Multiplatform encrypted database for Unity. Can be integrated in MonoBehaviour, ScriptableObject or be used such as simple C# class instance
npm install extensions.unity.saver/Packages/manifest.json
json
{
"dependencies": {
"extensions.unity.saver": "1.0.6",
},
"scopedRegistries": [
{
"name": "Unity Extensions",
"url": "https://registry.npmjs.org",
"scopes": [
"extensions.unity"
]
}
]
}
`
Usage API
Usage is very simple, you have access to a data through Data property in saver class.
- Data - current data with read & write permission (does not read and write from file)
- DefaultData - access to default data, this data whould be taken on Load operation, only if file is missed or currupted
- Load() - force to execute load from a file operation, returns async Task
- Save() - insta save current Data to a file, returns async Task
- SaveDelay() - put save operation in a queue, if the same file is going to be saved twice, just single call will be executed. Very useful when data changes very often and required to call Save often as well. You may call SaveDelay as many times as need and do not worry about wasting CPU resources for continuously writing data into file.
How to use in MonoBehaviour
`C#
using Extensions.Saver;
public class TestMonoBehaviourSaver : SaverMonoBehaviour
{
protected override string SaverPath => "TestDatabase";
protected override string SaverFileName => "testMonoBehaviour.data";
}
`
How to use in ScriptableObject
`C#
using UnityEngine;
using Extensions.Saver;
[CreateAssetMenu(menuName = "Example (Saver)/Test Scriptable Object Saver", fileName = "Test Scriptable Object Saver", order = 0)]
public class TestScriptableObjectSaver : SaverScriptableObject
{
protected override string SaverPath => "TestDatabase";
protected override string SaverFileName => "testScriptableObject.data";
protected override void OnDataLoaded(TestData data)
{
}
}
`
How to use in C# class
`C#
using System;
using System.Threading.Tasks;
using Extensions.Saver;
public class TestClassSaver
{
public Saver saver;
// Should be called from main thread, in Awake or Start method for example
public void Init()
{
saver = new Saver("TestDatabase", "testClass.data", new TestData());
}
public TestData Load() => saver?.Load();
public async Task Save(Action onComplete = null) => await saver?.Save(onComplete);
}
``