makes a mat4 from translation, rotation, scale, skew
npm install css-mat4
Build a 4x4 matrix from 3D rotation, translation, scale and 2D skew according to the CSS3 transforms spec.
``js
var compose = require('css-mat4')
var matrix = compose([], {
translate: [25, 15, 25],
rotate: [0, Math.PI/2, -Math.PI],
scale: [0.25, 0.4, 1.0],
skewX: Math.PI/2,
skewY: Math.PI/2
})
//now you can do something with the 16-float matrix array...
`
Components default to zero (or one in the case of scale) to allow for 2D vectors:
`js`
compose(out, {
translate: [50, 15],
scale: [0.25, 0.4]
})

#### matrix = compose(out[, opt])
Composes a matrix from the given components, storing the result in out and returning it. If opt is not specified, an identity matrix is returned.
The options:
- translate an array of [x, y] or [x, y, z] in pixelsrotate
- an array of [x, y, z] in radiansscale
- an array of [x, y] or [x, y, z] (z component defaults to 1)quaternion
- can be specified if rotate is undefined; it's an array of [x, y, z, w] componentsskew
- an array of [x, y] in radians, akin to the CSS skew(x,y) operation, which applies the skew togetherskewX
- , skewY` numbers in radians, allowing the skews to be applied independently
The order of operations:
Builds a translation matrix, then applies the quaternion rotation. The matrix is then multiplied a 2D skew(x,y) matrix, and then multiplied by the independent X and Y skew matrices. Finally multiplied by scale to get the resulting recomposed matrix.
MIT, see LICENSE.md for details.