Shocknet
Shocknet provides a simple way yet very quick and effective way of creating dedicated servers for GameMaker games.
Shocknet servers are written in Javascript and ran with
Node.js while the clients are made with
GameMaker Studio 2.
Installation
Installing Shocknet is easy. Create a directory for your server and run
npm i shocknet --save inside of it.
Getting started
A full guide for getting started is in the works, but for now you should be able to figure out how it all works
by reading through the
example and
Documentation.
Documentation
Documentation for both the client and server sides of Shocknet can be found
here.
Client
The client side scripts for GameMaker Studio 2 can be found in the Marketplace
here.