Observe easily the FPS (framerates) of your animations loops.
npm install fps-observerperformance.now().
javascript
import {fpsObserver} from './fps-observer.is';
let myAnimationFPS = new fpsObserver();
// create an animation loop
function myLoop(){
console.log( 'Framerate :' , myAnimationFPS.value );
/ perform your canvas drawing... /
requestAnimationFrame( myGameLoop );
};
myLoop();
`
Manual mode :
`javascript
import {fpsObserver} from './fps-observer.is';
let myAnimationFPS = new fpsObserver();
myAnimationFPS.auto = false; // disable auto mode
// create an animation loop
function myLoop(){
myAnimationFPS.tick(); // trigger a new tick
console.log( 'Framerate :' , myAnimationFPS.value );
/ perform your canvas drawing... /
requestAnimationFrame( myGameLoop );
};
myLoop();
`
Constructor Syntax :
`javascript
new fpsObserver( autoMode );
`
Parameters :
- autoMode : Boolean to set the status of the automatic mode ( default : true )
Returns:
- new fpsObserver instance object
Properties and methods :
The fpsObserver Constructor will create and init a new observer instance and return an object with the following properties and methods :
- fpsObserver.prototype.value : Holds the averaged value of the framerate
- fpsObserver.prototype.auto : Enable/disable the automatic mode (default : true)
- fpsObserver.prototype.sampleSize : Integer to define the ammount of samples to collect to average the FPS ( default : 30 )
- fpsObserver.prototype.reset() : Reset the samples collection. Useful after resuming a paused loop
- fpsObserver.prototype.disconnect() : Disables the Observer
- fpsObserver.prototype.tick() : Method to call manually in each Animation loop cycle, when automatic mode is disabled. It keeps track of each cycle times.
Package distribution
This library can be obtained using any of the following methods :
Npm : Install using the package manager
`bash
$ npm install fps-observer -s
`
Git : Clone from Github... (Or download the latest release here)
`bash
$ git clone https://github.com/colxi/fps-observer
`
CDN : Inlcude the latest release of the library in your HTML head
> Warning : Not recomended for production enviroments!
`html
`
> Note : When included in the HTML head, the fpsObserver constructor becomes available as window.fpsObserver`