An example for how to set up a ProseMirror editor
npm install prosemirror-example-setup[WEBSITE | ISSUES | FORUM | GITTER ]
This is a non-core example module for ProseMirror.
ProseMirror is a well-behaved rich semantic content editor based on
contentEditable, with support for collaborative editing and custom
document schemas.
This module provides an example of the glue code one might write to
tie the modules that make up ProseMirror into an actual presentable
editor. It is not meant to be very reusable, though it might be
helpful to get something up-and-running quickly.
The project page has more information, a
number of examples and the
documentation.
This code is released under an
MIT license.
There's a forum for general
discussion and support requests, and the
Github bug tracker
is the place to report issues.
This module exports helper functions for deriving a set of basic menu
items, input rules, or key bindings from a schema. These values need
to know about the schema for two reasons—they need access to specific
instances of node and mark types, and they need to know which of the
node and mark types that they know about are actually present in the
schema.
* exampleSetup(options: Object) → Plugin[]\
Create an array of plugins pre-configured for the given schema.
The resulting array will include the following plugins:
* Input rules for smart quotes and creating the block types in the
schema using markdown conventions (say "> " to create a
blockquote)
* A keymap that defines keys to create and manipulate the nodes in the
schema
* A keymap binding the default keys provided by the
prosemirror-commands module
* The undo history plugin
* The drop cursor plugin
* The gap cursor plugin
* A custom plugin that adds a menuContent prop for the
prosemirror-menu wrapper, and a CSS class that enables the
additional styling defined in style/style.css in this package
Probably only useful for quickly setting up a passable
editor—you'll need more control over your settings in most
real-world situations.
* options: Object
* schema: Schema\
The schema to generate key bindings and menu items for.
* mapKeys?: Object\
Can be used to adjust the key bindings created.
* menuBar?: boolean\
Set to false to disable the menu bar.
* history?: boolean\
Set to false to disable the history plugin.
* floatingMenu?: boolean\
Set to false to make the menu bar non-floating.
* menuContent?: MenuItem[][]\
Can be used to override the menu content.
* buildMenuItems(schema: Schema) → {makeHead2?: MenuItem, makeHead3?: MenuItem, makeHead4?: MenuItem, makeHead5?: MenuItem, makeHead6?: MenuItem}\
Given a schema, look for default mark and node types in it and
return an object with relevant menu items relating to those marks.
* returns: {makeHead2?: MenuItem, makeHead3?: MenuItem, makeHead4?: MenuItem, makeHead5?: MenuItem, makeHead6?: MenuItem}
* toggleStrong?: MenuItem\
A menu item to toggle the strong mark.
* toggleEm?: MenuItem\
A menu item to toggle the emphasis mark.
* toggleCode?: MenuItem\
A menu item to toggle the code font mark.
* toggleLink?: MenuItem\
A menu item to toggle the link mark.
* insertImage?: MenuItem\
A menu item to insert an image.
* wrapBulletList?: MenuItem\
A menu item to wrap the selection in a bullet list.
* wrapOrderedList?: MenuItem\
A menu item to wrap the selection in an ordered list.
* wrapBlockQuote?: MenuItem\
A menu item to wrap the selection in a block quote.
* makeParagraph?: MenuItem\
A menu item to set the current textblock to be a normal
paragraph.
* makeCodeBlock?: MenuItem\
A menu item to set the current textblock to be a
code block.
* makeHead1?: MenuItem\
Menu items to set the current textblock to be a
heading of level _N_.
* insertHorizontalRule?: MenuItem\
A menu item to insert a horizontal rule.
* insertMenu: Dropdown\
A dropdown containing the insertImage and
insertHorizontalRule items.
* typeMenu: Dropdown\
A dropdown containing the items for making the current
textblock a paragraph, code block, or heading.
* blockMenu: MenuElement[][]\
Array of block-related menu items.
* inlineMenu: MenuElement[][]\
Inline-markup related menu items.
* fullMenu: MenuElement[][]\
An array of arrays of menu elements for use as the full menu
for, for example the menu
bar.
* buildKeymap(schema: Schema, mapKeys: Object) → Object\
Inspect the given schema looking for marks and nodes from the
basic schema, and if found, add key bindings related to them.
This will add:
* Mod-b for toggling strong
* Mod-i for toggling emphasis
* Mod- for toggling code font
* Ctrl-Shift-0 for making the current textblock a paragraph
* Ctrl-Shift-1 to Ctrl-Shift-Digit6 for making the current
textblock a heading of the corresponding level
* Ctrl-Shift-Backslash to make the current textblock a code block
* Ctrl-Shift-8 to wrap the selection in an ordered list
* Ctrl-Shift-9 to wrap the selection in a bullet list
* Ctrl-> to wrap the selection in a block quote
* Enter to split a non-empty textblock in a list item while at
the same time splitting the list item
* Mod-Enter to insert a hard break
* Mod-_ to insert a horizontal rule
* Backspace to undo an input rule
* Alt-ArrowUp to joinUpjoinDown
* Alt-ArrowDown to lift
* Mod-BracketLeft to selectParentNode
* Escape to
You can suppress or map these bindings by passing a mapKeys"Mod-B"
argument, which maps key names (say to either false, to
remove the binding, or a new key name string.
* buildInputRules(schema: Schema) → Plugin`\
A set of input rules for creating the basic block quotes, lists,
code blocks, and heading.