A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
npm install cardboard-vr-display

A JavaScript implementation of a [WebVR 1.1 VRDisplay][VRDisplay]. This is the magic
behind rendering distorted stereoscopic views for browsers that do not support the [WebVR API]
with the [webvr-polyfill].
Unless you're building a WebVR wrapper, you probably want to use [webvr-polyfill] directly
rather than this. This component does not polyfill interfaces like VRFrameData andnavigator.getVRDisplays, and up to the consumer, although trivial (see examples).
As of 1.0.4, CardboardVRDisplay uses [RelativeOrientationSensor] for orientation tracking,
falling back to [DeviceMotionEvents] using [sensor fusion and pose prediction][fusion].
[RelativeOrientationSensor] is a new API ([read more about the new Sensors on the web][sensors])
first implemented in Chrome M63. This API uses the new [Feature Policy] specification which allows
developers to selectively enable or disable browser features.
It can also render in stereo mode, and includes mesh-based
lens distortion. This display also includes user interface elements in VR mode
to make the VR experience more intuitive, including:
* A gear icon to select your VR viewer.
* A back button to exit VR mode.
* An interstitial which only appears in portrait orientation, requesting you switch
into landscape orientation (if [orientation lock][ol] is not available).
By default, main frames and same-origin iframes have access to Sensor APIs,
but cross-origin iframes must specify feature policy and allow gyroscope andaccelerometer features. If your experience is attempting to use the native
[WebXR Device API] in an iframe, you'll have to specify that feature as well (WebXR's
feature name may change). All of these features require HTTPS to function, except for localhost, where HTTP is allowed.
``html`
While devicemotion is a fallback for Sensors, eventually devicemotion will be behind the sameCardboardVRDisplay
Feature Policy as Sensors and it is encouraged to adhere to these policies in the meantime.
If the Feature Policy for Sensors is denied, will not always attemptdevicemotion
to fall back to . Using Feature Policies now will guarantee a more future-proof experience.
#### Caveats
* On iOS, cross-origin iframes do not have access to the devicemotion events.CardboardVRDisplay
The however does respond to events passed in from a parentpostMessage
frame via . See the [iframe example][iframe-example] to see howdevicemotion
the events must be formatted.
* Chrome M63 supports Sensors, although not the corresponding Feature Policy [until Chrome M65][sensors-main-frame].
This results in Chrome M63/M64 only supporting Sensors in main frames, and these browsers
will fall back to using devicemotion if in iframes.
* Using Sensors in a cross-origin iframe requires the frame to be in focus. In builds of Chrome prior to M69, this logic is erroneously reversed. If loading content via cross-origin iframe, you can disable Sensors, triggering the fallback with this hacky workaround. More info in #27.
It is possible to have a magic window using a VRDisplay that isn't 100% width/height of the window, and can jump into fullscreen WebVR. See the [magic window][magicwindow-example] for usage.
``
$ npm install --save cardboard-vr-display
Should support most modern browsers (IE11 is missing a few, for example) and requires ES5 JavaScript support. If you want to support a non-ES5 browser, or browser lacking some DOM globals, you must use a transformation or provide polyfills to support older environments.
Globals required:
* Promise
* CustomEvent
* requestAnimationFrame
Additionally, WebGL support, devicemotion events, and common browser globals (window, navigator, document) are also required in the environment.
cardboard-vr-display exposes a constructor for a CardboardVRDisplay that takes
a single options configuration, detailed below. Check out running the demo
to try the different options.
`js
import CardboardVRDisplay from 'cardboard-vr-display';
// Default options
const options = {
// Optionally inject custom Viewer parameters as an option. Each item
// in the array must be an object with the following properties; here is
// an example of the built in CardboardV2 viewer:
//
// {
// id: 'CardboardV2',
// label: 'Cardboard I/O 2015',
// fov: 60,
// interLensDistance: 0.064,
// baselineLensDistance: 0.035,
// screenLensDistance: 0.039,
// distortionCoefficients: [0.34, 0.55],
// inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051,
// 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956,
// -9.904169E-4, 6.183535E-5, -1.6981803E-6]
// }
// Added in 1.0.12.
ADDITIONAL_VIEWERS: [],
// Select the viewer by ID. If unspecified, defaults to 'CardboardV1'.
// Added in 1.0.12.
DEFAULT_VIEWER: '',
// By default, on mobile, a wakelock is necessary to prevent the device's screen
// from turning off without user input. Disable if you're keeping the screen awake through
// other means on mobile. A wakelock is never used on desktop.
// Added in 1.0.3.
MOBILE_WAKE_LOCK: true,
// Whether or not CardboardVRDisplay is in debug mode. Logs extra
// messages. Added in 1.0.2.
DEBUG: false,
// The URL to JSON of DPDB information. By default, uses the data
// from https://github.com/WebVRRocks/webvr-polyfill-dpdb; if left
// falsy, then no attempt is made.
// Added in 1.0.1
DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json',
// Complementary filter coefficient. 0 for accelerometer, 1 for gyro.
K_FILTER: 0.98,
// How far into the future to predict during fast motion (in seconds).
PREDICTION_TIME_S: 0.040,
// Flag to disabled the UI in VR Mode.
CARDBOARD_UI_DISABLED: false,
// Flag to disable the instructions to rotate your device.
ROTATE_INSTRUCTIONS_DISABLED: false,
// Enable yaw panning only, disabling roll and pitch. This can be useful
// for panoramas with nothing interesting above or below.
YAW_ONLY: false,
// Scales the recommended buffer size reported by WebVR, which can improve
// performance.
// UPDATE(2016-05-03): Setting this to 0.5 by default since 1.0 does not
// perform well on many mobile devices.
BUFFER_SCALE: 0.5,
// Allow VRDisplay.submitFrame to change gl bindings, which is more
// efficient if the application code will re-bind its resources on the
// next frame anyway. This has been seen to cause rendering glitches with
// THREE.js.
// Dirty bindings include: gl.FRAMEBUFFER_BINDING, gl.CURRENT_PROGRAM,
// gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING,
// and gl.TEXTURE_BINDING_2D for texture unit 0.
DIRTY_SUBMIT_FRAME_BINDINGS: false,
};
const display = new CardboardVRDisplay(options);
function MockVRFrameData () {
this.leftViewMatrix = new Float32Array(16);
this.rightViewMatrix = new Float32Array(16);
this.leftProjectionMatrix = new Float32Array(16);
this.rightProjectionMatrix = new Float32Array(16);
this.pose = null;
};
const frame = new (window.VRFrameData || MockVRFrameData)();
display.isConnected; // true
display.getFrameData(frame);
frame.rightViewMatrix; // Float32Array
frame.pose; // { orientation, position }
`
* npm install: installs the dependencies.npm run build
* : builds the distributable.npm run watch
* : watches src/ for changes and rebuilds on change.
For maintainers only, to cut a new release for npm, use the [npm version] command. The preversion, version and postversion npm scripts will run tests, build, add built files and tag to git, push to github, and publish the new npm version.
npm version
View the [example] to see a demo running the CardboardVRDisplay. This executes
a minimal WebVR 1.1 polyfill and parses query params to inject configuration parameters.
View some premade links at [index.html]. For example, to set the buffer scale to 1.0
and limit rotation to yaw, go to [https://immersive-web.github.io/cardboard-vr-display/examples/index.html?YAW_ONLY=true&BUFFER_SCALE=1.0].
View all config options at src/options.js`.
This program is free software for both commercial and non-commercial use,
distributed under the Apache 2.0 License.
[VRDisplay]: https://immersive-web.github.io/webvr/spec/1.1/#interface-vrdisplay
[WebVR API]: https://immersive-web.github.io/webvr/spec/1.1/
[WebXR Device API]: https://immersive-web.github.io/webxr/spec/latest/
[webvr-polyfill]: https://github.com/immersive-web/webvr-polyfill
[example]: https://immersive-web.github.io/cardboard-vr-display/examples
[iframe-example]: examples/iframe.html
[magicwindow-example]: examples/magicwindow.html
[index.html]: https://immersive-web.github.io/cardboard-vr-display
[fusion]: http://smus.com/sensor-fusion-prediction-webvr/
[ol]: https://www.w3.org/TR/screen-orientation/
[sensors]: https://developers.google.com/web/updates/2017/09/sensors-for-the-web
[DeviceMotionEvents]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent
[RelativeOrientationSensor]: https://www.w3.org/TR/orientation-sensor/#relativeorientationsensor-model
[Feature Policy]: https://wicg.github.io/feature-policy/
[sensors-main-frame]: https://developers.google.com/web/updates/2017/09/sensors-for-the-web#feature_policy_integration