Pokémon Go Protobuf files from POGOProtos, wrapped up in a Node module using protobuf.js
npm install node-pogo-protosContains a workaround that
fixes the proto3 packed fields bug in protobuf.js for you.

!npm downloads
!dependencies
!license
javascript
const POGOProtos = require('node-pogo-protos');var myMessage = new POGOProtos.Networking.Requests.Messages.RecycleInventoryItemMessage({
item_id: POGOProtos.Inventory.Item.ItemId.ITEM_POTION,
count: 50
});
var encoded = myMessage.encode();
var decodedAgain = POGOProtos.Networking.Requests.Messages.RecycleInventoryItemMessage.decode(encoded);
console.log(decodedAgain.count); // will print 50
`For more details see the protobuf.js documentation.
Usage with TypeScript
TypeScript definitions are included. To use them, make sure that:
* Typings is installed: npm install -g typings (create an alias for typings if installed locally)
* External type declarations have been added: typings install dt~long dt~bytebuffer env~node --global --saveAdd declarations to
.tsconfig.json:
`javascript
{
/ ... /
"files": [
"typings/index.d.ts",
/ ... /
],
/ ... /
}
`And use
import instead of require:
`javascript
import * as POGOProtos from 'node-pogo-protos';
`TypeScript 2.0 module resolution via
@types` is not currently supported, however the above will work for both TypeScript ^1.8 and ^2.0.