An easy-to-use touchscreen and mouse UI library for p5.js.
npm install p5.touchgui
[Home]() | Reference | Development Notes
html
Getting Started with ml5.js
`
That's all!
My First Button
(Follow along here.)
1. Declare a variable named gui and use createGui() to create a new GUI context. This is where each of your GUI objects is tracked and updated.
`javascript
let gui;
function setup() {
createCanvas(400, 400);
gui = createGui();
}
`
2. Declare a variable called b and use createButton() to add a new button.
`javascript
let gui;
let b;
function setup() {
createCanvas(400, 400);
gui = createGui();
b = createButton("myButton", 50, 50);
}
`
3. Make sure to call drawGui() in your draw() loop. You can call it anywhere, but make sure to do so after you draw your background().
If you run your sketch now, you should see your button drawn on the screen at an x position of 50 and a y position of 50.
`javascript
function draw() {
background(220);
drawGui();
}
`
4. if() your button is .isPressed, you can choose to perform actions. In this example, we will print() a message using the button's .label.
`javascript
function draw() {
background(220);
drawGui();
if(b.isPressed) {
print(b.label + " is pressed.");
}
}
`
5. All together your p5.js sketch should look like:
`javascript
let gui;
let b;
function setup() {
createCanvas(400, 400);
gui = createGui();
b = createButton("Button", 50, 50);
}
function draw() {
background(220);
drawGui();
if(b.isPressed) {
print(b.label + " is pressed.");
}
}
`
Congratulations! You've created your first sketch using p5.touchgui. If you want to see what this looks like, click here.
Object Types
* Button
A button with a label that highlights when touched or clicked. When released it turns off.
* Toggle
A button with a label that highlights when touched or clicked. When touched or clicked again, it turns off.
* Checkbox
A button with an X that turns on when touched or clicked. When touched or clicked again, it turns off.
* Slider
A horizontally oriented slider that can be touched or clicked and dragged side to side to change its value.
* SliderV
A vertically oriented slider that can be touched or clicked and dragged up and down to change its value.
* Crossfader
A horizontally oriented crossfader that can be touched or clicked and dragged side to side to change its value. Visually similar to a slider except the indicator extends from the center.
* CrossfaderV
A vertically oriented crossfader that can be touched or clicked and dragged up and down to change its value. Visually similar to a slider except the indicator extends from the center.
* Slider2d
A two dimensional slider that returns an X/Y pair of values depending on touch or click location.
* Joystick
A two dimensional slider that returns an X/Y pair of values relative to a resetting zero point at its center.
Examples
* Simple
* Button
* Toggle
* Checkbox
* Slider
* SliderV
* Crossfader
* CrossfaderV
* Slider2d
* Joystick
* Intermediate
* Callbacks
* Styling
* Drawing App
* Notes Player
* OSC (see below)
* Slider
* SliderBank
* ButtonBank
* Demo
Using the OSC Examples
In order to run the OSC examples you'll need to do the following:
1. Download and install node.js
2. Open a terminal or command prompt (on Windows you might need to open the command prompt as admin).
3. In the terminal, navigate to your p5.touchgui directory using cd.
4. In the terminal type to install dependencies needed by p5.touchgui to run the OSC examples:
npm install
5. Type the following in the terminal to install node.js http-server:
npm install -g http-server
6. Then start a local server by typing in the terminal:
http-server -c-1
7. Open a new terminal or command prompt (again, on Windows you might need to open the command prompt as admin).
8. Use cd to navigate to the examples/osc folder within your p5.touchgui directory.
9. Once there, type in the terminal:
node bridge.js
10. Then point your browser to http://localhost:8080/index.html` and use the menu to select the OSC examples.