Manipulate SVG path data (path[d] attribute content) simply and efficiently.
npm install svg-pathdata[//]: # ( )
[//]: # (This file is automatically generated by a metapak)
[//]: # (module. Do not change it except between the)
[//]: # (content:start/end flags, your changes would)
[//]: # (be overridden.)
[//]: # ( )


[//]: # (::contents:start)
Install the module:
``sh`
npm install --save svg-pathdata
Then in your JavaScript files:
`js`
import {
SVGPathData,
SVGPathDataTransformer,
SVGPathDataEncoder,
SVGPathDataParser,
} from 'svg-pathdata';
`js
const pathData = new SVGPathData(
M 10 10
H 60
V 60
L 10 60
Z);
console.log(pathData.commands);
// [ {type: SVGPathData.MOVE_TO, relative: false, x: 10, y: 10},
// {type: SVGPathData.HORIZ_LINE_TO, relative: false, x: 60},
// {type: SVGPathData.VERT_LINE_TO, relative: false, y: 60},
// {type: SVGPathData.LINE_TO, relative: false, x: 10, y: 60},
// {type: SVGPathData.CLOSE_PATH}]
`
`js
const parser = new SVGPathDataParser();
parser.parse(' '); // returns []
parser.parse('M 10'); // returns []
parser.parse(' 10'); // returns [{type: SVGPathData.MOVE_TO, relative: false, x: 10, y: 10 }]
parser.write('H 60'); // returns [{type: SVGPathData.HORIZ_LINE_TO, relative: false, x: 60 }]
parser.write('V'); // returns []
parser.write('60'); // returns [{type: SVGPathData.VERT_LINE_TO, relative: false, y: 60 }]
parser.write('L 10 60 \n Z');
// returns [
// {type: SVGPathData.LINE_TO, relative: false, x: 10, y: 60 },
// {type: SVGPathData.CLOSE_PATH }]
parser.finish(); // tell parser there is no more data: will throw if there are unfinished commands.
`
`js
const pathData = new SVGPathData(
M 10 10
H 60
V 60
L 10 60
Z);
// returns "M10 10H60V60L10 60Z"
encodeSVGPath({ type: SVGPathData.MOVE_TO, relative: false, x: 10, y: 10 });
// returns "M10 10"
encodeSVGPath({ type: SVGPathData.HORIZ_LINE_TO, relative: false, x: 60 });
// returns "H60"
encodeSVGPath([
{ type: SVGPathData.VERT_LINE_TO, relative: false, y: 60 },
{ type: SVGPathData.LINE_TO, relative: false, x: 10, y: 60 },
{ type: SVGPathData.CLOSE_PATH },
]);
// returns "V60L10 60Z"
`
This library can perform transformations on SVG paths. Here is
an example of that kind of use.
`js
new SVGPathData(
m 10,10
h 60
v 60
l 10,60
z)`
.toAbs()
.encode();
// return s"M10,10 H70 V70 L80,130 Z"
Here, we take SVGPathData from stdin and output it transformed to stdout.
`js`
const transformingParser = new SVGPathDataParser().toAbs().scale(2, 2);
transformingParser.parse('m 0 0'); // returns [{ type: SVGPathData.MOVE_TO, relative: false, x: 0, y: 0 }]
transformingParser.parse('l 2 3'); // returns [{ type: SVGPathData.LINE_TO, relative: false, x: 4, y: 6 }]
You can find all supported transformations in
src/SVGPathDataTransformer.ts.
Additionally, you can create your own by writing a function with the following
signature:
`js
type TransformFunction = (command: SVGCommand) => SVGCommand | SVGCommand[];
function SET_X_TO(xValue = 10) {
return function(command) {
command.x = xValue; // transform command objects and return them
return command;
};
};
// Synchronous usage
new SVGPathData('...')
.transform(SET_X_TO(25))
.encode();
// Chunk usage
new SVGPathDataParser().transform(SET_X_TO(25));
`
Clone this project, run:
`sh``
npm install; npm test
[//]: # (::contents:end)
https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
Fixes rX and rY.
Ensures lArcFlag and sweepFlag are 0 or 1
Adds center coordinates: command.cX, command.cY (relative or absolute, depending on command.relative)
Adds start and end arc parameters (in degrees): command.phi1, command.phi2; phi1 < phi2 iff. c.sweepFlag == true
Solves a quadratic system of equations of the form
a x + b y = c
x² + y² = 1
This can be understood as the intersection of the unit circle with a line.
=> y = (c - a x) / b
=> x² + (c - a x)² / b² = 1
=> x² b² + c² - 2 c a x + a² x² = b²
=> (a² + b²) x² - 2 a c x + (c² - b²) = 0
Determines if three points are collinear (lie on the same straight line)
and the middle point is on the line segment between the first and third points
Creates an ellipse path centered at (cx,cy) with radii rx and ry
Creates a rectangle path with optional rounded corners
Creates a polyline from an array of coordinates [x1,y1,x2,y2,...]
Creates a closed polygon from an array of coordinates
Process a path and remove collinear points
Reverses the order of path commands to go from end to start
IMPORTANT: This function expects absolute commands as input.
It doesn't convert relative to absolute - use SVGPathDataTransformer.TO_ABS() first if needed.
Kind: global function
Returns: true if the points are collinear and p2 is on the segment p1-p3
| Param | Description |
| --- | --- |
| p1 | First point [x, y] |
| p2 | Middle point that might be removed |
| p3 | Last point [x, y] |
Kind: global function
Returns: New array with collinear points removed
| Param | Description |
| --- | --- |
| commands | Array of SVG path commands to process (must be absolute) |
Kind: global function
Returns: New SVG commands in reverse order with absolute coordinates
| Param | Description |
| --- | --- |
| commands | SVG path commands in absolute form to reverse |
| preserveSubpathOrder | If true, keeps subpaths in their original order |