A graph database for Node.js and the browser built on top of LevelUp
npm install levelgraphLevelGraph
===========
!Logo

__LevelGraph__ is a Graph Database. Unlike many other graph database,
__LevelGraph__ is built on the uber-fast key-value store
[LevelDB][gh:google/leveldb] through the powerful [level][gh:level/level]
library. You can use it inside your node.js application or in any
IndexedDB-powered Browser.
__LevelGraph__ loosely follows the __Hexastore__ approach as presented in the
article: Hexastore: sextuple indexing for semantic web data management C Weiss,
P Karras, A Bernstein - Proceedings of the VLDB Endowment,
2008.
Following this approach, __LevelGraph__ uses six indices for every triple, in
order to access them as fast as it is possible.
__LevelGraph__ was presented in the paper Graph databases in the browser: using
LevelGraph to explore New Delhi - A. Maccioni, M. Collina - Proceedings of the
VLDB Endowment, 2016.
Check out a slideshow that introduces you
to LevelGraph by [@matteocollina][x:matteocollina] at http://nodejsconf.it.
Also, give the [LevelGraph Playground][http:playground] to get a quick feel for
adding JSON-LD and N3/Turtle documents to a filter-able subject, predicate,
object table. The db variable in the browser console is very useful for
checking out the full power of LevelGraph.
LevelGraph is an OPEN Open Source Project, see the
Contributing section to find out what this means.
* Install
* Usage
* Get and Put
* Triple Properties
* Limit and Offset
* Reverse Order
* Updating
* Multiple Puts
* Deleting
* Searches
* Search Without Streams
* Triple Generation
* Limit and Offset
* Filtering
* Putting and Deleting through Streams
* Generate batch operations
* Generate level-read-stream query
* Navigator API
* Plugin integration
* Browser usage
* RDF support
* Extensions
* TODO
* Contributing
* Credits
* Contributors
* LICENSE - "MIT License"
```
npm install --save levelgraph
Testing of levelgraph is only done using Node.JS 18 and 20. Other versions may
be supported, but your mileage may vary.
Just download levelgraph.min.js and you are done!
Alternatively, you could load levelgraph in your project and bundle using
browserify or esbuild.
The LevelGraph API remains the same for Node.JS and the browsers, however the
initialization change slightly.
Initializing a database is very easy:
`javascript
var { Level } = require("level");
var levelgraph = require("levelgraph");
// just use this in the browser with the provided bundle
var db = levelgraph(new Level("yourdb"));
`
Inserting a triple in the database is extremely easy:
`javascript`
var triple = { subject: "a", predicate: "b", object: "c" };
db.put(triple, function(err) {
// do something after the triple is inserted
});
Retrieving it through pattern-matching is extremely easy:
`javascript`
db.get({ subject: "a" }, function(err, list) {
console.log(list);
});
It even supports a Stream interface:
`javascript`
var stream = db.getStream({ predicate: "b" });
stream.on("data", function(data) {
console.log(data);
});
#### Triple Properties
LevelGraph supports adding properties to triples with very little overhead
(apart from storage costs). It is very easy:
`javascript`
var triple = { subject: "a", predicate: "b", object: "c", "someStuff": 42 };
db.put(triple, function() {
db.get({ subject: "a" }, function(err, list) {
console.log(list);
});
});
#### Limit and Offset
It is possible to implement pagination of get results by using 'offset' and'limit', like so:
`javascript`
db.get({ subject: "a", limit: 4, offset: 2}, function(err, list) {
console.log(list);
});
#### Reverse Order
It is possible to get results in reverse lexicographical order using the
'reverse' option. This option is only supported by get() and getStream()search()
and not available in .
`javascript`
db.get({ predicate: "b", reverse: true }, function (err, list) {
console.log(list);
});
#### Updating
__LevelGraph__ does not support in-place update, as there are no constraint in
the graph. In order to update a triple, you should first delete it:
`javascript`
var triple = { subject: "a", predicate: "b", object: "c" };
db.put(triple, function(err) {
db.del(triple, function(err) {
triple.object = 'd';
db.put(triple, function(err) {
// do something with your update
});
});
});
#### Multiple Puts
__LevelGraph__ also supports putting multiple triples:
`javascript`
var triple1 = { subject: "a1", predicate: "b", object: "c" };
var triple2 = { subject: "a2", predicate: "b", object: "d" };
db.put([triple1, triple2], function(err) {
// do something after the triples are inserted
});
Deleting is easy too:
`javascript`
var triple = { subject: "a", predicate: "b", object: "c" };
db.del(triple, function(err) {
// do something after the triple is deleted
});
__LevelGraph__ also supports searches:
`javascript
db.put([{
subject: "matteo",
predicate: "friend",
object: "daniele"
}, {
subject: "daniele",
predicate: "friend",
object: "matteo"
}, {
subject: "daniele",
predicate: "friend",
object: "marco"
}, {
subject: "lucio",
predicate: "friend",
object: "matteo"
}, {
subject: "lucio",
predicate: "friend",
object: "marco"
}, {
subject: "marco",
predicate: "friend",
object: "davide"
}], function () {
var stream = db.searchStream([{
subject: "matteo",
predicate: "friend",
object: db.v("x")
}, {
subject: db.v("x"),
predicate: "friend",
object: db.v("y")
}, {
subject: db.v("y"),
predicate: "friend",
object: "davide"
}]);
stream.on("data", function(data) {
// this will print "{ x: 'daniele', y: 'marco' }"
console.log(data);
});
});
`
#### Search Without Streams
It also supports a similar API without streams:
`javascript
db.put([{
//...
}], function () {
db.search([{
subject: "matteo",
predicate: "friend",
object: db.v("x")
}, {
subject: db.v("x"),
predicate: "friend",
object: db.v("y")
}, {
subject: db.v("y"),
predicate: "friend",
object: "davide"
}], function(err, results) {
// this will print "[{ x: 'daniele', y: 'marco' }]"
console.log(results);
});
});
`
#### Triple Generation
It also allows to generate a stream of triples, instead of a solution:
`javascript`
db.search([{
subject: db.v("a"),
predicate: "friend",
object: db.v("x")
}, {
subject: db.v("x"),
predicate: "friend",
object: db.v("y")
}, {
subject: db.v("y"),
predicate: "friend",
object: db.v("b")
}], {
materialized: {
subject: db.v("a"),
predicate: "friend-of-a-friend",
object: db.v("b")
}
}, function(err, results) {
// this will print all the 'friend of a friend triples..'
// like so: {
// subject: "lucio",
// predicate: "friend-of-a-friend",
// object: "daniele"
// }
});
#### Limit and Offset
It is possible to implement pagination of search results by using 'offset' and'limit', like so:
`javascript
db.search([{
subject: db.v("a"),
predicate: "friend",
object: db.v("x")
}, {
subject: db.v("x"),
predicate: "friend",
object: db.v("y")
}], { limit: 4, offset: 2 }, function(err, list) {
console.log(list);
});
`
__LevelGraph__ supports filtering of triples when calling get() and solutionssearch()
when calling , and streams are supported too.
It is possible to filter the matching triples during a get():
`javascript`
db.get({
subject: 'matteo'
, predicate: 'friend'
, filter: function filter(triple) {
return triple.object !== 'daniele';
}
}, function process(err, results) {
// results will not contain any triples that
// have 'daniele' as object
});
Moreover, it is possible to filter the triples during a search()
`javascript`
db.search({
subject: 'matteo'
, predicate: 'friend'
, object: db.v('x')
, filter: function filter(triple) {
return triple.object !== 'daniele';
}
}, function process(err, solutions) {
// results will not contain any solutions that
// have { x: 'daniele' }
});
Finally, __LevelGraph__ supports filtering full solutions:
`javascript`
db.search({
subject: 'matteo'
, predicate: 'friend'
, object: db.v('x')
}, {
filter: function filter(solution, callback) {
if (solution.x !== 'daniele') {
// confirm the solution
callback(null, solution);
} else {
// refute the solution
callback(null);
}
}
}, function process(err, solutions) {
// results will not contain any solutions that
// have { x: 'daniele' }
});
Thanks to solultion filtering, it is possible to implement a negation:
`javascript`
db.search({
subject: 'matteo'
, predicate: 'friend'
, object: db.v('x')
}, {
filter: function filter(solution, callback) {
db.get({
subject: solution.x
, predicate: 'friend'
, object: 'marco'
}, function (err, results) {
if (err) {
callback(err);
return;
}
if (results.length > 0) {
// confirm the solution
callback(null, solution);
} else {
// refute the solution
callback();
}
});
}
}, function process(err, solutions) {
// results will not contain any solutions that
// do not satisfy the filter
});
The heavier method is filtering solutions, so we recommend filtering the
triples whenever possible.
It is also possible to put or del triples from the store using a Stream2
interface:
`javascript
var t1 = { subject: "a", predicate: "b", object: "c" };
var t2 = { subject: "a", predicate: "b", object: "d" };
var stream = db.putStream();
stream.write(t1);
stream.end(t2);
stream.on("close", function() {
// do something, the writes are done
});
`
You can also generate a put and del batch, so you can manage the batching
yourself:
`javascript
var triple = { subject: "a", predicate: "b", object: "c" };
// Produces a batch of put operations
var putBatch = db.generateBatch(triple);
// Produces a batch of del operations
var delBatch = db.generateBatch(triple, 'del');
`
Return the leveldb query for the given triple.
`javascript
var { ValueStream } = require("level-read-stream");
var query = db.createQuery({ predicate: "b"});
var stream = new ValueStream(leveldb, query);
`
The Navigator API is a fluent API for LevelGraph, loosely inspired by
Gremlin
It allows to specify how to search our graph in a much more compact way and
navigate between vertexes.
Here is an example, using the same dataset as before:
`javascript`
db.nav("matteo").archIn("friend").archOut("friend").
solutions(function(err, results) {
// prints:
// [ { x0: 'daniele', x1: 'marco' },
// { x0: 'daniele', x1: 'matteo' },
// { x0: 'lucio', x1: 'marco' },
// { x0: 'lucio', x1: 'matteo' } ]
console.log(results);
});
The above example match the same triples of:
`javascript`
db.search([{
subject: db.v("x0"),
predicate: 'friend',
object: 'matteo'
}, {
subject: db.v("x0"),
predicate: 'friend',
object: db.v("x1")
}], function(err, results) {
// prints:
// [ { x0: 'daniele', x1: 'marco' },
// { x0: 'daniele', x1: 'matteo' },
// { x0: 'lucio' , x1: 'marco' },
// { x0: 'lucio' , x1: 'matteo' } ]
console.log(results);
});
It allows to see just the last reached vertex:
`javascript`
db.nav("matteo").archIn("friend").archOut("friend").
values(function(err, results) {
// prints [ 'marco', 'matteo' ]
console.log(results);
});
Variable names can also be specified, like so:
`javascript
db.nav("marco").archIn("friend").as("a").archOut("friend").archOut("friend").as("a").
solutions(function(err, friends) {
console.log(friends); // will print [{ a: "daniele" }]
});
`
Variables can also be bound to a specific value, like so:
`javascript`
db.nav("matteo").archIn("friend").bind("lucio").archOut("friend").bind("marco").
values(function(err, friends) {
console.log(friends); // this will print ['marco']
});
A materialized search can also be produced, like so:
`javascript
db.nav("matteo").archOut("friend").bind("lucio").archOut("friend").bind("marco").
triples({:
materialized: {
subject: db.v("a"),
predicate: "friend-of-a-friend",
object: db.v("b")
}
}, function(err, results) {
// this will return all the 'friend of a friend triples..'
// like so: {
// subject: "lucio",
// predicate: "friend-of-a-friend",
// object: "daniele"
// }
console.log(results);
});
`
It is also possible to change the current vertex:
`javascript
db.nav("marco").archIn("friend").as("a").go("matteo").archOut("friend").as("b").
solutions(function(err, solutions) {
// solutions is: [{
// a: "daniele",
// b: "daniele"
// }, {
// a: "lucio",
// b: "daniele"
// }]
});
`
LevelGraph allows to leverage the full power of all [level][gh:level/level]
plugins.
Initializing a database with plugin support is very easy:
`javascript`
var { Level } = require("level");
var levelgraph = require("levelgraph");
var db = levelgraph(new Level("yourdb"));
An extremely powerful usage of LevelGraph is to partition your LevelDB using
sublevels, somewhat resembling tables in a relational database.
`javascript`
var { Level } = require("level");
var levelgraph = require("levelgraph");
var db = new Level("yourdb");
var graph = levelgraph(db.sublevel('graph'));
You can use browserify or
esbuild to bundle your module and all it's
dependencies, including levelgraph, into a single script-tag friendly js file
for use in webpages. For the convenience of people unfamiliar with browserify or
esbuild, a pre-bundled version of levelgraph is included in the build folder in
this repository.
Simply require("levelgraph") in your browser modules:
`javascript
var levelgraph = require("levelgraph");
var { Level } = require("level");
var db = levelgraph(new Level("yourdb"));
`
Follow the Testling install instructions and run testling in the levelgraph directory to run the test suite against a headless browser using level.js
__LevelGraph__ does not support out of the box loading serialized RDF or storing it. Such functionality is provided by extensions:
* LevelGraph-N3 - __N3/Turtle__
* LevelGraph-JSONLD - __JSON-LD__
You can use multiple extensions at the same time. Just check if one depends on another one
to nest them in correct order! *(LevelGraph-N3 and LevelGraph-JSONLD are
independent)*
`javascript
var lg = require('levelgraph');
var lgN3 = require('levelgraph-n3');
var lgJSONLD = require('levelgraph-jsonld');
var db = lgJSONLD(lgN3(lg("yourdb")));
// gives same result as
var db = lgN3(lgJSONLD(lg("yourdb")));
``
There are plenty of things that this library is missing.
If you feel you want a feature added, just do it and __submit a
pull-request__.
Here are some ideas:
* [x] Return the matching triples in the search results.
* [x] Support for Query Planning in search.
* [x] Added a Sort-Join algorithm.
* [ ] Add more database operators (grouping, filtering).
* [x] Browser support
#10
* [ ] Live searches
#3
* Extensions
* [ ] RDFa
* [ ] RDF/XML
* [ ] Microdata
LevelGraph is an OPEN Open Source Project. This means that:
> Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.
See the CONTRIBUTING.md file for more details.
*LevelGraph builds on the excellent work on both the level community and the
LevelDB and Snappy teams from Google and additional contributors. LevelDB and
Snappy are both issued under the
New BSD Licence.*
LevelGraph is only possible due to the excellent work of the following
contributors:
| Name | Github | Twitter/X |
|:-------------- | ------------------------------- | --------------------------------- |
| Matteo Collina | [mcollina][gh:mcollina] | [@matteocollina][x:matteocollina] |
| Jeremy Taylor | [jez0990][gh:jez0990] | |
| Elf Pavlik | [elf-pavlik][gh:elf-pavlik] | [@elfpavlik][x:elfpavlik] |
| Riceball LEE | [snowyu][gh:snowyu] | |
| Brian Woodward | [doowb][gh:doowb] | [@doowb][x:doowb] |
| Leon Chen | [transcranial][gh:transcranial] | [@transcranial][x:transcranial] |
| Yersa Nordman | [finwo][gh:finwo] | |
Copyright (c) 2013-2024 Matteo Collina and LevelGraph Contributors
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
[http:playground]: http://wileylabs.github.io/levelgraph-playground
[gh:google/leveldb]: https://github.com/google/leveldb
[gh:level/level]: https://github.com/level/level
[gh:doowb]: https://github.com/doowb
[gh:elf-pavlik]: https://github.com/elf-pavlik
[gh:finwo]: https://github.com/finwo
[gh:jez0990]: https://github.com/jez0990
[gh:mcollina]: https://github.com/mcollina
[gh:snowyu]: https://github.com/snowyu
[gh:transcranial]: https://github.com/transcranial
[x:doowb]: https://twitter.com/doowb
[x:elfpavlik]: https://twitter.com/elfpavlik
[x:matteocollina]: https://twitter.com/matteocollina
[x:transcranial]: https://twitter.com/transcranial