Audio/Video stream processing library for JavaScript world
MediaStream (from canvas, Camera, ...), and output stream of frames (to canvas...) as well.
WebCodecs to have hardware acceleration for Chromium-based client (Chrome (>=106), Edge, Opera, Electron...).
bash
npm i frameflow
`
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`html
`
Basic example
`JavaScript
import fflow from 'frameflow'
let video = await fflow.source(videoBlob) // use web File api to get File handler.
let audio = await fflow.source(audioURL) // remote media file (no need to download entirely beforehand)
let audioTrim = audio.trim({start: 10, duration: video.duration}) // use metadata of video
let blob = await fflow.group([video, audioTrim]).exportTo(Blob, {format: 'mp4'}) // group and trancode to
videoDom.src = URL.createObjectURL(blob)
// now can play in the browser
`
Although this example writes to blob entirely, then play.
But underhood, it streams out chunks and then put togather.
So you can customize to write to any other targets in stream way.
`JavaScript
// exportTo actually use export underhood
const target = await this.export({format: 'mp4'})
for await (const chunk of target) {
if (!chunk?.data) continue
// write to any target with chunk.data and chunk.offset (since not always in sequence)
chunk.close() // for memory efficiency
}
`
Transmux without re-encoding
When you want to change only file format without loss, it will automatically copy packets without re-encoding.
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Currently mainly support static m3u8 file url as input.
`JavaScript
const hlsSource = await fflow.source(http://hls-example.m3u8)
const blob = await hlsSource.exportTo(Blob, { format: 'mp4' })
`
Transcoding
When you set export video/audio configuration (like codec, bitrate, etc), it will decode and encode.
`JavaScript
const source = await fflow.source(http://video.webm)
const out_1 = await source.exportTo(Blob, { format: 'mp4' })
const out_2 = await source.exportTo(Blob, { format: 'webm', bitrate: 10000000 })
`
For out_1, if webm and mp4 have different codecs (usually), so it will transcode.
For out2, setting different output bitrate from input's, will also transcode.
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More detailed browser examples are in the ./examples/browser/.
If you want to run them, please use latest release version. And then, at the root directory of the project.
`
npm install
npm start
`
In dev mode, it will serve ./examples as root directory.
Worker setting
Underhood, each export task uses an unique worker for each time.
But this will cause too long to load (~1 second), and also cost too much memory
if processing many videos at the same time.
- use fflow.load() to load the default worker with loaded ffmpeg module, shared by all use cases.
- use fflow.load({newWorker: true}) to create an new worker with loaded ffmpeg module, and assign to export as a parameter. This multi-thread case will accelerate if having many export tasks.
And sometimes, as a more complex case, if two export have dependencies, there may be a dead lock
if they share the same worker (thread).
`JavaScript
let worker = fflow.load({newWorker: true})
let blob = await video.exportTo(Blob, {format: 'mp4', worker }) // group and trancode to
`
Difference with FFmpeg library
This library consists of two parts:
- JavaScript(TypeScript) as a wrapper orchestrates entire workflow, and also handles all input/output logic.
- WASM migrated from core library (libav) of FFmpeg. Not include FFmpeg tools like Commandline. So cannot use commandline in FFmpeg to process.
Document
All tutorials and documents are in FrameFlow Doc.
Problems
How to build
Warning: webpack dev mode cannot hot reload in WSL2 (windows).
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Tools dependencies install
`
sudo apt-get update -y
sudo apt-get install -y pkg-config
`
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`
git clone https://github.com/emscripten-core/emsdk.git --branch 3.1.52
rm -r emsdk/.git
`
Install Emscripten SDK
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`
git clone https://github.com/FFmpeg/FFmpeg --depth 1 --branch n5.0
rm -r FFmpeg/.git
`
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All external libraries sources are under ./ffmpeg_libraries
`
cd ffmpeg_libraries
`
x264
`
git clone https://github.com/mirror/x264.git --depth 1 --branch stable
`
Libvpx
`
git clone https://github.com/webmproject/libvpx.git --depth 1 --branch v1.12.0
`
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`
./build_ffmpeg.sh
./build_wasm.sh
``