Reusable Threading Utilities for Chartboost's Unity Projects
npm install com.chartboost.unity.threadingjson
"dependencies": {
"com.chartboost.unity.threading": "1.0.1",
...
},
"scopedRegistries": [
{
"name": "NpmJS",
"url": "https://registry.npmjs.org",
"scopes": [
"com.chartboost"
]
}
]
`Using the public NuGet package
To add the Chartboost Core Unity SDK to your project using the NuGet package, you will first need to add the NugetForUnity package into your Unity Project.
This can be done by adding the following to your Unity Project's manifest.json
`json
"dependencies": {
"com.github-glitchenzo.nugetforunity": "https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity",
...
},
`Once NugetForUnity is installed, search for
Chartboost.CSharp.Threading.Unity in the search bar of Nuget Explorer window(Nuget -> Manage Nuget Packages).
You should be able to see the Chartboost.CSharp.Threading.Unity package. Choose the appropriate version and install.
Usage
Simple Actions
Utilize the following methods to execute calls on the main thread:`csharp
void TestAction(object state){
//Execute logic on main thread
Debug.Log("This is called in the main thread")
}// Synchronous; blocks until the callback completes
MainThreadDispatcher.Send(TestAction);
// Asynchronous; send and forget
MainThreadDispatcher.Post(TestAction)
`Tasks
Taks can be utilized in Unity. However, if they contain code that must run on the Unity main thread, the Task too should also be run in the main thread. Use the following:`csharp
MainThreadDispatcher.MainThreadTask(async () =>{
// Mostly useful when calling task initially from outside of the Unity environment
await myTask();
});
`Task Continuations
Task continuations are useful when trying to call asynchronous code from a synchronous environment. The following examples represent the same logic.`csharp
private void MySyncrhonousMethod(){
MyAsynchornousTask().ContinueWithOnMainThread(taskContinuationResultTask => {
// perform any continuation logic here.
Debug.Log("My task finished!")
});
}private async void MyAsyncrhonousMethod(){
var taskResult = awat MyAsynchronousTask();
Debug.Log("My task finished!")
}
``