object's 'AssetIndex' as a string value
#### Set up
`javascript`
var Issue = bitmarkLib.Issue
#### Instantiate
To instantiate an Issue record object:
`javascript`
var issue = new Issue()
.fromAsset(asset)
.setNonce(1)
.sign(authKey);
Note: fromAsset() can receive either an Asset object or an asset-id string.
#### Methods
isSigned()* — returns true if the issue record is signed
getOwner() — returnss an AccountNumber object specifying the Issue record's Owner* property
getSignature()* — returns the Issue object's signature buffer
getAsset(): returns the Issue record's corresponding AssetIndex* as a string value
getId()* — returns a hexadecimal string id for the Issue record
---
#### Set up
`javascript`
var Transfer = bitmarkLib.Transfer
#### Instantiate
To instantiate a Transfer record object:
`javascript`
var transfer = new Transfer()
.fromTx(previousTransfer)
.toAccountNumber(newOwner)
.sign(authKey);
Note: fromTx() can receive either an Issue or Transfer object or an id string from either an Issue or Transfer object.
#### Methods
isSigned()* — returns true if the transfer record is signed
getOwner() — returns an AccountNumber object specifying the the Transfer record's Owner* property
getSignature()*: returns the Transfer object's signature buffer
getPreTxId(): returns a hexadecimal string of the Id for the previous record in the chain-of ownership (either an Issue record or Transfer record) — the same as a record's Link* property in the blockchain data structure
getId()* — returns a hexadecimal string id for the Transfer record
---
#### Set up
`javascript``
var bitmarkLib = require('bitmark-lib');
var fingerprint = bitmarkLib.util.fingeprint;
#### Methods
fromBuffer(Buffer)* - returns a fingerprint string from buffer content
fromString(string)* - returns a fingerprint string from string content
--
Copyright (c) 2014-2017 Bitmark Inc (support@bitmark.com).
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.