gets canvas context by name
npm install get-canvas-context
Creates a new HTML5 Canvas Context with the given dimensions and options. Returns null if not supported.
Supports 'webgl', 'webgl2' and '2d', handles vendor prefixing, and runs in Node and the Browser.
``sh`
npm install get-canvas-context --save
`js
var getContext = require('get-canvas-context')
// create a new 50x50 2D canvas
var ctx = getContext('2d', {
width: 50,
height: 50
})
// add to DOM
document.body.appendChild(ctx.canvas)
// draw to it
ctx.fillRect(0, 0, 50, 50)
`
Or, WebGL using an existing canvas:
`js
var canvas = document.createElement('canvas')
var gl = getContext('webgl', {
canvas: canvas,
antialias: true
})
if (!gl) {
throw new Error('webgl not supported')
}
`

#### ctx = createContext(type, [opt])
Returns a new canvas context for the given type, a string which is either '2d', 'webgl' or 'webgl2'. The options:
- canvas - an existing canvas element to re-use rather than creating a new onewidth
- - if specified, will set the canvas widthheight
- - if specified, will set the canvas height{...contextAttributes}
- any other options for the rendering context, like alpha
Handles vendor prefixing for WebGL contexts. Returns null if we are not in a browser, or if the context is not available, or if there was an error creating the context.
Note: As of the time of writing (Jun 2015), "webgl2"` is only supported through special flags in Chrome Canary and FireFox Nightly.
MIT, see LICENSE.md for details.