easy easter eggs (konami code, etc) for your site
npm install cheet.js``javascript`
cheet('↑ ↑ ↓ ↓ ← → ← → b a', function () { alert('Voilà!'); });
`javascript`
cheet('i d d q d', function () {
alert('god mode enabled');
});
`javascript
cheet('o n e a t a t i m e', {
next: function (str, key, num, seq) {
console.log('key pressed: ' + key);
console.log('progress: ' + num / seq.length);
console.log('seq: ' + seq.join(' '));
},
fail: function () {
console.log('sequence failed');
},
done: function () {
console.log('+30 lives ;)');
}
});
`
`javascript`
cheet('o n c e', function () {
console.log('This will only fire once.');
cheet.disable('o n c e');
});
`javascript
var sequences = {
cross: 'up down left right',
circle: 'left up right down'
};
cheet(sequences.cross);
cheet(sequences.circle);
cheet.done(function (seq) {
if (seq === sequences.cross) {
console.log('cross!');
} else {
console.log('circle!');
}
});
`
My personal site uses cheet.js (Try the Konami Code)
#### bower
bower install cheet.js
#### component
component install namuol/cheet.js
#### cheet(sequence, done | {next,fail,done})
Map a sequence of keypresses to a callback. This can be called multiple times.
>
> sequence (String)
> > A string representation of a sequence of key names.
> >
> > Each keyname must be separated by a single space.
>
>
> done(str, seq) (callback)
> > A callback to execute each time the sequence is correctly pressed.
> >
> > Arguments:
> > * str - The string representation of the sequence that completed.seq
> > * - An array of key names representing the sequence that completed.fail(str, seq)
>
>
> (callback)str
> > A callback to execute each time a sequence's progress is broken.
> >
> > Arguments:
> > * - The string representation of the sequence that failed.seq
> > * - An array of key names representing the sequence that was pressed.next(str, key, num, seq)
>
>
> (callback)str
> > A callback to execute each time a correct key in the sequence is pressed in order.
> >
> > Arguments:
> > * - The string representation of the sequence that is in progress.key
> > * - The name of the key that was just pressed.num
> > * - A number representing the current progress of the sequence. (starts at 0)seq
> > * - An array of key names representing the sequence that is in progress.
#### cheet.done(callback)
Set a global callback that executes whenever any mapped sequence is completed successfully.
>
> callback(str, seq) (callback)
> > A callback to execute each time any sequence is correctly pressed.
> >
> > Arguments:
> > * str - The string representation of the sequence that completed.seq
> > * - An array of key names representing the sequence that completed.
#### cheet.next(callback)
Set a global callback that executes whenever any mapped sequence progresses.
>
> callback(str, key, num, seq) (callback)
> > A callback to execute each time a correct key in any sequence is pressed in order.
> >
> > Arguments:
> > * str - The string representation of the sequence that is in progress.key
> > * - The name of the key that was just pressed.num
> > * - A number representing the current progress of the sequence. (starts at 0)seq
> > * - An array of key names representing the sequence that is in progress.
#### cheet.fail(callback)
Set a global callback that executes whenever any in-progress sequence is broken.
>
> callback(str, seq) (callback)
> > A callback to execute each time any sequence's progress is broken.
> >
> > Arguments:
> > * str - The string representation of the sequence that failed.seq
> > * - An array of key names representing the sequence that was pressed.
Disable a previously-mapped sequence.
>
> sequence (String)
> > The same string you used to map the callback when using cheet(seq, ...).
Resets a sequence that may or may not be in progress.
This will not cause fail callbacks to fire, but will effectively
cancel the sequence.
>
> sequence (String)
> > The same string you used to map the callback when using cheet(seq, ...).
NOTE: Key names are case-sensitive
#### Directionals
* left | L | ←up
* | U | ↑right
* | R | →down
* | D | ↓
#### Alphanumeric
* 0-9 (main number keys)a
* -z
#### Misc
* backspacetab
* enter
* | returnshift
* | ⇧control
* | ctrl | ⌃alt
* | option | ⌥command
* | ⌘pause
* capslock
* esc
* space
* pageup
* pagedown
* end
* home
* insert
* delete
* equal
* | =comma
* | ,minus
* | -period
* | .
#### Keypad
* kp_0-kp_9kp_multiply
* kp_plus
* kp_minus
* kp_decimal
* kp_divide
*
#### Function keys
* f1-f12
MIT
From the cheet.js' root directory:
`shell`
grunt test
You can also run the tests directly in your browser:
`shell`
grunt test.open
Or just view them online.
Special thanks to Guilherme J. Tramontina for writing the delicious mocha/chai test suite.
---
cheet.js` was just a fun little one-night project I made to put easter eggs on my personal site.
If you're looking for something more useful/serious, check out Mousetrap.
---
