Quick start rendering engine for plotting/data visualization
npm install gl-plot3dgl-plot3d
=========
This is the core module for 3D plotting in gl-vis. It is compatible with the following modules:
* gl-scatter3d: 3D scatter plots
* gl-line3d: 3D line plots
* gl-surface3d: 3D surface plots
* gl-mesh3d: General mesh drawing
This module (and this whole subecosystem) skew more towards the easy-side of the simple vs. easy tradeoff spectrum. It has lots of options, but has opinionated and reasonable defaults which should make it suitable for small projects like mesh viewers or knocking out one-off data visualizations. If you want more precise, low level control, check out stack.gl.

``javascript
var createScene = require('gl-plot3d').createScene
var createCamera = require('gl-plot3d').createCamera
var createScatter = require('gl-scatter3d')
var bunny = require('bunny')
var scene = createScene()
var scatter = createScatter({
gl: scene.gl,
position: bunny.positions,
size: 10,
glyph: '★',
orthographic: true,
lineColor: [0,0,0],
color: [1,0,0],
lineWidth: 1,
projectOpacity: 0.3
})
scene.add(scatter)
`

`javascript
var createScene = require('gl-plot3d').createScene
var createLine = require('gl-line3d')
var scene = createScene()
var points = []
for(var t = 0; t< 1000; ++t) {
var theta = Math.PI * t / 200.0
points.push([Math.cos(theta), 0.002 * t, Math.sin(theta)])
}
var linePlot = createLine({
gl: scene.gl,
position: points,
lineWidth: 5,
color: [1,0,0]
})
scene.add(linePlot)
`


`javascript
var createScene = require('gl-plot3d').createScene
var createSurfacePlot = require('gl-surface3d')
var ndarray = require('ndarray')
var fill = require('ndarray-fill')
var diric = require('dirichlet')
var scene = createScene()
var field = ndarray(new Float32Array(512*512), [512,512])
fill(field, function(x,y) {
return 128 diric(10, 10.0(x-256)/512) diric(10, 10.0(y-256)/512)
})
var surface = createSurfacePlot({
gl: scene.gl,
field: field,
contourProject: true
})
scene.add(surface)
`

`javascript
var createScene = require('gl-plot3d').createScene
var createSurface = require('gl-surface3d')
var ndarray = require('ndarray')
var scene = createScene()
var size = 64
var coords = [
ndarray(new Float32Array(4(size+1)(size+1)), [2size+1,2size+1]),
ndarray(new Float32Array(4(size+1)(size+1)), [2size+1,2size+1]),
ndarray(new Float32Array(4(size+1)(size+1)), [2size+1,2size+1])
]
for(var i=0; i<=2*size; ++i) {
var theta = Math.PI * (i - size) / size
for(var j=0; j<=2*size; ++j) {
var phi = Math.PI * (j - size) / size
coords[0].set(i, j, (50.0 + 20.0 Math.cos(theta)) Math.cos(phi))
coords[1].set(i, j, (50.0 + 20.0 Math.cos(theta)) Math.sin(phi))
coords[2].set(i, j, 20.0 * Math.sin(theta))
}
}
var surface = createSurface({
gl: scene.gl,
coords: coords,
contourProject: true,
showContour: true
})
scene.add(surface)
`

`javascript
var createScene = require('gl-plot3d').createScene
var createMesh = require('gl-mesh3d')
var bunny = require('bunny')
var scene = createScene()
var mesh = createMesh({
gl: scene.gl,
cells: bunny.cells,
positions: bunny.positions,
colormap: 'jet'
})
scene.add(mesh)
`

`javascript
var createScene = require('gl-plot3d').createScene
var createMesh = require('gl-mesh3d')
var bunny = require('bunny')
var sc = require('simplicial-complex')
var scene = createScene()
var mesh = createMesh({
gl: scene.gl,
cells: sc.skeleton(bunny.cells, 1),
positions: bunny.positions,
colormap: 'jet'
})
scene.add(mesh)
`
``
npm i gl-plot3d
#### var scene = require('gl-plot3d').createScene(canvas[, options])
Creates a new scene object.
* canvas is an HTML canvas element into which the scene is inserted. (If not specified, a new fullscreen canvas is created and appended to the document)gl
* is a WebGL context (If not specified, a new context is created)glOptions
* is a set of options passed to the new WebGL context, gl is not specifiedcamera
* an object storing camera options. See orbiter for more detailsaxes
* options passed to the axes object. See gl-axes for more detailsspikes
* options passed to the axes spikes. See gl-spikes for more detailsclearColor
* a length 4 array of color values for the clearfovy
* the vertical field of viewzNear
* near clip plane distancezFar
* far clip plane distancepickRadius
* the distance for mouse pickingautoBounds
* a flag, if set automatically recalculates object bounds (default true)autoScale
* a flag, if set automatically scales the data set to unit length, preserving aspect ratio (default true)autoCenter
* a flag, if set translates data to the center of the coordinate system (default true)clipToBounds
* clip data points to remain within the axes boundssnapToData
* snap selections to data pointsonselect
* called whenever the currently highlighted data point changesonrender
* called whenever the scene is drawn
#### scene.addObject(obj)
Adds a new object to the scene
#### scene.removeObject(obj)
Removes an object from the scene
#### scene.redraw()
Forces an immediate redraw of the scene and pick buffer. Useful if you are s
#### scene.dispose()
Destroys the scene and releases all associated resources. Also destroys all attached objects.
#### scene.selection
Information about the currently selected object in the scene.
#### scene.objects
A list of all objects in the scene.
#### scene.canvas
The canvas element associated with the scene
#### scene.gl
The WebGL context associated with the scene.
#### scene.axes
A reference to the axes object for the scene
#### scene.camera
A reference to the camera object for the scene
#### scene.bounds
Bounds for the scene
#### var camera = require('gl-plot3d').createCamera(element[, options])
Development support by plot.ly