Table of Contents
-
About The Project
-
Getting Started
- Usage
- License
- Contact
- Acknowledgments
About The Project
NON-GON is a curated library of analytical functions for computing shortest distances and proximity queries between smooth convex shapes in real time. Designed for applications in game engines, physics-based simulations, and interactive systems, NON-GON focuses on
non-polygonal geometriesβoffering a high-precision, memory-efficient alternative to mesh-based approaches.
---
π· Supported Shapes
$3
-
Point
-
Line Segment
-
Circle
-
Ellipse
-
Superellipse
-
General Smooth Convex Shape
$3
-
Point
-
Plane
-
Ellipsoid
-
Superellipsoid
-
Cylinder
-
Hyperboloid
-
Elliptic Paraboloid
-
Strictly Convex Shapes
---
πΆ Available Queries
$3
-
Point β Ellipse
-
Ellipse β Ellipse
-
Superellipse β Line Segment
-
Smooth Convex β Line Segment
-
Almost Convex/Concave β Circle
$3
-
Point β Ellipsoid
-
Ellipsoid β Ellipsoid
-
Superellipsoid β Plane
-
Strictly Convex β Plane
$3
-
Ellipse β Ellipse
$3
-
Ellipsoid β Ellipsoid
-
Cylinder β Cylinder
-
Hyperboloid β Plane
-
Ellipsoid β Elliptic Paraboloid
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$3
-

-

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Getting Started
$3
- Node.js (Download and install from
https://nodejs.org/)
$3
1. Clone the repo
``
sh
git clone https://github.com/github_username/repo_name.git
`
2. Install NPM packages
`
sh
npm install
`
3. Run the project
`
sh
npm run dev
``
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License
Distributed under the MIT License.
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