Javascript performance monitor / game stats library inspired by Unity's graphy
npm install gamestats.js
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[1.1]: https://i.imgur.com/tXSoThF.png
[1]: https://www.twitter.com/ErikSombroek
For a live example click here
Features
- FPS counter, shows the average / min / max for the visible history
- MS milliseconds that where needed to render the last frame
- Memory usage maximum (reserved) and allocated memory for the context (Chrome only)
- Custom graphs
- Extensions (e.g. VRAM stats for PIXI)
With npm do:
``bash`
npm install gamestats.js
`js
var stats = new GameStats();
document.body.appendChild( stats.dom );
function animate() {
stats.begin();
// game update goes here
stats.begin('physics');
// the graph will deterministically assign a color based on the label
physics();
stats.end('physics')
stats.begin('render', '#6cc644')
// optional second color parameter
render();
stats.end('render')
stats.end();
requestAnimationFrame( animate );
}
requestAnimationFrame( animate );
`
See also this code example
Optional configurations
`js
var config = {
autoPlace:true, / auto place in the dom /
targetFPS: 60, / the target max FPS /
redrawInterval: 50, / the interval in MS for redrawing the FPS graph /
maximumHistory: 100, / the length of the visual graph history in frames /
scale: 1.0, / the scale of the canvas /
memoryUpdateInterval: 1000, / the interval for measuring the memory /
memoryMaxHistory: 60 10, / the max amount of memory measures */
// Styling props
FONT_FAMILY: 'Arial',
COLOR_FPS_BAR: '#34cfa2',
COLOR_FPS_AVG: '#FFF',
COLOR_TEXT_LABEL: '#FFF',
COLOR_TEXT_TO_LOW: '#eee207',
COLOR_TEXT_BAD: '#d34646',
COLOR_TEXT_TARGET: '#d249dd',
COLOR_BG:'#333333',
}
var stats = new GameStats(config);
`Extensions
It's easy to add extensions to GameStats. To enable an extension use:
`js`
var stats = new GameStats();
stats.enableExtension(
Make sure to put the extension module (e.g. gamestats-pixi.module.js) next to your source file
For a live example click here
`js
var stats = new GameStats();
document.body.appendChild( stats.dom );
// enableExtension(
stats.enableExtension('pixi', [PIXI, app]);
// OR addtionally with options
const options = {
maxMemorySize: 350, // GPU VRAM limit ( the max of the texture memory graph )
COLOR_MEM_TEXTURE: '#8ddcff', // the display color of the texture memory size in the graph
COLOR_MEM_BUFFER: '#ffd34d', // the display color of buffer memory size in the graph
}
stats.enableExtension('pixi', [PIXI, app, options]);
``
See also this code example
Unity Graphy (tayx94)
(MIT)
Copyright (c) 2019 Erik Sombroek
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.