JavaScript Game Engine
This engine was designed to simplify creating games in JavaScript.
No external libraries are used for drawing, no TypeScript, strict OOP structure - no cyclic dependencies. It is easy to use and debug.
!Alt text
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* OOP modular structure
* WebGL 1 under the hood, wide browser support
* Masks and WebGL
blend effects* Assets manager for file preloading: Images, Audio, Image Atlas (Atlas.xml), etc.
* Tilemaps with tileset support from
Tiled editor* Unlimited size tilesets: 800x800 cells, with 16x16 pixels
example* Frame animations for sprites and tiles
* Spine 2D skeletal animation as a plugin
* Collisions for tiles and objects
* Boundaries (collision shapes) drawing as a debug option
!Boundaries draw
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* Full file format support:
- JSON (.tmj, .json)
- XML (.tmx, .xml)
- Internal tilesets (as part of tilemap file)
- External JSON tilesets (.tsj, .json)
- External XML tilesets (.tsx, .xml)
- Attached image uploading
*
Animated tiles support*
Tiled collision shapes$3
1.
git submodule update --init2.
npm i3.
npm start4. Visit
localhost:9000API docs and tutorials: https://jsge.reslc.ru
GitHub: https://github.com/ALapinskas/jsge
Issues: https://github.com/ALapinskas/jsge/issues
Discussions/Help: https://github.com/ALapinskas/jsge/discussions
NPM: https://www.npmjs.com/package/jsge