Grunt task for converting a set of images into a spritesheet and corresponding CSS variables.
npm install grunt-spritesmithGrunt task for converting a set of images into a spritesheet and corresponding CSS variables.
A folder of icons processed by grunt-spritesmith:
[![Fork icon][fork-icon]][fork-icon] ![+][]
[![GitHub icon][github-icon]][github-icon] ![+][]
[![Twitter icon][twitter-icon]][twitter-icon] ![=][]
generates a spritesheet:
[![Spritesheet][spritesheet]][spritesheet]
and CSS variables (available in [CSS][], [JSON][], [SASS][], [SCSS][SASS], [LESS][], [Stylus][]):
``stylus`
$fork_offset_x = 0px;
$fork_offset_y = 0px;
$fork_width = 32px;
$fork_height = 32px;
...
$github_offset_x = -32px;
$github_offset_y = 0px;
$github_width = 32px;
$github_height = 32px;
...
[+]: docs/plus.png
[=]: docs/equals.png
[fork-icon]: docs/fork.png
[github-icon]: docs/github.png
[twitter-icon]: docs/twitter.png
[spritesheet]: docs/spritesheet.png
[CSS]: https://developer.mozilla.org/en-US/docs/Web/CSS
[JSON]: http://www.json.org/
[SASS]: http://sass-lang.com/
[LESS]: http://lesscss.org/
[Stylus]: http://learnboost.github.com/stylus/
, retina spritesheets/templates are supported. See the Retina parameters section for more information.$3
grunt-spritesmith is supported and tested on Windows, Linux, and Mac OS X.$3
[Support us via donations][support-us] or [spread word on Twitter][twitter][support-us]: http://bit.ly/support-spritesmith-1
[twitter]: https://twitter.com/intent/tweet?text=CSS%20sprites%20made%20easy%20via%20grunt-spritesmith&url=https%3A%2F%2Fgithub.com%2Ftwolfson%2Fgrunt-spritesmith&via=twolfsn
Breaking changes in 5.0.0
We are normalizing sprite variables even further to convert any non-alphanumeric/non-dash/non-underscore character to a delimiter character (e.g. -). This allows us to support naming retina sprites with @2x suffixes, to prevent regressions like [#137][].[#137]: https://github.com/twolfson/grunt-spritesmith/issues/137
Breaking changes in 6.0.0
We have moved from [spritesmith-engine-spec@1.1.0][] to [spritesmith-engine-spec@2.0.0][]. This means if you use an custom engine (e.g. gmsmith, canvassmith), then you will need to upgrade it.`bash
npm install my-engine-smith@latest --save-dev
`This is to enable usage of streaming outputs from engines.
[spritesmith-engine-spec@1.1.0]: https://github.com/twolfson/spritesmith-engine-spec/tree/1.1.0
[spritesmith-engine-spec@2.0.0]: https://github.com/twolfson/spritesmith-engine-spec/tree/2.0.0
Getting Started
grunt-spritesmith can be installed via npm: npm install grunt-spritesmithThen, add and configure it to your
Gruntfile.js:`js
module.exports = function (grunt) {
// Configure grunt
grunt.initConfig({
sprite:{
all: {
src: 'path/to/your/sprites/*.png',
dest: 'destination/of/spritesheet.png',
destCss: 'destination/of/sprites.css'
}
}
}); // Load in
grunt-spritesmith
grunt.loadNpmTasks('grunt-spritesmith');
};
`Run the
grunt sprite task:`bash
$ grunt sprite
Running "sprite:all" (sprite) task
Files "destination/of/spritesheet.png", "destination/of/sprites.css" created.Done, without errors.
`Results are a spritesheet:
[![Spritesheet][spritesheet]][spritesheet]
and CSS:
`css
.icon-fork {
background-image: url(spritesheet.png);
background-position: 0px 0px;
width: 32px;
height: 32px;
}
...
`Documentation
grunt-spritesmith is a [grunt multitask][multitask]. It supports the following parameters:- src
String|String[] - Images to use as sprites in spritesheet
- For example this can be a glob, sprites/*.png or an array of files ['sprite1.png', sprite2.png']
- dest String - Output location for generated spritesheet
- For example path/to/output/spritesheet.png
- destCss String - Output location for generated CSS
- For example path/to/output/sprites.css
- imgPath String - Optional override for spritesheet path specified in CSS
- For example if ../sprite.png is given, then the CSS will have:
- background-image: url(../sprite.png);
- padding Number - Padding to place to right and bottom between sprites
- By default there is no padding
- An example usage can be found in the Examples section
- algorithm String - Algorithm to use for positioning sprites in spritesheet
- By default this is binary-tree which yields the best possible packing
- An example usage can be found in the Examples section
- For more algorithm options, see the Algorithms section
- algorithmOpts Mixed - Options to pass through to algorithm
- For example we can skip sorting in some algorithms via {algorithmOpts: {sort: false}}
- This is useful for sprite animations
- See your algorithm's documentation for available options
- https://github.com/twolfson/layout#algorithms
- engine String - spritesmith engine to use
- By default this is pixelsmith, a node based engine
- Alternative engines must be installed via npm install
- An example usage can be found in the Examples section
- For more engine options, see the Engines section
- engineOpts Object - Options to pass through to engine for settings
- For example phantomjssmith accepts timeout via {engineOpts: {timeout: 10000}}
- See your engine's documentation for available options
- imgOpts Object - Options to pass through to engine uring export
- For example gmsmith supports quality via {imgOpts: {quality: 75}}
- See your engine's documentation for available options
- cssFormat String - CSS format to use
- By default this is the format inferred by destCss' extension
- For example .styl -> stylus
- For more format options, see our formatting library
- https://github.com/twolfson/spritesheet-templates#templates
- cssTemplate String|Function - CSS template to use for rendering output CSS
- This overrides cssFormat
- If a String is provided, it must be a path to a [handlebars][] template
- An example usage can be found in the Examples section
- If a Function is provided, it must have a signature of function (data)
- An example usage can be found in the Examples section
- For more templating information, see the Templating section
- cssHandlebarsHelpers Object - Container for helpers to register to [handlebars][] for our template
- Each key-value pair is the name of a [handlebars][] helper corresponding to its function
- For example, {half: function (num) { return num/2; } will add a [handlebars][] helper that halves numbers
- cssVarMap Function - Mapping function for each filename to CSS variable
- For more information, see Variable mapping
- cssSpritesheetName String - Name to use for spritesheet related variables in preprocessor templates
- cssOpts Object - Options to pass through to templater
- For example {cssOpts: {functions: false}} skips output of mixins
- See your template's documentation for available options
- https://github.com/twolfson/spritesheet-templates#templates[multitask]: http://gruntjs.com/creating-tasks#multi-tasks
[handlebars]: http://handlebarsjs.com/
$3
grunt-spritesmith supports retina spritesheet generation via retinaSrcFilter and retinaDest. If at least one of these is provided, then we will expect the other and enable retina spritesheet generation.Repeated parameters have the same properties as above but are repeated for clarity with respect to retina spritesheets.
An example retina spritesheet setup can be found in the Examples section.
- src
String|String[] - Images to use for both normal and retina spritesheet
- For example sprites/*.png should capture sprite1.png and sprite1@2x.png
- These must be ordered such that when the retina images are filtered into a separate array, the normal and retina images will have the same indices
- We strongly encourage using the @2x suffix over -retina or -2x. There are known ordering issues caused when sharing a - delimiter between sprite names and the retina suffix (see [#137][])
- retinaSrcFilter String|String[] - Images to filter out from src for our retina spritesheet
- This can be a glob as with src (e.g. sprite/*@2x.png)
- The path/glob used should line up with src (e.g. src: 'sprite/.png', retinaSrcFilter: 'sprite/@2x.png')
- For example sprites/*@2x.png will filter out sprite1@2x.png for a separate retina spritesheet
- Under the hood, we will group sprite1.png and sprite1@2x.png as a group of normal/retina sprites
- retinaDest String - Output location for generated retina spritesheet
- For example path/to/output@2x.png
- retinaImgPath - Optional override for retina spritesheet path specified in CSS
- For example ../sprite@2x.png will yield CSS with:
- background-image: url(../sprite@2x.png);
- padding Number - Padding to place to right and bottom between sprites
- By default there is no padding
- In retina spritesheets, this number will be doubled to maintain perspective
- cssFormat String - CSS format to use
- By default this is the format inferred by destCss' extension
- For example .styl -> stylus_retina
- For more format options, see our formatting library
- https://github.com/twolfson/spritesheet-templates#retina-templates
- cssVarMap Function - Mapping function for each filename to CSS variable
- This will run through normal and retina spritesheets
- The name used for normal sprites dictates the group name for retina group variables (e.g. $icon-home will have group $icon-home-group)
- For more information, see Variable mapping
- cssRetinaSpritesheetName String - Name to use for retina spritesheet related variables in preprocessor templates
- cssRetinaGroupsName String - Name to use for retina groups related variables in preprocessor templates$3
Images can be laid out in different fashions depending on the algorithm. We use [layout][] to provide you as many options as possible. At the time of writing, here are your options for algorithm:[
layout]: https://github.com/twolfson/layout|
top-down | left-right | diagonal | alt-diagonal | binary-tree |
|---------------------------|-------------------------------|---------------------------|-----------------------------------|---------------------------------|
| ![top-down][top-down-img] | ![left-right][left-right-img] | ![diagonal][diagonal-img] | ![alt-diagonal][alt-diagonal-img] | ![binary-tree][binary-tree-img] |[top-down-img]: https://raw.githubusercontent.com/twolfson/layout/2.0.2/docs/top-down.png
[left-right-img]: https://raw.githubusercontent.com/twolfson/layout/2.0.2/docs/left-right.png
[diagonal-img]: https://raw.githubusercontent.com/twolfson/layout/2.0.2/docs/diagonal.png
[alt-diagonal-img]: https://raw.githubusercontent.com/twolfson/layout/2.0.2/docs/alt-diagonal.png
[binary-tree-img]: https://raw.githubusercontent.com/twolfson/layout/2.0.2/docs/binary-tree.png
More information can be found in the [
layout][] documentation:https://github.com/twolfson/layout
$3
The cssTemplate option allows for using a custom template. An example template can be found at:https://github.com/twolfson/spritesheet-templates/blob/9.3.1/lib/templates/stylus.template.handlebars
The parameters passed into your template are known as
data. We add some normalized properties via [spritesheet-templates][] for your convenience.- data
Object Container for parameters
- sprites Object[] - Array of sprite information
- name String - Name of the sprite file (sans extension)
- x Number - Horizontal position of sprite's left edge in spritesheet
- y Number - Vertical position of sprite's top edge in spritesheet
- width Number - Width of sprite
- height Number - Height of sprite
- total_width Number - Width of entire spritesheet
- total_height Number - Height of entire spritesheet
- image String - Relative URL path from CSS to spritesheet
- escaped_image String - URL encoded image
- source_image String - Path to the original sprite file
- offset_x Number - Negative value of x. Useful to background-position
- offset_y Number - Negative value of y. Useful to background-position
- px Object - Container for numeric values including px
- x String - x suffixed with px
- y String - y suffixed with px
- width String - width suffixed with px
- height String - height suffixed with px
- total_width String - total_width suffixed with px
- total_height String - total_height suffixed with px
- offset_x String - offset_x suffixed with px
- offset_y String - offset_y suffixed with px
- spritesheet Object - Information about spritesheet
- width Number - Width of entire spritesheet
- total_height Number - Height of entire spritesheet
- image String - Relative URL path from CSS to spritesheet
- escaped_image String - URL encoded image
- px Object - Container for numeric values including px
- width String - width suffixed with px
- height String - height suffixed with px
- spritesheet_info Object - Container for spritesheet metadata and its representation
- name String - Prefix for spritesheet variables
- retina_sprites Object[] - Array of retina sprite information
- This will only be accessible if we are generating a retina spritesheet
- Properties are the same as sprites (e.g. name, width, source_image)
- retina_spritesheet Object - Information about retina spritesheet
- This will only be accessible if we are generating a retina spritesheet
- Properties are the same as spritesheet (e.g. width, px)
- retina_spritesheet_info Object - Container for retina_spritesheet metadata and its representation
- This will only be accessible if we are generating a retina spritesheet
- name String - Prefix for spritesheet variables
- retina_groups Object[] - Array of objects that maps to normal and retina sprites
- This will only be accessible if we are generating a retina spritesheet
- * Object - Container for data about sprite mapping
- name String - Name to refer to mapping by
- index Number - Index of corresponding normal/retina sprites from data.sprites/data.retina_sprites
- normal Object - Normal sprite from data.sprites that corresponds to our mapping
- This has all the same properties as data.sprites[*] (e.g. name, x, offset_y, px)
- retina Object - Retina sprite from data.retina_sprites that corresponds to our mapping
- This has all the same properties as data.retina_sprites[*] (e.g. name, x, offset_y, px)
- retina_groups_info Object - Optional container for metadata about retina_groups and its representation
- This will only be accessible if we are generating a retina spritesheet
- name String - Name for retina_groups
- options Object - Options passed in via cssOpts in grunt-spritesmith config[
spritesheet-templates]: https://github.com/twolfson/spritesheet-templatesAn example
sprite is`js
{
"name": "sprite2",
"x": 10,
"y": 20,
"width": 20,
"height": 30,
"total_width": 80,
"total_height": 100,
"image": "nested/dir/spritesheet.png",
"escaped_image": "nested/dir/spritesheet.png",
"source_image": "path/to/original/sprite.png",
"offset_x": -10,
"offset_y": -20,
"px": {
"x": "10px",
"y": "20px",
"width": "20px",
"height": "30px",
"total_width": "80px",
"total_height": "100px",
"offset_x": "-10px",
"offset_y": "-20px"
}
}
`If you are defining a Handlebars template, then you can inherit from an existing template via [
handlebars-layouts][] (e.g. {{#extend "scss"}}). An example usage can be found in the Examples section.[
handlebars-layouts]: https://github.com/shannonmoeller/handlebars-layoutsExample usages can be found as:
- Handlebars template
- Handlebars inheritance
- Template function
#### Variable mapping
The
cssVarMap option allows customization of the CSS variable names> If you would like to customize CSS selectors in the
css template, please see https://github.com/twolfson/spritesheet-templates#cssYour
cssVarMap should be a function with the signature function (sprite). It will receive the same parameters as sprites from Templating except for escaped_image, offset_x, offset_y, and px.`js
// Prefix all sprite names with sprite- (e.g. home -> sprite-home)
cssVarMap: function (sprite) {
sprite.name = 'sprite_' + sprite.name;
}// Generates:
// $sprite_fork_x = 0px;
// $sprite_fork_y = 0px;
// As oppposed to default:
// $fork_x = 0px;
// $fork_y = 0px;
`$3
An engine can greatly improve the speed of your build (e.g. canvassmith) or support obscure image formats (e.g. gmsmith).All
spritesmith engines adhere to a common specification:https://github.com/twolfson/spritesmith-engine-spec
This repository adheres to specification version: 2.0.0
Below is a list of known engines with their tradeoffs:
#### pixelsmith
[
pixelsmith][] is a node based engine that runs on top of [get-pixels][] and [save-pixels][].[
pixelsmith]: https://github.com/twolfson/pixelsmith
[get-pixels]: https://github.com/mikolalysenko/get-pixels
[save-pixels]: https://github.com/mikolalysenko/save-pixelsKey differences: Doesn't support uncommon image formats (e.g.
tiff) and not as fast as a compiled library (e.g. canvassmith).#### phantomjssmith
[
phantomjssmith][] is a [phantomjs][] based engine. It was originally built to provide cross-platform compatibility but has since been succeeded by [pixelsmith][].Requirements: [phantomjs][] must be installed on your machine and on your
PATH environment variable. Visit [the phantomjs website][phantomjs] for installation instructions.Key differences:
phantomjs is cross-platform and supports all image formats.[
phantomjssmith]: https://github.com/twolfson/phantomjssmith
[phantomjs]: http://phantomjs.org/#### canvassmith
[
canvassmith][] is a [node-canvas][] based engine that runs on top of [Cairo][].Requirements: [Cairo][] and [node-gyp][] must be installed on your machine.
Instructions on how to install [Cairo][] are provided in the [node-canvas wiki][].
[node-gyp][] should be installed via
npm:`bash
npm install -g node-gyp
`Key differences:
canvas has the best performance (useful for over 100 sprites). However, it is UNIX only.[
canvassmith]: https://github.com/twolfson/canvassmith
[node-canvas]: https://github.com/learnboost/node-canvas
[Cairo]: http://cairographics.org/
[node-canvas wiki]: (https://github.com/LearnBoost/node-canvas/wiki/_pages
[node-gyp]: https://github.com/TooTallNate/node-gyp/#### gmsmith
[
gmsmith][] is a [gm][] based engine that runs on top of either [Graphics Magick][] or [Image Magick][].Requirements: Either [Graphics Magick][] or [Image Magick][] must be installed on your machine.
For the best results, install from the site rather than through a package manager (e.g.
apt-get). This avoids potential transparency issues which have been reported.[Image Magick][] is implicitly discovered. However, you can explicitly use it via
engineOpts`js
{
engineOpts: {
imagemagick: true
}
}
`Key differences:
gmsmith allows for configuring image quality whereas others do not.[
gmsmith]: https://github.com/twolfson/gmsmith
[gm]: https://github.com/aheckmann/gm
[Graphics Magick]: http://www.graphicsmagick.org/
[Image Magick]: http://imagemagick.org/Examples
$3
In this example, we will use the alt-diagonal algorithm to layout sprites in a non-intersecting manner.Configuration:
`js
{
src: ['fork.png', 'github.png', 'twitter.png'],
dest: 'spritesheet.algorithm.png',
destCss: 'spritesheet.algorithm.styl',
algorithm: 'alt-diagonal'
}
`Output:
$3
In this example, we will use the gmsmith engine to support obscure image formats.Requirements:
Install
gmsmith to our node_modules via npm install.`bash
npm install gmsmith
`Alternatively, we can use
--save or --save-dev to save to our package.json's dependencies or devDependenices.`bash
npm install gmsmith --save # Updates {"dependencies": {"gmsmith": "1.2.3"}}
npm install gmsmith --save-dev # Updates {"devDependencies": {"gmsmith": "1.2.3"}}
`Configuration:
`js
{
src: ['fork.png', 'github.png', 'twitter.png'],
dest: 'spritesheet.algorithm.png',
destCss: 'spritesheet.algorithm.styl',
engine: 'gmsmith'
}
`Output:
$3
The padding option allows for inserting spacing between images.Configuration:
`js
{
src: ['fork.png', 'github.png', 'twitter.png'],
dest: 'spritesheet.padding.png',
destCss: 'spritesheet.padding.styl',
padding: 20 // Exaggerated for visibility, normal usage is 1 or 2
}
`Output:
$3
In this example, we will use generate a normal and retina spritesheet via the retinaSrcFilter and retinaDest parameters.Configuration:
`js
{
// We have fork.png, fork@2x.png, ...
src: ['fork.png', 'github.png', 'twitter*.png'],
// This will filter out fork@2x.png, github@2x.png, ... for our retina spritesheet
// The normal spritesheet will now receive fork.png, github.png, ...
retinaSrcFilter: ['*@2x.png'],
dest: 'spritesheet.retina.png',
retinaDest: 'spritesheet.retina@2x.png',
destCss: 'spritesheet.retina.styl'
}
`Normal spritesheet:
Retina spritesheet:
$3
In this example, we will use cssTemplate with a handlebars template to generate CSS that uses :before selectors.Template:
`handlebars
{{#sprites}}
.icon-{{name}}:before {
display: block;
background-image: url({{{escaped_image}}});
background-position: {{px.offset_x}} {{px.offset_y}};
width: {{px.width}};
height: {{px.height}};
}
{{/sprites}}
`Configuration:
`js
{
src: ['fork.png', 'github.png', 'twitter.png'],
dest: 'spritesheet.handlebarsStr.png',
destCss: 'spritesheet.handlebarsStr.css',
cssTemplate: 'handlebarsStr.css.handlebars'
}
`Output:
`css
.icon-fork:before {
display: block;
background-image: url(spritesheet.handlebarsStr.png);
background-position: 0px 0px;
width: 32px;
height: 32px;
}
.icon-github:before {
/ ... /
`$3
In this example, we will extend the SCSS template to provide minimal variables. The JSON at the front comes from the original template and is required to provide consistent casing and default options.Different block sections for each template are documented in:
https://github.com/twolfson/spritesheet-templates
Template:
`handlebars
{
// Default options
'functions': true,
'variableNameTransforms': ['dasherize']
}{{#extend "scss"}}
{{#content "sprites"}}
{{#each sprites}}
${{strings.name}}: ({{px.x}}, {{px.y}}, {{px.offset_x}}, {{px.offset_y}}, {{px.width}}, {{px.height}}, {{px.total_width}}, {{px.total_height}}, '{{{escaped_image}}}', '{{name}}', );
{{/each}}
{{/content}}
{{#content "spritesheet"}}
${{spritesheet_info.strings.name_sprites}}: ({{#each sprites}}${{strings.name}}, {{/each}});
${{spritesheet_info.strings.name}}: ({{spritesheet.px.width}}, {{spritesheet.px.height}}, '{{{spritesheet.escaped_image}}}', ${{spritesheet_info.strings.name_sprites}}, );
{{/content}}
{{/extend}}
`Configuration:
`js
{
src: ['fork.png', 'github.png', 'twitter.png'],
dest: 'spritesheet.handlebarsInheritance.png',
destCss: 'spritesheet.handlebarsInheritance.css',
cssTemplate: 'handlebarsInheritance.scss.handlebars'
}
`Output:
`scss
$fork: (0px, 0px, 0px, 0px, 32px, 32px, 64px, 64px, 'spritesheet.handlebarsInheritance.png', 'fork', );
$github: (32px, 0px, -32px, 0px, 32px, 32px, 64px, 64px, 'spritesheet.handlebarsInheritance.png', 'github', );
$twitter: (0px, 32px, 0px, -32px, 32px, 32px, 64px, 64px, 'spritesheet.handlebarsInheritance.png', 'twitter', );
$spritesheet-sprites: ($fork, $github, $twitter, );
$spritesheet: (64px, 64px, 'spritesheet.handlebarsInheritance.png', $spritesheet-sprites, );
/ ... /
`$3
In this example, we will use cssTemplate with a custom function that generates YAML.Configuration:
`js
// var yaml = require('js-yaml');
{
src: ['fork.png', 'github.png', 'twitter.png'],
dest: 'spritesheet.yamlTemplate.png',
destCss: 'spritesheet.yamlTemplate.yml',
cssTemplate: function (data) {
// Convert sprites from an array into an object
var spriteObj = {};
data.sprites.forEach(function (sprite) {
// Grab the name and store the sprite under it
var name = sprite.name;
spriteObj[name] = sprite; // Delete the name from the sprite
delete sprite.name;
});
// Return stringified spriteObj
return yaml.safeDump(spriteObj);
}
}
`Output:
`yaml
fork:
x: 0
"y": 0
width: 32
height: 32
source_image: fork.png
image: spritesheet.yamlTemplate.png
total_width: 64
total_height: 64
escaped_image: spritesheet.yamlTemplate.png
offset_x: -0.0
offset_y: -0.0
px:
x: 0px
"y": 0px
offset_x: 0px
offset_y: 0px
height: 32px
width: 32px
total_height: 64px
total_width: 64px
github:
x: 32
# ...
`Contributing
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint via npm run lint and test via npm test`.[Fork][noun-fork-icon] designed by [P.J. Onori][onori] from The Noun Project
[Plus][+] and [Equals][=] icons were built using the [Ubuntu Light typeface][ubuntu-light].
[justvector]: http://alexpeattie.com/projects/justvector_icons/
[noun-fork-icon]: http://thenounproject.com/noun/fork/#icon-No2813
[onori]: http://thenounproject.com/somerandomdude
[ubuntu-light]: http://font.ubuntu.com/
Licensed under the MIT license.