Godot is a streaming real-time event processor written in node.js


Godot is a streaming real-time event processor based on [Riemann][riemann] written in Node.js
* Usage
* Events
* Reactors
* Primitives
* Producers
* Tests
Here is a simple example of a Reactor server that will send an email to user@host.com if the Producer server for app.server fails to send a heartbeat after 60 seconds.
`` js
var godot = require('../lib/godot');
//
// Reactor server which will email user@host.com
// whenever any service matching /.*\/health\/heartbeat/
// fails to check in after 60 seconds.
//
godot.createServer({
//
// Defaults to UDP
//
type: 'udp',
reactors: [
godot.reactor()
.where('service', '*/health/heartbeat')
.expire(1000 * 60)
.email({ to: 'user@host.com' })
]
}).listen(1337);
//
// Producer client which sends events for the service
// app.server/health/heartbeat every 15 seconds.back
//
godot.createClient({
//
// Defaults to UDP
//
type: 'udp',
producers: [
godot.producer({
host: 'app.server.com',
service: 'app.server/health/heartbeat',
ttl: 1000 * 15
})
],
//
// Add Reconnect logic that uses `
//
reconnect: {
retries: 2,
minDelay: 100,
maxDelay: 300
}
}).connect(1337);
are simply JSON sent over UDP or TCP. Each event has these optional fields:` js
{
host: "A hostname, e.g. 'api1', 'foo.com'"
service: "e.g. 'API port 8000 reqs/sec'",
state: "Any string less than 255 bytes, e.g. 'ok', 'warning', 'critical'",
time: "The time of the event, in unix epoch seconds",
description: "Freeform text",
tags: "Freeform list of strings, e.g. ['rate', 'fooproduct', 'transient']",
meta: "Freeform set of key:value pairs e.g. { 'ewma': 12345 }",
metric: "A number associated with this event, e.g. the number of reqs/sec.",
ttl: "A floating-point time, in seconds, that this event is considered valid for."
}
`Reactors
Reactors in Godot are readable and writable [Stream][stream] instances which consume Events and produce actions or aggregate data flow.$3
There are several core Reactor primitives available in
godot which can be composed to create more complex behavior:*
.aggregate(): Aggregates metric property on events
* .change(key {from: x, to: y}): Emits events when the key is changed, accepts optional from and to options for more specific changes.
* .email(options): Sends an email to the specified [options][email-options].
* .expire(ttl): Emits an event when no data is received after ttl milliseconds.
* .forward(options): Forwards all events to a remote server located at options.host and options.port.
* .sms(options): Sends an sms to the specified [options][sms-options].
* .where(key, value)|.where(filters): Filters events based on a single key:value pair or a set of key:value filters.
* .rollup(interval, limit)|.rollup(options): Rollup a limit amount of events to emit every interval. interval can also be a function to allow you to create varying intervals (see below).#### Rollup
Here are two possible rollup examples:
`js
//
// Rolls up 10,0000 events every 5 minute interval
//
var rollup =
reactor()
.rollup(1000 60 5, 10000)//
// Scaling Rollup, rolls up 10,000 events every 5min interval for 1 hour,
// then rolls up 10,000 events every 30mins
//
var scalingRollup =
reactor()
.rollup(function (period) {
if(period < 12) {
return 1000 60 5;
}
return 1000 60 30;
}, 10000)
`Producers
Producers in Godot are readable [Stream][stream] instances which produce Events. Events will be emitted by a given Producer every ttl milliseconds.Tests
All tests are written in [vows][vows] and can be run with [npm][npm]:
`
npm test
``#### Copyright (C) 2012. Nodejitsu Inc.
[riemann]: http://aphyr.github.com/riemann/
[stream]: http://nodejs.org/api/stream.html
[email-options]: https://github.com/nodejitsu/godot/tree/master/lib/godot/reactor/email.js
[sms-options]: https://github.com/nodejitsu/godot/blob/master/lib/godot/reactor/sms.js
[npm]: https://npmjs.org
[vows]: http://vowsjs.org/