Milsymbol.js is a small library in pure javascript that creates symbols according to MIL-STD-2525 and APP6.
npm install milsymbol-esm10036330001402000000 SIDC code represents a Friendly, Damaged, Surface, Router.
javascript
new ms.Symbol("sfgpewrh--mt", {
size: 35,
quantity: 200,
staffComments: "for reinforcements".toUpperCase(),
additionalInformation: "added support for JJ".toUpperCase(),
direction: (750 * 360) / 6400,
type: "machine gun".toUpperCase(),
dtg: "30140000ZSEP97",
location: "0900000.0E570306.0N"
}).asSVG();
`
Compared to reference figure from MIL-STD-2525C:
!Figure 13
Milsymbol summary
Milsymbol supports a lot of different options:
- NATO or US standards (MIL-STD-2525C, MIL-STD-2525D, STANAG APP-6 B, STANAG APP-6 D)
- Filled/Unfilled symbols
- Framed/Unframed symbols
- Text fields
- Movement indicators
- SVG/Canvas output (using SVG or Canvas draw instructions)
- Outlines of symbols
- and much more...
For detailed descriptions of what is possible with milsymbol, see the API documentation under /docs.
Milsymbol can be integrated with most common javascript libraries, such as:
- Angular
- Cesium
- D3
- LeafLet
- Node.js
- Open Layers 3
- and also in ScriptEngine in Java, and QtJSEngine in C++...
Examples of some of the integrations are included with milsymbol.
You can find all documentaion and examples at:
http://spatialillusions.com/milsymbol/
Getting started
You can download milsymbol from GitHub, or install it using npm:
npm install milsymbol
To create your first symbol you use the symbol method to create a symbol object:
ms.Symbol(SIDC,{options})
To make a symbol for an infantry platoon the syntax would be:
var sym = new ms.Symbol("SFG-UCI----D");
And sym will now be a symbol object containing information about the size and draw instructions.
But you want something to put on your screen, and since milsymbol provides different ways to draw symbol, using SVG or Canvas, you will have to use the method that provides you with the output you want, so we use asCanvas() or asSVG() that returns a canvas element containing the symbol or a XML representation of the SVG:
var canvasElement = sym.asCanvas();
And if you don't want to make it step by step, you can chain it all together like this:
var canvasElement = new ms.Symbol("SFG-UCI----D").asCanvas();
!Infantry Platoon
Options you provided to your symbol can change the size of the symbol, define if it should be filled/unfilled, add text information, and much more; you can read more about all properties and methods in the API documentation provided with milsymbol.
The options can be set when you create your symbol:
var sym = new ms.Symbol("SFG-UCI----D",{size:35}).asCanvas();
Or they can be updated at any time using setOptions(options):
`
var sym = new ms.Symbol("SFG-UCI----D");
sym.setOptions({size:35});
var canvasElement = sym.asCanvas();
`
Your symbol object will also contain information about what offset that should be used to get a correct placement, this information can be retrieved with getAnchor()` and it will return an object with the x and y offset, you will also have access to information about what size the created symbol have and detailed information about colors used.