NodeJS module for controlling oled devices on the Raspbery Pi (including the SSD1306 OLED screens)
npm install oled-i2c-bus!‘npm version’ !‘downloads over month’
OLED JS Pi over i2c-bus
========================
oled-js-pi that works thru i2c-bus package and not use package i2c.
npm install oled-i2c-bus
javascript
var i2c = require('i2c-bus'),
i2cBus = i2c.openSync(1),
oled = require('oled-i2c-bus');
var opts = {
width: 128,
height: 64,
address: 0x3D
};
var oled = new oled(i2cBus, opts);
// do cool oled things here
`
$3
Check your screen's documentation...
Available methods
$3
Fills the buffer with 'off' pixels (0x00). Optional bool argument specifies whether screen updates immediately with result. Default is true.
Usage:
`javascript
oled.clearDisplay();
`
$3
Lowers the contrast on the display. This method takes one argument, a boolean. True for dimming, false to restore normal contrast.
Usage:
`javascript
oled.dimDisplay(true|false);
`
$3
Inverts the pixels on the display. Black becomes white, white becomes black. This method takes one argument, a boolean. True for inverted state, false to restore normal pixel colors.
Usage:
`javascript
oled.invertDisplay(true|false);
`
$3
Turns the display off.
Usage:
`javascript
oled.turnOffDisplay();
`
$3
Turns the display on.
Usage:
`javascript
oled.turnOnDisplay();
`
$3
Draws a pixel at a specified position on the display. This method takes one argument: a multi-dimensional array containing either one or more sets of pixels.
Each pixel needs an x position, a y position, and a color. Colors can be specified as either 0 for 'off' or black, and 1 or 255 for 'on' or white.
Optional bool as last argument specifies whether screen updates immediately with result. Default is true.
Usage:
`javascript
// draws 4 white pixels total
// format: [x, y, color]
oled.drawPixel([
[128, 1, 1],
[128, 32, 1],
[128, 16, 1],
[64, 16, 1]
]);
`
$3
Draws a one pixel wide line.
Arguments:
+ int x0, y0 - start location of line
+ int x1, y1 - end location of line
+ int color - can be specified as either 0 for 'off' or black, and 1 or 255 for 'on' or white.
Optional bool as last argument specifies whether screen updates immediately with result. Default is true.
Usage:
`javascript
// args: (x0, y0, x1, y1, color)
oled.drawLine(1, 1, 128, 32, 1);
`
$3
Draws a filled rectangle.
Arguments:
+ int x0, y0 - top left corner of rectangle
+ int w, h - width and height of rectangle
+ int color - can be specified as either 0 for 'off' or black, and 1 or 255 for 'on' or white.
Optional bool as last argument specifies whether screen updates immediately with result. Default is true.
Usage:
`javascript
// args: (x0, y0, x1, y1, color)
oled.fillRect(1, 1, 10, 20, 1);
`
$3
Draws a bitmap using raw pixel data returned from an image parser. The image sourced must be monochrome, and indexed to only 2 colors. Resize the bitmap to your screen dimensions first. Using an image editor or ImageMagick might be required.
Optional bool as last argument specifies whether screen updates immediately with result. Default is true.
Tip: use a NodeJS image parser to get the pixel data, such as pngparse. A demonstration of using this is below.
Example usage:
`
npm install pngparse
`
`javascript
var pngparse = require('pngparse');
pngparse.parseFile('indexed_file.png', function(err, image) {
oled.drawBitmap(image.data);
});
`
This method is provided as a primitive convenience. A better way to display images is to use NodeJS package png-to-lcd instead. It's just as easy to use as drawBitmap, but is compatible with all image depths (lazy is good!). It will also auto-dither if you choose. You should still resize your image to your screen dimensions. This alternative method is covered below:
`
npm install png-to-lcd
`
`javascript
var pngtolcd = require('png-to-lcd');
pngtolcd('nyan-cat.png', true, function(err, bitmap) {
oled.buffer = bitmap;
oled.update();
});
`
$3
Draw an RGBA coded image at specific coordinates. This only supports a monochrome
OLED so transparent pixels must be 100% transparent, off pixels should have an
RGB value of (0, 0, 0), and pixels with any color value will be considered on.
Use a library such as pngjs to read a png
file into the required rgba data structure.
Example:
`JavaScript
const fs = require('fs');
const PNG = require('pngjs').PNG;
const i2c = require('i2c-bus');
const oled = require('oled-i2c-bus');
var i2cBus = i2c.openSync(0);
var opts = {
width: 128,
height: 64,
address: 0x3C
};
var display = new oled(i2cBus, opts);
display.clearDisplay();
display.turnOnDisplay();
fs.createReadStream('./test.png')
.pipe(new PNG({ filterType: 4 }))
.on('parsed', function () {
setInterval(() => { drawImage(this) }, 1000);
});
function drawImage(image) {
let x = Math.floor(Math.random() * (display.WIDTH) - image.width / 2);
let y = Math.floor(Math.random() * (display.HEIGHT) - image.height / 2);
display.drawRGBAImage(image, x, y);
}
`
$3
Scrolls the current display either left or right.
Arguments:
+ string direction - direction of scrolling. 'left' or 'right'
+ int start - starting row of scrolling area
+ int stop - end row of scrolling area
Usage:
`javascript
// args: (direction, start, stop)
oled.startscroll('left', 0, 15); // this will scroll an entire 128 x 32 screen
`
$3
Stops all current scrolling behaviour.
Usage:
`javascript
oled.stopscroll();
`
$3
Sets the x and y position of 'cursor', when about to write text. This effectively helps tell the display where to start typing when writeString() method is called.
Call setCursor just before writeString().
Usage:
`javascript
// sets cursor to x = 1, y = 1
oled.setCursor(1, 1);
`
$3
Writes a string of text to the display.
Call setCursor() just before, if you need to set starting text position.
Arguments:
+ obj font - font object in JSON format (see note below on sourcing a font)
+ int size - font size, as multiplier. Eg. 2 would double size, 3 would triple etc.
+ string text - the actual text you want to show on the display.
+ int color - color of text. Can be specified as either 0 for 'off' or black, and 1 or 255 for 'on' or white.
+ bool wrapping - true applies word wrapping at the screen limit, false for no wrapping. If a long string without spaces is supplied as the text, just letter wrapping will apply instead.
Optional bool as last argument specifies whether screen updates immediately with result. Default is true.
Before all of this text can happen, you need to load a font buffer for use. A good font to start with is NodeJS package oled-font-5x7.
Usage:
`
npm install oled-font-5x7
`
`javascript
var font = require('oled-font-5x7');
// sets cursor to x = 1, y = 1
oled.setCursor(1, 1);
oled.writeString(font, 1, 'Cats and dogs are really cool animals, you know.', 1, true);
`
$3
Sends the entire buffer in its current state to the oled display, effectively syncing the two. This method generally does not need to be called, unless you're messing around with the framebuffer manually before you're ready to sync with the display. It's also needed if you're choosing not to draw on the screen immediately with the built in methods.
Usage:
`javascript
oled.update();
``