Simplest way to create match memory games.
npm install match

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> Simplest way to create match memory games.

Check out the dist directory to download the needed files and include them on your page.
If you're using this module in a CommonJS environment, you can install it using npm or yarn and require it:
``shUsing npm
npm install --save match
:clipboard: Example
`js
(function () {
var game = new Match(".game", {
templateElm: ".templates > div"
, autoremove: false
, size: {
x: 4
, y: 3
}
, step: {
x: 100
, y: 100
}
}, [
{
number: "1"
, name: "One"
}
, {
number: "2"
, name: "Two"
}
, {
number: "3"
, name: "Three"
}
, {
number: "4"
, name: "Four"
}
, {
number: "5"
, name: "Five"
}
, {
number: "6"
, name: "Six"
}
, {
number: "7"
, name: "Seven"
}
, {
number: "8"
, name: "Eight"
}
, {
number: "9"
, name: "Nine"
}
, {
number: "10"
, name: "Ten"
}
, {
number: "11"
, name: "Eleven"
}
, {
number: "12"
, name: "Twelve"
}
, {
number: "13"
, name: "Thirteen"
}
, {
number: "14"
, name: "Fourteen"
}
, {
number: "15"
, name: "Fifteen"
}
, {
number: "16"
, name: "Sixteen"
}
, {
number: "17"
, name: "Seventeen"
}
, {
number: "18"
, name: "Eighteen"
}
]); game.on("render", function (e, d, c) {
e.children[0].children[0].children[c].remove();
});
game.on("win", function () {
setTimeout(function () {
alert("You won!");
window.location = "https://github.com/IonicaBizau/match.js";
}, 1000);
});
game.on("activate", function (elm) {
elm.children[1].classList.remove("flipInY");
elm.children[0].classList.remove("flipOutY");
elm.children[0].classList.add("flipInY", "animated");
elm.children[1].classList.add("flipOutY", "animated");
});
game.on("deactivate", function (elm) {
elm.children[0].classList.remove("flipInY");
elm.children[1].classList.remove("flipOutY");
elm.children[1].classList.add("flipInY", "animated");
elm.children[0].classList.add("flipOutY", "animated");
});
game.on("success", function (elm1, elm2) {
setTimeout(function() {
elm1.classList.add("zoomOut", "animated");
elm2.classList.add("zoomOut", "animated");
setTimeout(function() {
elm1.remove();
elm2.remove();
}, 500);
}, 1000);
});
var timeEl = document.getElementsByClassName("time")[0];
game.on("time", function (time) {
var sec = time / 1000
, min = Math.floor(sec / 60)
;
sec = Math.floor(sec - min * 60);
sec = (sec < 10 ? "0" : "") + sec;
min = (min < 10 ? "0" : "") + min;
timeEl.innerHTML = min + ":" + sec;
});
var pairsCountEl = document.getElementsByClassName("pairs-count")[0];
game.start();
game.on("pair-flip", function () {
pairsCountEl.innerHTML = game.flippedPairs;
});
})();
`
:question: Get Help
There are few ways to get help:
1. Please post questions on Stack Overflow. You can open issues with questions, as long you add a link to your Stack Overflow question.
2. For bug reports and feature requests, open issues. :bug:
3. For direct and quick help, you can use Codementor. :rocket:
:memo: Documentation
$3
Creates a new Match instance.Events you can listen to:
-
deactivate (HTMLElement): Triggered when the block is deactivated.
- activate (HTMLElement): Triggered when the block is activated.
- pair-flip (HTMLElement, HTMLElement): After a pair flip.
- success (HTMLElement, HTMLElement): When a match is found.
- win (Number): Emitted when the game is over (the first argument is a
number representing the number of miliseconds from the moment the game
was started to now).
- render (currentElement, data, isDuplicate): Emitted on render–the HTML
element can be modified which will end in the editing the HTML. The data
object is the current data object reference. The isDuplicate parameter
takes a value of 0 or 1 (when the match is rendered).
- time (Number): Like win, but emitted every second, during the game.#### Params
- Element|String
elm: The HTML element or the query selector.
- Object options: An object containing the following fields:
- autoremove (Boolean): If true, the blocks will be removed when they are matching (default: true).
- size (Object):
- x (Number): How many blocks per row (default: 4).
- y (Number): How many blocks per column (default: 4).
- classes (Object):
- active (String): The active class added the active block elements (default: "active").
- step (Object):
- x (Number): How much should be increased the x coordinate for each block.
- y (Number): How much should be increased the y coordinate for each block.
- Array data: Array of objects used in the templating.#### Return
- Match The
Match instance.$3
Checks if two elements match together.#### Params
- HTMLElement
elm1: The first element.
- HTMLElement elm2: The second element.#### Return
- Boolean
true if the elements make a match or false otherwise.$3
Attaches a new event listener (on("some-event", fn)).#### Return
- Match The
Match instance.$3
Emits an event data data as arguments (emit("some-event", and, data, here)).#### Return
- Match The
Match instance.$3
Shuffles a given array.#### Params
- Array
arr: The array to shuffle (default: this.data).#### Return
- Array The shuffled array.
$3
Clears the container HTML.#### Return
- Match The
Match instance.$3
Deactivates the element.#### Params
- HTMLElement
elm: The block element.#### Return
- Match The
Match instance.$3
Activates the element.#### Params
- HTMLElement
elm: The block element.#### Return
- Match The
Match instance.$3
This is the internal click handler.#### Params
- HTMLElement
elm: The block element.#### Return
- Match The
Match instance.$3
Adds the DOM handlers (e.g. click) and internal handlers (e.g. pair-flip).#### Return
- Match The
Match instance.$3
This function when the game is ended.#### Return
- Match The
Match instance.$3
Renders the game UI.#### Params
- Boolean
clear: If true, the container will be cleared.#### Return
- Match The
Match instance.$3
Starts the game (renders the UI, starts the timer etc).#### Return
- Match The
Match instance.
:yum: How to contribute
Have an idea? Found a bug? See [how to contribute][contributing].
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:dizzy: Where is this library used?
If you are using this library in one of your projects, add it in this list. :sparkles: -
memories-game-html
- octimatch`[MIT][license] © [Ionică Bizău][website]
[license]: /LICENSE
[website]: https://ionicabizau.net
[contributing]: /CONTRIBUTING.md
[docs]: /DOCUMENTATION.md
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