build tool for typescript based RPG Maker MV plugins
npm install diceboxinit command:``bash`
npx dicebox init
After asking you a small set of questions, a new plugin project will be created in the current working directory.
- the directory with the source code for your plugin
2. plugin.conf.ts - the config file for your plugin project
3. rmmv.d.ts - type declarations for RMMV runtime libraryYou can start working on
src/index.ts. This is the default entrypoint.$3
In order to build your project, run npm run build. This will generate a single .js file in a new directory called dist.Once this file is generated, you can put it in your game's
JS/plugins directory, and then add and configure it using the RMMV editor interface.$3
One of the perks of RMMV plugins is the fact that you can integrate with the editor, so you can interact with it via the RMMV editor GUI. If you wish to define it, you can use the information in the plugin.conf.ts file:#### Adding Plugin Parameters to the Editor
If you want to add parameters which you'll be able to set via the editor, head over to your
plugin.conf.ts file. Under the parameters property, you can list all the parameters that will be interactive via the editor:
`diff
import { PluginConf } from 'dicebox/conf';export const config: PluginConf = {
name: 'My Plugin',
author: 'Me',
pluginFilename: 'MyPlugin',
description: 'This is my Plugin',
parameters: [
+ {
+ name: 'Some Parameter',
+ description: 'This is an example parameter. Try modifying this or adding new ones!',
+ default: 'Hello, World!'
+ }
]
};
``Once saved, open the plugin manager in your RMMV editor, and you'll see the parameter right there for you to play with.