make that shiz draggable
npm install draggabillyMake that shiz draggable
Rad because it supports IE10+ and touch devices.
Draggabilly v3.0.0
+ draggabilly.pkgd.min.js minified
+ draggabilly.pkgd.js un-minified
Install with npm: npm install draggabilly
Install with Yarn: yarn add draggabilly
Link directly to draggabilly.pkgd.min.js on unpkg.com.
`` html`
Initialize Draggabilly as a jQuery plugin
` js`
var $draggable = $('.draggable').draggabilly({
// options...
})
Initialize Draggabilly with vanilla JS
` js
var elem = document.querySelector('.draggable');
var draggie = new Draggabilly( elem, {
// options...
});
// or pass in selector string as first argument
var draggie = new Draggabilly( '.draggable', {
// options...
});
// if you have multiple .draggable elements
// get all draggie elements
var draggableElems = document.querySelectorAll('.draggable');
// array of Draggabillies
var draggies = []
// init Draggabillies
for ( var i=0; i < draggableElems.length; i++ ) {
var draggableElem = draggableElems[i];
var draggie = new Draggabilly( draggableElem, {
// options...
});
draggies.push( draggie );
}
`
+ .is-pointer-down added when the user's pointer (mouse, touch, pointer) first presses down..is-dragging
+ added when elements starts to drag.
Type: _String_
Values: 'x' or 'y'
` js`
axis: 'x'
Constrains movement to horizontal or vertical axis.
Type: _Element_, Selector _String_, or _Boolean_
` js`
containment: '.container'
Contains movement to the bounds of the element. If true, the container will be the parent element.
Type: _Array_
Values: [ x, y ]
` js`
grid: [ 20, 20 ]
Snaps the element to a grid, every x and y pixels.
Type: Selector _String_, _Array_, _HTMLElement_
` js
// select all .handle children with selector string
handle: '.handle'
// set as element
handle: element.querySelector('.handle')
// set as array or NodeList
handle: [ element.querySelector('.handle1'), element.querySelector('.handle2') ]
`
Specifies on what element the drag interaction starts.
handle is useful for when you do not want all inner elements to be used for dragging, like inputs and forms. See back handle example on CodePen.
Bind events with jQuery with standard jQuery event methods .on(), .off(), and .one(). Inside jQuery event listeners this refers to the Draggabilly element.
` js`
// jQuery
function listener(/ parameters /) {
// get Draggabilly instance
var draggie = $(this).data('draggabilly');
console.log( 'eventName happened', draggie.position.x, draggie.position.y );
}
// bind event listener
$draggable.on( 'eventName', listener );
// unbind event listener
$draggable.off( 'eventName', listener );
// bind event listener to trigger once. note ONE not ON
$draggable.one( 'eventName', function() {
console.log('eventName happened just once');
});
Bind events with vanilla JS with .on(), .off(), and .once() methods. Inside vanilla JS event listeners this refers to the Draggabilly instance.
` js`
// vanilla JS
function listener(/ parameters /) {
console.log( 'eventName happened', this.position.x, this.position.y );
}
// bind event listener
draggie.on( 'eventName', listener );
// unbind event listener
draggie.off( 'eventName', listener );
// bind event listener to trigger once. note ONCE not ONE or ON
draggie.once( 'eventName', function() {
console.log('eventName happened just once');
});
Triggered when dragging starts and the element starts moving. Dragging starts after the user's pointer has moved a couple pixels to allow for clicks.
`js`
// jQuery
$draggable.on( 'dragStart', function( event, pointer ) {...})
// vanilla JS
draggie.on( 'dragStart', function( event, pointer ) {...})
+ event - Type: _Event_ - the original mousedown or touchstart eventpointer
+ - Type: _MouseEvent_ or _Touch_ - the event object that has .pageX and .pageY
Triggered when dragging moves.
`js`
// jQuery
$draggable.on( 'dragMove', function( event, pointer, moveVector ) {...})
// vanilla JS
draggie.on( 'dragMove', function( event, pointer, moveVector ) {...})
+ event - Type: _Event_ - the original mousemove or touchmove eventpointer
+ - Type: _MouseEvent_ or _Touch_ - the event object that has .pageX and .pageYmoveVector
+ Type: _Object_ - How far the pointer has moved from its start position { x: 20, y: -30 }
Triggered when dragging ends.
`js`
// jQuery
$draggable.on( 'dragEnd', function( event, pointer ) {...})
// vanilla JS
draggie.on( 'dragEnd', function( event, pointer ) {...})
+ event - Type: _Event_ - the original mouseup or touchend eventpointer
+ - Type: _MouseEvent_ or _Touch_ - the event object that has .pageX and .pageY
Triggered when the user's pointer (mouse, touch, pointer) presses down.
`js`
// jQuery
$draggable.on( 'pointerDown', function( event, pointer ) {...})
// vanilla JS
draggie.on( 'pointerDown', function( event, pointer ) {...})
+ event - Type: _Event_ - the original mousedown or touchstart eventpointer
+ - Type: _MouseEvent_ or _Touch_ - the event object that has .pageX and .pageY
Triggered when the user's pointer moves.
`js`
// jQuery
$draggable.on( 'pointerMove', function( event, pointer, moveVector ) {...})
// vanilla JS
draggie.on( 'pointerMove', function( event, pointer, moveVector ) {...})
+ event - Type: _Event_ - the original mousemove or touchmove eventpointer
+ - Type: _MouseEvent_ or _Touch_ - the event object that has .pageX and .pageYmoveVector
+ Type: _Object_ - How far the pointer has moved from its start position { x: 20, y: -30 }
Triggered when the user's pointer unpresses.
`js`
// jQuery
$draggable.on( 'pointerUp', function( event, pointer ) {...})
// vanilla JS
draggie.on( 'pointerUp', function( event, pointer ) {...})
+ event - Type: _Event_ - the original mouseup or touchend eventpointer
+ - Type: _MouseEvent_ or _Touch_ - the event object that has .pageX and .pageY
Triggered when the user's pointer is pressed and unpressed and has not moved enough to start dragging.
click events are hard to detect with draggable UI, as they are triggered whenever a user drags. Draggabilly's staticClick event resolves this, as it is triggered when the user has not dragged.
`js`
// jQuery
$draggable.on( 'staticClick', function( event, pointer ) {...})
// vanilla JS
draggie.on( 'staticClick', function( event, pointer ) {...})
+ event - Type: _Event_ - the original mouseup or touchend eventpointer
+ - Type: _MouseEvent_ or _Touch_ - the event object that has .pageX and .pageY
` js`
// jQuery
$draggable.draggabilly('disable')
// vanilla JS
draggie.disable()
` js`
// jQuery
$draggable.draggabilly('enable')
// vanilla JS
draggie.enable()
` js`
// jQuery
$draggable.draggabilly( 'setPosition', x, y )
// vanilla JS
draggie.setPosition( x, y )
+ x - Type: _Number_ - horizontal positiony
+ - Type: _Number_ - vertical position
Stop dragging.
` js`
// jQuery
$draggable.draggabilly('dragEnd')
// vanilla JS
draggie.dragEnd()
` js`
// jQuery
$draggable.draggabilly('destroy')
// vanilla JS
draggie.destroy()
Get the Draggabilly instance from a jQuery object. Draggabilly instances are useful to access Draggabilly properties.
` js`
var draggie = $('.draggable').data('draggabilly')
// access Draggabilly properties
console.log( 'draggie at ' + draggie.position.x + ', ' + draggie.position.y )
` js`
draggie.position
// => { x: 20, y: -30 }
+ position - Type: _Object_x
+ - Type: _Number_y
+ - Type: _Number_
Install Draggabilly with npm.
``
npm install draggabilly
` js
var Draggabilly = require('draggabilly');
var draggie = new Draggabilly( '.draggable', {
// options
});
`
To use Draggabilly as a jQuery plugin, you need to install and call jQuery Bridget.
``
npm install jquery-bridget
` js
var $ = require('jquery');
var jQueryBridget = require('jquery-bridget');
var Draggabilly = require('draggabilly');
// make Draggabilly a jQuery plugin
jQueryBridget( 'draggabilly', Draggabilly, $ );
// now you can use $().draggabilly()
$('.draggable').draggabilly({...})
``
Draggabilly v3 supports Chrome 49+, Firefox 41+, Safari 14+ (mobile & desktop), and Edge 12+.
- Use Draggabilly v2 for IE10 support and Safari 8 support.
- Use Draggabilly v2.1 for Android 4+ and Safari 6+ support.
- Use Draggabilly v1 for IE8 & 9, and Android 2.3+ support.
Draggabilly is released under the MIT License. Have at it.
---
Made by David DeSandro 😻