create 3d shape for use with stack.gl
npm install gl-shape[![NPM version][npm-image]][npm-url]
![experimental][experimental-image]
[![js-standard-style][standard-image]][standard-url]
Create 3d shapes for use with stack.gl.
This module provides a constructor that wraps gl-geometry and gl-mat4, making it simpler to create a geometry from a simplicial complex and update its transforms.
```
npm install gl-shape
Define data for your shape
`javascript`
var data = {
complex: require('bunny'),
position: [0, 10, 20],
scale: [1, 2, 1]
}
Then create it
`javascript`
var shape = require('gl-shape')(data)
You can bind its geometry to a shader
`javascript`
shape.attributes.geometry.bind(shader)
Use its matrices to set uniforms
`javascript`
shader.uniforms.model = shape.attributes.model
And update its position (which updates its underlying model matrix)
`javascript`
shape.position([0, 10, 0])
See example.js for a complete example of a rendered 3d shape, and call npm start to run it.
#### shape = require('gl-shape')(gl, data)
Create a shape by providing a gl context and shape data.
The following properties on data are requiredcomplex
- the simplicial complex, must have positions and faces, may also have uvs and normals. If normals are not provided, vertex normals will be computed using normals.
And the following are optional
- position an 3 vector with a positionscale
- an 3 vector with a scale in each dimension or a scalarrotation
- an object with rotation angle theta and 3 vector axismodel
- a 4x4 matrix for directly specifying the model matrixflatten
- a boolean flag that if true will convert indexed meshes to triangles for non-interpolated geometries
If position, scale, or rotation are specified they will be used to set the model matrix.
#### shape.attributes
All derived attributes are stored on shape.attributes, and includegeometry
- the renderable geometrymodel
- the 4x4 model matrixmodelNormal
- the normal vector for the model
#### shape.position(vector)
Update the position.
#### shape.scale(vector)
Update the scale along each dimension. Can also pass a single value.
#### shape.rotation(angle, axis)`
Update the rotation.
[npm-image]: https://img.shields.io/badge/npm-v1.0.0-lightgray.svg?style=flat-square
[npm-url]: https://npmjs.org/package/gl-shape
[standard-image]: https://img.shields.io/badge/code%20style-standard-lightgray.svg?style=flat-square
[standard-url]: https://github.com/feross/standard
[experimental-image]: https://img.shields.io/badge/stability-experimental-lightgray.svg?style=flat-square