Create SVG sprites with PNG fallbacks
npm install gulp-svg-spritesgulp-svg-sprites 
================
* Install
* Usage
* PNG fallback
* Symbols mode
* Defs mode
* Custom selectors
* Custom IDs
* Custom filenames
* Base size
* No previews
* Using the built-in SCSS template
* Advanced: custom templates
* Advanced: data transforms
* Options
* License
``js`
$ npm install --save-dev gulp-svg-sprites
Windows note: Using Version < 4.0.0, make sure you also have all prerequisites for node-gyp.
will create the following files:1.
svg/sprite.svg - Sprite Sheet containing all of your SVGs
1. sprite.html - A preview page with instructions & snippets
1. css/sprite.css - A CSS file with the code needed to use the sprite`js
var svgSprite = require("gulp-svg-sprites");gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite())
.pipe(gulp.dest("assets"));
});
`Then, if you had a
facebook.svg file, you'd be able to use the following markup in your webpage:`html
`PNG fallback
You can easily support old browsers by piping the new SVG sprite through to another gulp task. There will be a
no-svg class generated automatically in the CSS, so you'll just need to use something like Modernizr
to set the no-svg class on the tag of your website.`js
var svgSprite = require("gulp-svg-sprites");
var filter = require('gulp-filter');
var svg2png = require('gulp-svg2png');gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite())
.pipe(gulp.dest("assets")) // Write the sprite-sheet + CSS + Preview
.pipe(filter("*/.svg")) // Filter out everything except the SVG file
.pipe(svg2png()) // Create a PNG
.pipe(gulp.dest("assets"));
});
`Symbols mode
Pass mode: "symbols" to output SVG data as this CSS Tricks article outlines.
You'll get an SVG file and a preview file showing how to use it.`js
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({mode: "symbols"}))
.pipe(gulp.dest("assets"));
});
`Defs mode
Pass mode: "defs" to output SVG data as this CSS Tricks article outlines.
You'll get an SVG file and a preview file showing how to use it.`js
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({mode: "defs"}))
.pipe(gulp.dest("assets"));
});
`$3
By default, the filename will be used as the selector in the CSS, but this is how you'd override it (the %f will be replaced with the filename):`js
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({
selector: "icon-%f"
}))
.pipe(gulp.dest("assets"));
});
`$3
With the symbols or defs mode, it's probably the ID you'll want to override. No problem.`js
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({
svgId: "svg-%f"
}))
.pipe(gulp.dest("assets"));
});
`$3
You can also change the generated filenames with ease. For example, if you want to create a scss partial instead, you could just do:`js
// Custom CSS filename
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({
cssFile: "scss/_sprite.scss"
}))
.pipe(gulp.dest("assets"));
});// Custom SVG filename
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({
svg: {
sprite: "svg.svg"
}
}))
.pipe(gulp.dest("assets"));
});
// Custom preview filename + custom SVG filename
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({
svg: {
sprite: "svg.svg"
},
preview: {
sprite: "index.html"
}
}))
.pipe(gulp.dest("assets"));
});
`$3
Set the font-size of the .icon class. Just pass a plain number, no units.`js
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({
baseSize: 16
}))
.pipe(gulp.dest("assets"));
});
`$3
If you don't want 'em. Works in all modes.`js
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({
preview: false
}))
.pipe(gulp.dest("assets"));
});
`$3
`js
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite({
templates: { scss: true }
}))
.pipe(gulp.dest("assets"));
});
`Advanced: custom templates
Templates use Lodash Templates - check out their docs for usage instructions. Or take a look at the default CSS
or the default SCSS for tips.You can get your hands on JUST the SVG Data and provide your own templates. For example, if you want to provide
your own template for the CSS output, you could do this:
`js
var config = {
templates: {
css: require("fs").readFileSync("./path/to/your/template.css", "utf-8")
}
};gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite(config))
.pipe(gulp.dest("assets"));
});
`You can override all the templates used in the same way.
Advanced: data transforms
If you want to do some custom stuff with your templates, you might need to transform the SVG data before it gets to your template. There
are two functions you can provide to do this and they'll override the internal ones. Override transformData and you'll have direct access
to the data returned from svg-sprite-data. This will skip the few transformations that
this library applies - so use with caution. (If you want to modify the data as well after our internal modifications, use afterTransform instead.)`js// Synchronous
var config = {
transformData: function (data, config) {
return data; // modify the data and return it
},
templates: {
css: require("fs").readFileSync("./path/to/your/template.css", "utf-8")
}
};
// Asynchronous
var config = {
asyncTransforms: true,
transformData: function (data, config, done) {
done(data); // modify the data and pass it
},
templates: {
css: require("fs").readFileSync("./path/to/your/template.css", "utf-8")
}
};
gulp.task('sprites', function () {
return gulp.src('assets/svg/*.svg')
.pipe(svgSprite(config))
.pipe(gulp.dest("assets"));
});
`You can override all the templates used here in the same way. If you are doing any async work in these callbacks set
asyncTransforms to true` in the config.| Name | Type | Default | Description |
|---|---|---|---|
| mode | String | sprite | Define which mode to run in. Can be either "sprite", "defs" or "symbols" |
| common | String | icon | By default, the class |
| selector | String | %f | Easily add prefixes/suffixes to the generated CSS classnames. The |
| layout | String | vertical | Define the layout of the items in the sprite. Can be either |
| svgId | String | %f | In |
| cssFile | String | css/sprite.css | Define the path & filename of the CSS file. Using this, you could easily create a SASS |
| svgPath | String | ../%f | Define the path to the SVG file that be written to the CSS file. Note: this does NOT alter |
| pngPath | String | ../%f | If you're creating a PNG fallback, define the path to it that be written to the CSS file |
| preview | Object | Paths to preview files | |
| preview.sprite | String | sprite.html | |
| preview.defs | String | defs.html | |
| preview.symbols | String | symbols.html | |
| svg | Object | Paths to SVG files | |
| svg.sprite | String | svg/sprite.svg | |
| svg.defs | String | svg/defs.svg | |
| svg.symbols | String | svg/symbols.svg | |
| padding | Number | 0 | Add padding to sprite items |
| asyncTransforms | Boolean | false | Use async transforms |
| baseSize | Number | 10 | Set the base font-size for the icon element |
| transformData | Function | transformData | Override the default data transforms |
| afterTransform | Function | afterTransform | Apply additional data transforms AFTER the defaults |
Licensed under the MIT license.