A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop; Marcus Geelnard (2002).
npm install glfw3.csh
$ npm i glfw.c
`
And then include glfw3.h as follows:
`c
// main.c
#define GLFW_IMPLEMENTATION
#include
int main() { / ... / }
`
Finally, compile while adding the path node_modules/glfw.c to your compiler's include paths.
`bash
$ clang -I./node_modules/glfw.c main.c # or, use gcc
$ gcc -I./node_modules/glfw.c main.c
`
You may also use a simpler approach with the cpoach tool, which automatically adds the necessary include paths of all the installed dependencies for your project.
`bash
$ cpoach clang main.c # or, use gcc
$ cpoach gcc main.c
`
Compiling GLFW
GLFW supports compilation with Visual C++ (2013 and later), GCC and Clang. Both
Clang-CL and MinGW-w64 are supported. Other C99 compilers will likely also
work, but this is not regularly tested.
There are pre-compiled binaries
available for Windows and macOS.
GLFW itself needs only CMake and the headers and libraries for your operating
system and window system. No other SDKs are required.
See the compilation guide for
more information about compiling GLFW and the exact dependencies required for
each window system.
The examples and test programs depend on a number of tiny libraries. These are
bundled in the deps/ directory. The repository has no submodules.
- getopt\_port for examples
with command-line options
- TinyCThread for threaded
examples
- glad2 for loading OpenGL and Vulkan
functions
- linmath.h for linear algebra in
examples
- Nuklear for test and example UI
- stb\_image\_write for writing images to disk
The documentation is generated with Doxygen when the
library is built, provided CMake could find a sufficiently new version of it
during configuration.
Using GLFW
See the HTML documentation for a tutorial,
guides and the API reference.
Contributing to GLFW
See the contribution
guide for
more information.
The master branch is the stable integration branch and _should_ always compile
and run on all supported platforms. Details of a newly added feature,
including the public API, may change until it has been included in a release.
The latest branch is equivalent to the highest numbered
release, although it may not always point to the same commit as the tag for that
release.
The ci branch is used to trigger continuous integration jobs for code under
testing and should never be relied on for any purpose.
Reporting bugs
Bugs are reported to our issue tracker.
Please check the contribution
guide for
information on what to include when reporting a bug.
Changelog since 3.4
- Added GLFW_UNLIMITED_MOUSE_BUTTONS input mode that allows mouse buttons beyond
the limit of the mouse button tokens to be reported (#2423)
- Added glfwGetEGLConfig function to query the EGLConfig of a window (#2045)
- Added glfwGetGLXFBConfig function to query the GLXFBConfig of a window (#1925)
- Updated minimum CMake version to 3.16 (#2541)
- Removed support for building with original MinGW (#2540)
- [Win32] Removed support for Windows XP and Vista (#2505)
- [Cocoa] Added QuartzCore framework as link-time dependency
- [Cocoa] Removed support for OS X 10.10 Yosemite and earlier (#2506)
- [Wayland] Bugfix: The fractional scaling related objects were not destroyed
- [Wayland] Bugfix: glfwInit would segfault on compositor with no seat (#2517)
- [Wayland] Bugfix: A drag entering a non-GLFW surface could cause a segfault
- [Wayland] Bugfix: Ignore key repeat events when no window has keyboard focus (#2727)
- [Wayland] Bugfix: Reset key repeat timer when window destroyed (#2741,#2727)
- [Wayland] Bugfix: Memory would leak if reading a data offer failed midway
- [Wayland] Bugfix: Retrieved cursor position would be incorrect when hovering over
fallback decorations
- [Wayland] Bugfix: Fallback decorations would report scroll events
- [Wayland] Bugfix: Keyboard repeat events halted when any key is released (#2568)
- [Wayland] Bugfix: Fallback decorations would show menu at wrong position
- [Wayland] Bugfix: The cursor was not updated when clicking through from
a modal to a fallback decoration
- [Wayland] Bugfix: The cursor position was not updated when clicking through
from a modal to the content area
- [Wayland] Bugfix: free modules at end of terminate function to resolve
potential segmentation fault (#2744)
- [Wayland] Bugfix: Confining or disabling the cursor could segfault on
compositors without pointer-constraints-unstable-v1
- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
- [X11] Bugfix: Occasional crash when an idle display awakes (#2766)
- [X11] Bugfix: Prevent BadWindow when creating small windows with a content scale
less than 1 (#2754)
- [X11] Bugfix: Clamp width and height to >= 1 to prevent BadValue error and app exit
- [Linux] Bugfix: The header for ioctl was only implicitly included (#2778)
- [Null] Added Vulkan 'window' surface creation via VK_EXT_headless_surface
- [Null] Added EGL context creation on Mesa via EGL_MESA_platform_surfaceless
- [EGL] Allowed native access on Wayland with GLFW_CONTEXT_CREATION_API set to
GLFW_NATIVE_CONTEXT_API` (#2518)