lottie animation view for React
npm install react-lottie-with-segments
This is a fork of grzegorz-s/react-lottie, which is itself forked from chenqingspring/react-lottie
Newly implemented features:
- goToAndPlay
- goToAndStop
- playSegments
bodymovin is Adobe After Effects plugin for exporting animations as JSON, also it provide bodymovin.js for render them as svg/canvas/html.
#### Flexible After Effects features
We currently support solids, shape layers, masks, alpha mattes, trim paths, and dash patterns. And we’ll be adding new features on a regular basis.
#### Manipulate your animation any way you like
You can go forward, backward, and most importantly you can program your animation to respond to any interaction.
#### Small file sizes
Bundle vector animations within your app without having to worry about multiple dimensions or large file sizes. Alternatively, you can decouple animation files from your app’s code entirely by loading them from a JSON API.
Learn more › http://airbnb.design/lottie/
Looking for lottie files › https://www.lottiefiles.com/
Install through npm:
```
npm install --save react-lottie-segments
Import pinjump.json as animation data
`jsx
import React from 'react'
import Lottie from 'react-lottie';
import * as animationData from './pinjump.json'
export default class LottieControl extends React.Component {
constructor(props) {
super(props);
this.state = {isStopped: false, isPaused: false};
}
render() {
const buttonStyle = {
display: 'block',
margin: '10px auto'
};
const defaultOptions = {
loop: true,
autoplay: true,
animationData: animationData,
rendererSettings: {
preserveAspectRatio: 'xMidYMid slice'
}
};
return
`
Component supports the following components:options required
the object representing the animation settings that will be instantiated by bodymovin. Currently a subset of the bodymovin options are supported:
>loop options [default:
false]
>
>autoplay options [default: false]
>
>animationData required
>
>rendererSettings required direction optional (default: 1, which is forward)
> NOTE: This seems to only effect the first play through if you are looping.
width optional [default:
100%]pixel value for containers width.
height optional [default:
100%]pixel value for containers height.
eventListeners optional [default:
[]]This is an array of objects containing a
eventName and callback function that will be registered as eventlisteners on the animation object. refer to bodymovin#events where the mention using addEventListener, for a list of available custom events.example:
`jsx
eventListeners=[
{
eventName: 'complete',
callback: () => console.log('the animation completed:'),
},
]
`*
$3
- value: numeric value.
- isFrame: defines if first argument is a time based value or a frame based (default false).
> NOTE: This effectively jumps to the indicated position and pauses the video on that frame or timestamp. Since the signature is the same, please see goToAndPlay for example usage.
*
$3
- value: numeric value.
- isFrame: defines if first argument is a time based value or a frame based (default false).Example
` jsx
const startPoint = {
value: 80,
isFrame: true
}; return (
options={defaultOptions}
height="auto"
width="100vw"
isStopped={isStopped}
isPaused={isPaused}
goToAndPlay={startPoint}
/>
style={buttonStyle}
type="button"
onClick={() => setIsStopped(!isStopped)}
>
{isStopped ? 'play' : 'stop'}
type="button"
style={buttonStyle}
onClick={() => setIsPaused(!isPaused)}
>
{isPaused ? 'unpause' : 'pause'}
);
};
`> NOTES: Jumps to the indicated frame or time and plays. If 'Loop' is set in options, it will replay the whole animation from the beginning once it reaches the end.
*
$3
- segments: array. Can contain 2 numeric values that will be used as first and last frame of the animation. Or can contain a sequence of arrays each with 2 numeric values.
- forceFlag: boolean. If set to false, it will wait until the current segment is complete. If true, it will update values immediately.Example
` jsx
const sequence = {
segments: [0, 80],
forceFlag: true
}
return (
options={defaultOptions}
height="auto"
width="100vw"
isStopped={isStopped}
isPaused={isPaused}
playSegments={sequence}
/>
style={buttonStyle}
type="button"
onClick={() => setIsStopped(!isStopped)}
>
{isStopped ? 'play' : 'stop'}
type="button"
style={buttonStyle}
onClick={() => setIsPaused(!isPaused)}
>
{isPaused ? 'unpause' : 'pause'}
);
``* Bodymovin react-lottie is a wrapper of bodymovin
* Angular Lottie angular implementation
* Vue Lottie vue implementation
* React Native Lottie react native implementation by airbnb
* IOS Lottie ios implementation by airbnb
* Android Lottie android implementation by airbnb