npm install refine-meshrefine-mesh
===========
Iterative mesh refinement based on the technique in
* M. Botsch, L. Kobbelt. 2004 "A Remeshing Approach to Multiresolution Modeling" EUROGRAPHICS 2004
Give this some garbage mesh as input and it will automagically give you a nice uniformly subdivided mesh.
``javascript
var refine = require('refine-mesh')
var bunny = require('bunny')
var normals = require('normals').vertexNormals(bunny.cells, bunny.positions)
//Refine the bunny from a base mesh to one with a uniform edge length of 0.1
var refined = refine(
bunny.cells,
bunny.positions,
normals,
{
edgeLength: 0.1
})
`
So, a coarse bunny mesh like this:

Becomes a fine mesh like this:

``
npm i refine-mesh
#### var mesh = require('refine-mesh')(cells, positions, normals[,options])
Applies iterative mesh refinement to a cell complex
* cells is an array of triples representing the faces of the meshpositions
* is an array of [x,y,z] triples representing the verticesnormals
* is an array of [nx,ny,nz] triples representing the normalsoptions
* is an object with the following properties:edgeLength
+ is the desired edge length (default is median edge length)maxIters
+ is the maximum number of iterations (default 5)splitIters
+ maximum number of edge split iterations (default 10)collapseIters
+ maximum number of edge collapse iterations (default 10)flipIters
+ maximum number of edge flip iterations (default 10)smoothIters
+ maximum number of smoothing iterations (default 20)smoothRate
+ constant controlling rate of smoothing (default 0.95)minSplit
+ minimum number of splits per iteration (default 0)minCollapse
+ minimum number of collapse operations (default 0)minFlip
+ minimum number of flip operations (default 0)minSmooth
+ minimum smoothing improvement (default 0.01*edgeLength)
Returns An object with the following properties
* cells the faces of the resulting meshpositions
* vertex positions of resultnormals` vertex normals of result
*