- [Click here to try the Inferno Trainer](https://www.infernotrainer.com/) - [Click here to try the Sol Heredit Trainer](https://colosim.com/) - [Join our Discord](https://discord.gg/Z3ZyY7Yzt5)
npm install osrs-sdk- Click here to try the Inferno Trainer
- Click here to try the Sol Heredit Trainer
- Join our Discord
This project stemmed from my interest in Old School Runescape's Inferno, and my desire for an open source, relatively clean re-implementation of the Old School Runescape engine. The underlying code is designed closer to a true game engine compared to any other trainer or simulator. The goal is for there to be a clean, well-defined API between all "Game Content" code and any underlying "Engine" code
The BISTools Line of Sight tool inspired artsicle's inferno tool which inspired the original 2D Inferno Trainer by @Tesla Owner, which inspired @Supalosa to both bring an accurate 3D mode as well as the Colosim.
Without all of these contributors that built upon each other, the polished version we have today would not exist.
This is published at osrs-sdk. Please see here for example implementations. Better instructions will come soon.
Likely. Please open a issue above. Videos, screenshots, proof of OSRS science, etc is appreciated. I want this to be a faithful re-implementation of OSRS and all bugs are appreciated.
Sure. Right now the code is undergoing rapid development and the API is not stable. I am open to pull requests but I suggest you start small and join our Discord, specifically the #development room.
npm run start
Open up http://localhost:8000 in the browser.
Modify package.json:
- "main": "_bundles/main.js",
+ "main": "src/sdk/index.js",
- "files": []
From this project:
npm link
From client project
npm link osrs-sdk
When done, revert the changes to package.json and npm unlink osrs-sdk, and re-install osrs-sdk at the desired SDK version.
npx jest