A pointer lock movement manager for customizing your own creative UI.
npm install pointer-lock-movement
!publish workflow
!pages workflow

A pointer lock movement manager for customizing your own creative UI. Inspired by Figma's number input element: Dragging on an input label and moves a virtual cursor continuously in an infinite looping area and slides the input's figure value.
This tool toggles the pointer's lock state when user is interacting with a specific HTML element. Its registered callback is triggered when a mouse/trackPad/other pointing device delivers PointerEvent under the pointer-locked state. You can configure its behaviors as you like.
``bash`
yarn add pointer-lock-movement (or npm/pnpm)
`ts
import { isSupportPointerLock, pointerLockMovement } from 'pointer-lock-movement'
if (isSupportPointerLock()) {
const cleanup = pointerLockMovement(TOGGLE_ELEMENT, OPTIONS);
REQUEST_TO_DISPOSE_THE_LISTENED_EVENTS_CALLBACK(() => {
cleanup()
})
}
`
Enhance your input-number component:
`tsx
const [value, setValue] = useState(0);
const pointerLockerRef = useRef
useEffect(
() => {
if (!pointerLockerRef.current) {
return
}
return pointerLockMovement(
pointerLockerRef.current,
{
onMove: evt => setValue(val => val + evt.movementX),
cursor: 'āŗ',
}
)
},
[],
)
return (
)
`
See more examples:
1. Input Number
2. Magnifying Glass
| Name | signature | description |
| ---- | --------- | ----------- |
| __isSupportPointerLock__ | () => boolean | predicates pointer lock is supported |(element: Element, option?: PointerLockMovementOption) => () => void
| __pointerLockMovement__ | | stars the pointer lock managing for a specific element and returns cleanup function
`ts
type MoveState = {
status: 'moving' | 'stopped',
movementX: number,
movementY: number,
offsetX: number,
offsetY: number,
}
type PointerLockMovementOption = {
onLock?: (locked: boolean) => void,
onPrepareLock?: (event: PointerEvent) => void,
onCancelPrepareLock?: (event: PointerEvent) => void,
onMove?: (event: PointerEvent, moveState: MoveState) => void,
cursor?: string | HTMLElement | Partial
screen?: DOMRect | HTMLElement | Partial
zIndex?: number,
loopBehavior?: 'loop' | 'stop' | 'infinite',
trigger?: 'drag' | 'toggle',
dragOffset?: number,
disableOnActiveElement?: number,
}
`
* onLock registers callback to listen locking state changingonPrepareLock
* registers callback to listen detecting drag offsetonCancelPrepareLock
* registers callback to listen canceling requesting locker, it triggers on drag movement offset doesn't reach the passed option dragOffset.onMove
* registers callback to listen pointer movement, it carries the corresponding event and the moving state. If the loopBehavior is configured to stop and the virtual cursor reached the edge of the screen, the moveState.status will be read as stopped.cursor
* is used as the virtual cursor. By default, the cursor is an empty DIV element:HTMLElement
* if it is a string, it will be used as the cursor's text content,
* if it is an , it will be used as the virtual cursor,screen
* if it is an object with a snake-case property names, it will be applied as the cursor's CSS style.
* is used as the virtual screen, it usually defines the edges of the virtual cursor. By default, we count the edges of the browser's viewport.zIndex
* if it is a DOMRect, it will be assumed as the size and position information of the virtual screen,
* if it is an HTMLElement, it will be rendered into the DOM structure,
* if it is an object with a snake-case property name, it will be regarded as the CSS style and render a virtual screen element with this style.
* is used as the z-index CSS property of the virtual cursor/screen with the default value 99999, it is useful when there are other elements over it.loopBehavior
* is used to control the behavior of the virtual cursor when it reaches the edge of the screen. By default, it is loop.loop
* : the virtual cursor will be moved to the other side of the screenstop
* : the virtual cursor will be stopped at the edge of the screeninfinite
* : the virtual cursor will be moved out of the screentrigger
* is used to control the triggering way of the virtual cursor. By default, it is drag.drag
* : the virtual cursor movement will be toggled by pointer-down and pointer-up events.toggle
* : the virtual cursor movement will be toggled by pointer events.dragOffset
* prevent invoking the pointer locker immediately until your pointer moves over the offset pixels.disableOnActiveElement
* prevent pointer locking on active element. e.g. After attaching this feature on an input element, you may wish to select text range while it got focus. It only works for drag` trigger.